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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Damionte" data-source="post: 7634445" data-attributes="member: 30235"><p><strong><u>:: Duncan & Company ::</u></strong> </p><p></p><p>Now that they're all lined up and ready to go, Duncan speaks to his line. <strong>"Lights, we will move on the hush, maintain one, on the forward march."</strong> Which to his team means no chanting, and that they will maintain a 5 foot gap between their line and the one before them. The foursome waits for the group to move forward, and then follows behind once the proper gap is set. They would talk only when necessary and would not participate in idle banter. They each activate their light sources. Ebony and Duncan have magical orbs over their left shoulders casting a yellow/white light like the light spell. The twins acidic tridents glow casting a greenish white light. Allowing the 4 humans to see their immediate surroundings. </p><p></p><p>As veterans of this sort of close quarters encounters Duncan and his crew understand that the forward rank will need room to maneuver if pressed. The gap allows healers and other support members of the group to reach the forward line of people ahead of them without hindrance. And allows injured members to take a step back if nessesary. It also lessened the chances of the entire group falling prey to the same traps.</p><p></p><p>[sblock=OOC Information]</p><p><span style="color: #000000"><strong>The Company Has activated The Following Auras: ( Effecting All Allies Within 60 Feet. ) </strong></span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #8B4513">+1 Attack</span></p><p><span style="color: #8B4513">+1 AC</span></p><p><span style="color: #8B4513">+4 Fort Saves</span></p><p><span style="color: #8B4513">+3 Reflex Saves</span></p><p><span style="color: #8B4513">+2 Will Saves / +4 Saves vs Fear</span></p><p><span style="color: #8B4513"></span></p><p><span style="color: #8B4513">Passive Stats: </span></p><p><span style="color: #8B4513">All four members of the company have passive spot and listen of 11 each.</span></p><p><span style="color: #8B4513">All four are wielding magical light sources. Duncan & Ebony have watcher lamps on their shoulders shinning a yellow/white light. The twins tridents have a green/white glow to them. </span></p><p><span style="color: #8B4513"></span></p><p> <span style="color: #8B4513"></span></p><p><span style="color: #8B4513"><u>Note:</u> </span><span style="color: #000000">Chanting is flavor I have added to the mystique of them as a unit. The chanting is not an actual component of their auras. I imagine the practical effect of their auras being in the form of confidence and advice given to them by Duncan and Ebony as that help to guide their actions in small ways. Often out loud but at times as an inner voice. </span>[/sblock]</p><p></p><p></p><p></p><p></p><p>[ATTACH]107530[/ATTACH]</p></blockquote><p></p>
[QUOTE="Damionte, post: 7634445, member: 30235"] [B][U]:: Duncan & Company ::[/U][/B] Now that they're all lined up and ready to go, Duncan speaks to his line. [B]"Lights, we will move on the hush, maintain one, on the forward march."[/B] Which to his team means no chanting, and that they will maintain a 5 foot gap between their line and the one before them. The foursome waits for the group to move forward, and then follows behind once the proper gap is set. They would talk only when necessary and would not participate in idle banter. They each activate their light sources. Ebony and Duncan have magical orbs over their left shoulders casting a yellow/white light like the light spell. The twins acidic tridents glow casting a greenish white light. Allowing the 4 humans to see their immediate surroundings. As veterans of this sort of close quarters encounters Duncan and his crew understand that the forward rank will need room to maneuver if pressed. The gap allows healers and other support members of the group to reach the forward line of people ahead of them without hindrance. And allows injured members to take a step back if nessesary. It also lessened the chances of the entire group falling prey to the same traps. [sblock=OOC Information] [COLOR=#000000][B]The Company Has activated The Following Auras: ( Effecting All Allies Within 60 Feet. ) [/B][/COLOR] [COLOR=#8B4513]+1 Attack[/COLOR] [COLOR=#8B4513]+1 AC[/COLOR] [COLOR=#8B4513]+4 Fort Saves[/COLOR] [COLOR=#8B4513]+3 Reflex Saves[/COLOR] [COLOR=#8B4513]+2 Will Saves / +4 Saves vs Fear Passive Stats: All four members of the company have passive spot and listen of 11 each. All four are wielding magical light sources. Duncan & Ebony have watcher lamps on their shoulders shinning a yellow/white light. The twins tridents have a green/white glow to them. [U]Note:[/U] [/COLOR][COLOR=#000000]Chanting is flavor I have added to the mystique of them as a unit. The chanting is not an actual component of their auras. I imagine the practical effect of their auras being in the form of confidence and advice given to them by Duncan and Ebony as that help to guide their actions in small ways. Often out loud but at times as an inner voice. [/COLOR][/sblock] [ATTACH=CONFIG]107530._xfImport[/ATTACH] [/QUOTE]
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