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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Aust Thale" data-source="post: 7634938" data-attributes="member: 6804768"><p><strong>Vale: Movement in the Dungeon #1</strong></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"><span style="color: #000000">Vale responds to Respen, “ </span><span style="color: #0000ff">I hopethe hobbit is stealthier in here than out there. Without his mighty steed, methinks he’ll dobetter. Oy! Tam, not too far ahead, alright? And if you run into any giants, leave somefor us. </span><span style="color: #000000">“ Vale moves in a similarfashion as Respen, taking serious note of the architecture. He already sensed that they were much deeper atthe bottom of the stairs, clearly a portal of some sort. Although he enjoyed the village outdoors inCaltaran, the city of Hochoch, and Dyvers itself, he found being underground pleasant,despite the stench. He wasn’t a deepdelver himself, but he indeed felt at home under the grass. At least alive and kicking under thegrass. Vale moved in connection with thegroup, putting some space between the front line and shading left of Respen. He followed in the footsteps nearly exactlyof those in front and beside him, not touching a space that hadn’t been treadupon previously. He examined the columnsas they passed them, checking to see how load bearing they were, or if the roofhere was being held up magically. He eyedthe walls as well, in case of poison darts. </span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"></span></span></span>[ooc]</p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"><span style="color: #000000">Darkvision to 60’; </span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"><span style="color: #000000"></span></span></span></span><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"><em><span style="color: #111111"></span></em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"><em><span style="color: #111111">Stonecunning</span></em><span style="color: #111111">: +2 racial bonus on </span><a href="https://www.dandwiki.com/wiki/SRD:Search_Skill" target="_blank"><span style="color: #002bb8">Search</span></a><span style="color: #111111"> checks to notice unusual stonework, such assliding walls, stonework traps, new construction (even when built to match theold), unsafe stone surfaces, shaky stone ceilings, and the like. Something thatisn’t stone but that is disguised as stone also counts as unusual stonework. Comingwithin 10 feet of unusual stonework automatically causes a </span><a href="https://www.dandwiki.com/wiki/SRD:Search_Skill" target="_blank"><span style="color: #002bb8">Search</span></a><span style="color: #111111"> check as if he were actively searching, and ahill dwarf can use the </span><a href="https://www.dandwiki.com/wiki/SRD:Search_Skill" target="_blank"><span style="color: #002bb8">Search</span></a><span style="color: #111111"> skill to find stonework traps as a </span><a href="https://www.dandwiki.com/wiki/SRD:Rogue" target="_blank"><span style="color: #002bb8">rogue</span></a><span style="color: #111111"> can. It also allows one to intuit depth, sensing approximatedepth underground.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'verdana'"><span style="color: #222222"></span></span></span>[/ooc]<span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222"></span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222"></span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222"></span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222">[ooc]</span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222">Search Checks Every 5 Feet:</span></span></span></span></span></p><p style="text-align: left"><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222"><span style="font-family: 'Trebuchet MS'"><em>23; 11; 14; 6; 19; 21; 6; 10; 21; 16</em></span></p></span></span></span></span></span></p><p style="text-align: left"><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"><span style="color: #222222"><span style="font-family: 'Trebuchet MS'"><em></em></span></p><p>[/ooc]</span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'verdana'"></span></span></span></span><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></p></blockquote><p></p>
[QUOTE="Aust Thale, post: 7634938, member: 6804768"] [b]Vale: Movement in the Dungeon #1[/b] [SIZE=3][FONT=verdana][COLOR=#222222][COLOR=#000000]Vale responds to Respen, “ [/COLOR][COLOR=#0000ff]I hopethe hobbit is stealthier in here than out there. Without his mighty steed, methinks he’ll dobetter. Oy! Tam, not too far ahead, alright? And if you run into any giants, leave somefor us. [/COLOR][COLOR=#000000]“ Vale moves in a similarfashion as Respen, taking serious note of the architecture. He already sensed that they were much deeper atthe bottom of the stairs, clearly a portal of some sort. Although he enjoyed the village outdoors inCaltaran, the city of Hochoch, and Dyvers itself, he found being underground pleasant,despite the stench. He wasn’t a deepdelver himself, but he indeed felt at home under the grass. At least alive and kicking under thegrass. Vale moved in connection with thegroup, putting some space between the front line and shading left of Respen. He followed in the footsteps nearly exactlyof those in front and beside him, not touching a space that hadn’t been treadupon previously. He examined the columnsas they passed them, checking to see how load bearing they were, or if the roofhere was being held up magically. He eyedthe walls as well, in case of poison darts. [/COLOR] [/COLOR][/FONT][/SIZE][ooc] [SIZE=3][FONT=verdana][COLOR=#222222][COLOR=#000000]Darkvision to 60’; [/COLOR][/COLOR][/FONT][/SIZE][SIZE=3][FONT=verdana][COLOR=#222222][I][COLOR=#111111] Stonecunning[/COLOR][/I][COLOR=#111111]: +2 racial bonus on [/COLOR][URL="https://www.dandwiki.com/wiki/SRD:Search_Skill"][COLOR=#002bb8]Search[/COLOR][/URL][COLOR=#111111] checks to notice unusual stonework, such assliding walls, stonework traps, new construction (even when built to match theold), unsafe stone surfaces, shaky stone ceilings, and the like. Something thatisn’t stone but that is disguised as stone also counts as unusual stonework. Comingwithin 10 feet of unusual stonework automatically causes a [/COLOR][URL="https://www.dandwiki.com/wiki/SRD:Search_Skill"][COLOR=#002bb8]Search[/COLOR][/URL][COLOR=#111111] check as if he were actively searching, and ahill dwarf can use the [/COLOR][URL="https://www.dandwiki.com/wiki/SRD:Search_Skill"][COLOR=#002bb8]Search[/COLOR][/URL][COLOR=#111111] skill to find stonework traps as a [/COLOR][URL="https://www.dandwiki.com/wiki/SRD:Rogue"][COLOR=#002bb8]rogue[/COLOR][/URL][COLOR=#111111] can. It also allows one to intuit depth, sensing approximatedepth underground.[/COLOR] [/COLOR][/FONT][/SIZE][/ooc][SIZE=3][COLOR=#222222][FONT=Verdana][FONT=verdana][COLOR=#222222] [ooc] Search Checks Every 5 Feet: [LEFT][FONT=Trebuchet MS][I]23; 11; 14; 6; 19; 21; 6; 10; 21; 16 [/I][/FONT][/LEFT] [/ooc][/COLOR] [/FONT][/FONT][/COLOR][/SIZE][COLOR=#222222][FONT=Verdana] [/FONT][/COLOR] [/QUOTE]
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