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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7811837" data-attributes="member: 6790669"><p>[gm]</p><p>As per our FB Messenger conversation, I am posting on behalf of Dewydd.</p><p></p><p>Buffs running on Dewydd: (Note: Please remember that I said all of you could have had buffs cast during the exploration time.)</p><p></p><p>Fly. (Move rate: 90 ft. [See Haste Below] )</p><p>Haste. (Move Bonus: +30 ft.; Attack/Dodge/Reflex Bonus: +2)</p><p>Abjurant Armor - w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.</p><p>Alter Self.</p><p>Shield - w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.</p><p>Dragonskin.</p><p>Protection from Evil - w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration. Blur.</p><p>Using Battle Leader's Charge, Dewydd does NOT provoke AoOs during his charge. The first attack which lands at the end of the charge is at +10 damage.</p><p></p><p>Charging: -2 AC; Heedless Charge: -14 AC; Total AC = (48-16) = AC 32.</p><p></p><p>Damage: +28 (Base for 2H wpn) Doubled to +56 from Leap Attack.</p><p>Powerful Charge: +2d6 damage vs. large creatures.</p><p>(+66+2d6 for first attack, +56+2d6 for all subsequent attacks.)</p><p></p><p>Pounce + Whirling Frenzy+Haste = 5 attacks at the end of the charge.</p><p>Attacks: (Charge: +22) (Full Attack: +20/+20/+20/+15/+10)</p><p></p><p>Charging Sphinxes #9 and #10 out-paces the +6 Buff from Duncan, but not the Axe's epic reputation buff. Total Will Save: +15.</p><p></p><p>DC: 19, 21</p><p></p><p>Rolls: 33, 27 (Success On Both.)</p><p></p><p>Attack Rolls:</p><p>Charge: 24 (Hit) Full Attack: 36, 31, 34, 30, 14 (4 hits)</p><p>Base Damage: 10, 12, 13, 7, 11</p><p>Charge: 10+66+2d6 = 10+66+9 = 85 pts.</p><p>Attack 1: 12+56+2d6 = 12+56+9 = 77 pts.</p><p>Attack 2: 13+56+2d6 = 13+56+6 = 75 pts.</p><p></p><p>I'm going to stop here. They're both toast.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Sphinx #01 = 56 pts. damage = Moderately Wounded</p><p>Sphinx #02 = 30 pts. damage = Severely Injured</p><p>Sphinx #03 = 26 pts. damage = Severely Injured</p><p>Sphinx #04 = 30 pts. damage = Severely Injured</p><p>Sphinx #05 = 30 pts. damage = Severely Injured</p><p>Sphinx #06 = 26 pts. damage = Severely Injured</p><p>Sphinx #07 = Unharmed / Turned / Cowering</p><p>Sphinx #08 = Unharmed / Turned / Cowering</p><p>Sphinx #09 = DEAD</p><p>Sphinx #10 = DEAD</p><p>[/gm]</p><p></p><p></p><p>Dewydd, who was already hovering in anticipation of meeting foes with the ability of flight, draws his massive blade, and charges into the room! The charge is so quick, and so well-executed, that the lesser Sphinxes cannot react in time, and can only watch in awe as the magical warrior speeds past them, intent on putting an end to their leaders!</p><p></p><p>The charge attack strikes Mummy #09 dead center, cleaving the beast in half with a mighty, single blow! There is a brief flash of blue light, as the negative energy life force is dispersed, and the mummy collapses into a heap of bones and rotting flesh!</p><p></p><p>In the same, fluid motion, Dewydd spins, striking the second Sphinx (#10) in almost the exact same place, with the same result; there is another flash of light, as the negative energy dissipates, and the undead soul departs, leaving behind only a useless pile of rotting remains.</p><p></p><p>In the space of about 2 seconds, Dewydd once again proves his worth in physical combat, using a deadly combination of training, speed, magic, and rage, to tear asunder two mighty opponents!</p><p></p><p><strong><em>DUNCAN & COMPANY: It's your turn! Make your saving throws, which are now all 19's, and don't forget your +8 bonus from buffs! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7811837, member: 6790669"] [gm] As per our FB Messenger conversation, I am posting on behalf of Dewydd. Buffs running on Dewydd: (Note: Please remember that I said all of you could have had buffs cast during the exploration time.) Fly. (Move rate: 90 ft. [See Haste Below] ) Haste. (Move Bonus: +30 ft.; Attack/Dodge/Reflex Bonus: +2) Abjurant Armor - w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration. Alter Self. Shield - w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration. Dragonskin. Protection from Evil - w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration. Blur. Using Battle Leader's Charge, Dewydd does NOT provoke AoOs during his charge. The first attack which lands at the end of the charge is at +10 damage. Charging: -2 AC; Heedless Charge: -14 AC; Total AC = (48-16) = AC 32. Damage: +28 (Base for 2H wpn) Doubled to +56 from Leap Attack. Powerful Charge: +2d6 damage vs. large creatures. (+66+2d6 for first attack, +56+2d6 for all subsequent attacks.) Pounce + Whirling Frenzy+Haste = 5 attacks at the end of the charge. Attacks: (Charge: +22) (Full Attack: +20/+20/+20/+15/+10) Charging Sphinxes #9 and #10 out-paces the +6 Buff from Duncan, but not the Axe's epic reputation buff. Total Will Save: +15. DC: 19, 21 Rolls: 33, 27 (Success On Both.) Attack Rolls: Charge: 24 (Hit) Full Attack: 36, 31, 34, 30, 14 (4 hits) Base Damage: 10, 12, 13, 7, 11 Charge: 10+66+2d6 = 10+66+9 = 85 pts. Attack 1: 12+56+2d6 = 12+56+9 = 77 pts. Attack 2: 13+56+2d6 = 13+56+6 = 75 pts. I'm going to stop here. They're both toast. [/gm] [gm] Sphinx #01 = 56 pts. damage = Moderately Wounded Sphinx #02 = 30 pts. damage = Severely Injured Sphinx #03 = 26 pts. damage = Severely Injured Sphinx #04 = 30 pts. damage = Severely Injured Sphinx #05 = 30 pts. damage = Severely Injured Sphinx #06 = 26 pts. damage = Severely Injured Sphinx #07 = Unharmed / Turned / Cowering Sphinx #08 = Unharmed / Turned / Cowering Sphinx #09 = DEAD Sphinx #10 = DEAD [/gm] Dewydd, who was already hovering in anticipation of meeting foes with the ability of flight, draws his massive blade, and charges into the room! The charge is so quick, and so well-executed, that the lesser Sphinxes cannot react in time, and can only watch in awe as the magical warrior speeds past them, intent on putting an end to their leaders! The charge attack strikes Mummy #09 dead center, cleaving the beast in half with a mighty, single blow! There is a brief flash of blue light, as the negative energy life force is dispersed, and the mummy collapses into a heap of bones and rotting flesh! In the same, fluid motion, Dewydd spins, striking the second Sphinx (#10) in almost the exact same place, with the same result; there is another flash of light, as the negative energy dissipates, and the undead soul departs, leaving behind only a useless pile of rotting remains. In the space of about 2 seconds, Dewydd once again proves his worth in physical combat, using a deadly combination of training, speed, magic, and rage, to tear asunder two mighty opponents! [b][i]DUNCAN & COMPANY: It's your turn! Make your saving throws, which are now all 19's, and don't forget your +8 bonus from buffs! What do you do?[/i][/b][i][/i] [/QUOTE]
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