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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7647065" data-attributes="member: 6790669"><p>Tam, there are no depression plates. Opening the doors is like turning a lever; somewhere behind the door, where you can't see without opening it, is a catch, like a hook, or maybe a pulley. When you open the door, you will pull "something" far enough forward to release the catch, which will cause the floor to drop out. That's why you surmised, to begin with, that there might not be a way to disarm this trap. The way to disarm it, it seems, is to know of its existence, and to trigger it from a safe distance.</p><p></p><p>Respen's idea about the party standing among the columns (in the "safe zone,") and using <strong><em>Mage Hand</em></strong> to open the doors sounds like the most plausible plan you've heard so far. You feel inclined to recommend that action, in fact.</p><p></p><p>While Tam is considering what to say, Val speaks up again. As it speaks, it begins to glow a bright blue.</p><p></p><p><strong>Val:</strong><span style="color: red"> "Tam, old boy, when you touched the door just now to examine the seal, you awoke something unholy. The stench of the undead lies beyond that door. I sense the presence of at least 5 entities, possibly more. We're not talking Zombies here, lad. We're talking something properly powerful. Stay alert. That goes for all of ye. Vale, my boy, here's your chance to show me what you're made of. I'll not be leaving this crypt afore those beasties be destroyed."</span></p><p></p><p><strong><em>EVERYONE: What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7647065, member: 6790669"] Tam, there are no depression plates. Opening the doors is like turning a lever; somewhere behind the door, where you can't see without opening it, is a catch, like a hook, or maybe a pulley. When you open the door, you will pull "something" far enough forward to release the catch, which will cause the floor to drop out. That's why you surmised, to begin with, that there might not be a way to disarm this trap. The way to disarm it, it seems, is to know of its existence, and to trigger it from a safe distance. Respen's idea about the party standing among the columns (in the "safe zone,") and using [b][i]Mage Hand[/i][/b][i][/i] to open the doors sounds like the most plausible plan you've heard so far. You feel inclined to recommend that action, in fact. While Tam is considering what to say, Val speaks up again. As it speaks, it begins to glow a bright blue. [b]Val:[/b][color=red] "Tam, old boy, when you touched the door just now to examine the seal, you awoke something unholy. The stench of the undead lies beyond that door. I sense the presence of at least 5 entities, possibly more. We're not talking Zombies here, lad. We're talking something properly powerful. Stay alert. That goes for all of ye. Vale, my boy, here's your chance to show me what you're made of. I'll not be leaving this crypt afore those beasties be destroyed."[/color] [b][i]EVERYONE: What do you do?[/i][/b][i][/i] [/QUOTE]
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