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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7803268" data-attributes="member: 6790669"><p>[gm]</p><p><strong>NOTE:</strong> The buffs from Duncan and Co. extend from where they are, in the back-most section of the pit, all the way down the hallway, to the door. If you enter the room with the mummies, you will be out of their sphere of influence.</p><p>[/gm]</p><p></p><p>[gm]</p><p><strong>Mummies have a fear aura;</strong> so on each character's turn, before he or she can act, two saving throws must be made (one for the lesser mummies, one for the greater mummies; I'm not going to actually make you roll out 10 saves, like it would be in the book; I think that's cheesy. But since greater mummies have a stronger aura, I am keeping that separate.) </p><p></p><p>However, it should be noted that everyone in range of Duncan's buffs has +4 to their fear saves, and a general +2 to their will saves. The axe's epic reputation as an undead slayer also gives a +2 bonus, which stacks. Therefore, <strong>everyone has a total of a +8 bonus to their saves vs. these fear auras.</strong></p><p><strong></strong></p><p><strong>Lastly, you'll be required to make these saving throws for a total of 4 rounds,</strong> or until everyone has been affected. Breakdown is as follows:</p><p></p><p><strong>Round 1:</strong> Save vs. #1 (Lesser) and #9 (Greater) [19, 21]</p><p><strong>Round 2:</strong> Save vs. #2 (Lesser) and #10 (Greater) [19, 21]</p><p><strong>Round 3:</strong> Save vs. #3 (Lesser) and #4 (Lesser) [19, 19]</p><p><strong>Round 4:</strong> Save vs. #5 (Lesser) and #6 (Lesser) [19, 19]</p><p></p><p><strong><em>Mummies #7 and #8 were turned, therefore, their auras are suppressed.</em></strong></p><p></p><p>[/gm]</p><p></p><p><strong><em>RESPEN: It's your turn! Make your fear saves (one at DC 19, the other at DC 21), then state your intended actions!</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7803268, member: 6790669"] [gm] [b]NOTE:[/b] The buffs from Duncan and Co. extend from where they are, in the back-most section of the pit, all the way down the hallway, to the door. If you enter the room with the mummies, you will be out of their sphere of influence. [/gm] [gm] [b]Mummies have a fear aura;[/b] so on each character's turn, before he or she can act, two saving throws must be made (one for the lesser mummies, one for the greater mummies; I'm not going to actually make you roll out 10 saves, like it would be in the book; I think that's cheesy. But since greater mummies have a stronger aura, I am keeping that separate.) However, it should be noted that everyone in range of Duncan's buffs has +4 to their fear saves, and a general +2 to their will saves. The axe's epic reputation as an undead slayer also gives a +2 bonus, which stacks. Therefore, [b]everyone has a total of a +8 bonus to their saves vs. these fear auras. Lastly, you'll be required to make these saving throws for a total of 4 rounds,[/b] or until everyone has been affected. Breakdown is as follows: [b]Round 1:[/b] Save vs. #1 (Lesser) and #9 (Greater) [19, 21] [b]Round 2:[/b] Save vs. #2 (Lesser) and #10 (Greater) [19, 21] [b]Round 3:[/b] Save vs. #3 (Lesser) and #4 (Lesser) [19, 19] [b]Round 4:[/b] Save vs. #5 (Lesser) and #6 (Lesser) [19, 19] [b][I]Mummies #7 and #8 were turned, therefore, their auras are suppressed.[/I][/b][I][/I] [/gm] [b][i]RESPEN: It's your turn! Make your fear saves (one at DC 19, the other at DC 21), then state your intended actions![/i][/b][i][/i] [/QUOTE]
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