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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7612343" data-attributes="member: 6790669"><p><strong>KHUBSHETH CLAIMS RESPEN'S MORTAL SOUL!!!</strong></p><p></p><p><strong>Khubsheth smiles, as the blood pours down his body in various places,</strong><span style="color: red"> "You were almost worthy, but almost doesn't cut it against the Queen. She is far more vicious than I. When others learn of your party's death, they will know the true power needed to survive below. Your deaths shall serve to draw the interest of TRUE champions, ones capable of defeating the Queen, and putting an end to her evil curse, once and for all! You fought well, my children, but playtime is now OVER!!"</span></p><p></p><p>[gm]</p><p><strong>CURRENT POSITIONS:</strong></p><p>[ATTACH]106747[/ATTACH]</p><p>[/gm]</p><p></p><p>[spoiler=The really, really, scary stuff.]</p><p>[gm]</p><p>SWIFT ACTION: LEGENDARY ABILITY: Blood In, Blood Out.</p><p>Fortitude DC: Base 10 + ½ HD + CHA (+6) = 10+11+6 = DC 27.</p><p>(Fort Save DC 27 for half damage)</p><p>Ability: Once per day, you can focus your legendary energy to heal your wounds completely, by transferring them to other creatures, by means of a blast of energy. The ability includes all wounds taken within a number of rounds equal to half your Hit Die. (Khubsheth: All wounds taken in the last 11 rounds, or the last 1 minute and 6 seconds.) Spell Resistance applies, because despite the physical nature of the damage, it is delivered by magical means, and the CL for the ability is equal to the creature's full HD. (Khubsheth: CL 23) The blast affects all enemies within a radius of the creature, equal to the creature's HD x 10. (Khubsheth: 230 foot radius.) The damage is divided equally among all enemies.</p><p></p><p>312 / 10 = 31.2 = Each party member suffers 31 points of damage, as physical wounds erupt by rips and tears all over their body!</p><p></p><p>Khubsheth will automatically penetrate any Spell Resistance of 24 or less.</p><p></p><p>If you have Damage Reduction, it applies. This ability is considered a normal, physical attack (it is simply delivered by magical means.)</p><p></p><p>You may make a Fort save vs. DC 27 for half damage (15 points.)</p><p></p><p>Khubsheth is healed for 310 points.</p><p></p><p>Regular Action: Khubsheth calls 17 points of Power Attack.</p><p>Khubsheth attacks Respen: Respen's AC: 22 + Haste (2) = 24.</p><p>Khubsheth has a -4 penalty to hit and damage vs. Respen.</p><p>Total + to-hit: (+25) - 4 = +21. Khubsheth needs a 3 or better to hit Respen.</p><p>3 Hits; Claw damage: 44,45 = 89 points. Rending Rake damage: 83.</p><p>Respen takes a total of (89+93) = 172 points.</p><p>Respen has died.</p><p></p><p>Khubsheth is down by 2 hit pts. He is virtually unscathed.</p><p>[/gm]</p><p>[/spoiler]</p><p></p><p>Khubsheth roars, and a wave of energy pulses out from him in a concentric circle; each party member within the 230' blast radius (i.e., everyone in the party) writhes in pain, as their flesh begins to peel and tear!</p><p></p><p>[gm]</p><p>Spell Resistance applies; Khubsheth automatically overcomes SR 24 and less.</p><p>Damage reduction applies. Despite being delivered by magical means, this is a physical attack, inflicting physical damage.</p><p></p><p>You will each take 31 points of damage. You can make a Fort save DC 27 to take only half damage (15.)</p><p>[/gm]</p><p></p><p>You are all terrified to watch, as Khubsheth's wounds all close, and he pounces upon Respen The Hydra with a grin and a wink! Khubsheth literally rips Respen in two, ignoring the heads, attacking the massive Hydra's body, and ripping it open like a pinata! Blood gushes from the creature, as it collapses and dies!</p><p></p><p>There is a poof of smoke, and the body of the Hydra is replaced by the true form of Respen, which has been disemboweled!</p><p></p><p><strong><em>It is now Travis' turn. The remaining initiative count before Khubsheth's next action is: Kleborn, Duncan, (New Round) Tam, Thallok, Vale, Ebony, Lenny, and Sylvar. For now, you guys can state intentions and actions for Travis, Kleborn, and Duncan, then I will respond to those actions, then everyone else (in the new round) can go ahead and go.</em></strong></p><p></p><p><strong><em>TRAVIS: WHAT DO YOU DO?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7612343, member: 6790669"] [b]KHUBSHETH CLAIMS RESPEN'S MORTAL SOUL!!![/b] [B]Khubsheth smiles, as the blood pours down his body in various places,[/B][COLOR=red] "You were almost worthy, but almost doesn't cut it against the Queen. She is far more vicious than I. When others learn of your party's death, they will know the true power needed to survive below. Your deaths shall serve to draw the interest of TRUE champions, ones capable of defeating the Queen, and putting an end to her evil curse, once and for all! You fought well, my children, but playtime is now OVER!!"[/COLOR] [gm] [B]CURRENT POSITIONS:[/B] [ATTACH]106747._xfImport[/ATTACH] [/gm] [spoiler=The really, really, scary stuff.] [gm] SWIFT ACTION: LEGENDARY ABILITY: Blood In, Blood Out. Fortitude DC: Base 10 + ½ HD + CHA (+6) = 10+11+6 = DC 27. (Fort Save DC 27 for half damage) Ability: Once per day, you can focus your legendary energy to heal your wounds completely, by transferring them to other creatures, by means of a blast of energy. The ability includes all wounds taken within a number of rounds equal to half your Hit Die. (Khubsheth: All wounds taken in the last 11 rounds, or the last 1 minute and 6 seconds.) Spell Resistance applies, because despite the physical nature of the damage, it is delivered by magical means, and the CL for the ability is equal to the creature's full HD. (Khubsheth: CL 23) The blast affects all enemies within a radius of the creature, equal to the creature's HD x 10. (Khubsheth: 230 foot radius.) The damage is divided equally among all enemies. 312 / 10 = 31.2 = Each party member suffers 31 points of damage, as physical wounds erupt by rips and tears all over their body! Khubsheth will automatically penetrate any Spell Resistance of 24 or less. If you have Damage Reduction, it applies. This ability is considered a normal, physical attack (it is simply delivered by magical means.) You may make a Fort save vs. DC 27 for half damage (15 points.) Khubsheth is healed for 310 points. Regular Action: Khubsheth calls 17 points of Power Attack. Khubsheth attacks Respen: Respen's AC: 22 + Haste (2) = 24. Khubsheth has a -4 penalty to hit and damage vs. Respen. Total + to-hit: (+25) - 4 = +21. Khubsheth needs a 3 or better to hit Respen. 3 Hits; Claw damage: 44,45 = 89 points. Rending Rake damage: 83. Respen takes a total of (89+93) = 172 points. Respen has died. Khubsheth is down by 2 hit pts. He is virtually unscathed. [/gm] [/spoiler] Khubsheth roars, and a wave of energy pulses out from him in a concentric circle; each party member within the 230' blast radius (i.e., everyone in the party) writhes in pain, as their flesh begins to peel and tear! [gm] Spell Resistance applies; Khubsheth automatically overcomes SR 24 and less. Damage reduction applies. Despite being delivered by magical means, this is a physical attack, inflicting physical damage. You will each take 31 points of damage. You can make a Fort save DC 27 to take only half damage (15.) [/gm] You are all terrified to watch, as Khubsheth's wounds all close, and he pounces upon Respen The Hydra with a grin and a wink! Khubsheth literally rips Respen in two, ignoring the heads, attacking the massive Hydra's body, and ripping it open like a pinata! Blood gushes from the creature, as it collapses and dies! There is a poof of smoke, and the body of the Hydra is replaced by the true form of Respen, which has been disemboweled! [B][I]It is now Travis' turn. The remaining initiative count before Khubsheth's next action is: Kleborn, Duncan, (New Round) Tam, Thallok, Vale, Ebony, Lenny, and Sylvar. For now, you guys can state intentions and actions for Travis, Kleborn, and Duncan, then I will respond to those actions, then everyone else (in the new round) can go ahead and go.[/I][/B] [B][I]TRAVIS: WHAT DO YOU DO?[/I][/B] [/QUOTE]
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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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