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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7819721" data-attributes="member: 6790669"><p>[spoiler=Combat Data]</p><p>SPHINX 4:</p><p></p><p>Fireball: 30 pts. damage.</p><p>Kleborn AoO: 27 pts. damage.</p><p>Lenny Breath Weapon (Fire): 6 (9)</p><p>Travis Breath Weapon (Fire): 4 (6)</p><p>[Fire Vulnerability]</p><p>This turn, continues to burn: 3 pts. dam.</p><p>TOTAL DAMAGE: 75 pts. (Severely Wounded)</p><p></p><p></p><p></p><p>SPHINX 5:</p><p></p><p>Fireball: 30 pts. damage.</p><p>Thallok AoO: 31 pts. damage.</p><p>This turn, continues to burn: 3 pts. dam.</p><p>TOTAL DAMAGE: 64 pts. (Moderately Wounded)</p><p>[/spoiler]</p><p></p><p>Two of the Sphinxes dart into the air, and fly down the hall, seeking enemies to rip apart; on their way through the narrow doorway, Kleborn and Thallok deliver serious blows to each of them, their magical weaponry showering the hallway with sparks of energy, as their powerful magicks rip and tear at the negative life force of these monsters!</p><p></p><p>Sphinx #04 attacks Sylvar, the originator of the <strong>Grease</strong> spell which caused the flames that were still clinging to its body. But as it lands in front of the nervous bard, Lenny and Travis release their fire breath, burning the monster still further!!</p><p></p><p>[spoiler=Charge Attack]</p><p></p><p>+16 to hit (rake = 2 times +11)</p><p>Attack rolls: (21,12,29) Sylvar's AC: 20;</p><p>(+1 AC from Duncan = AC: 21)</p><p>[2 hits, 1 slam, 1 claw]</p><p>Slam damage: 16 pts.</p><p>Claw damage: 9 pts.</p><p>TOTAL DAMAGE: 25 pts.</p><p>Plus MR DC 19 Fort</p><p>[/spoiler]</p><p></p><p>The big Sphinx tears into Sylvar, its claws delivering painful cuts and scrapes; Sylvar realizes that he will not last long in close proximity with this beast, owing to the two, serious blows that the Sphinx has just dealt him!</p><p></p><p>[gm] Sylvar, make a Fort save, DC 19. Your normal Fort save is d20+6, but with Duncan's buffs, and Khubsheth's Blessing, your total Fort save is d20+15. [/gm]</p><p></p><p>[spoiler=Charge Attack]</p><p></p><p>+16 to hit (rake = 2 times +11)</p><p>Attack rolls: (25,13,22) Respen's AC: 26</p><p>(+1 AC from Duncan = AC: 27)</p><p>3 misses!</p><p>[/spoiler]</p><p></p><p>Sphinx #05 attacks Respen, the caster of the <strong>Fireball</strong> which greatly weakened him and all of his comrades. However, Respen's many magical wards deflect the monster's attacks, keeping him safe... for now.</p><p></p><p>Sphynx #03 attacks Thallok; Sphinx #06 attacks Kleborn. The heroic duo is locked in close quarters combat, fighting for their very lives!</p><p></p><p>[spoiler="Combat Data"]</p><p>Thallok Base AC: 16</p><p>Kleborn Base AC: 28</p><p>Haste +2, Duncan's Buff +1</p><p>Adjusted: Thallok (19), Kleborn (31)</p><p></p><p>Sphinx #03 attack roll: d20+14 [slam]: 18 (miss) T</p><p>Sphinx #06 attack roll: 17 (miss) K</p><p>[/spoiler]</p><p></p><p>Although both Sphinxes are formidable opponents, they prove unable, at least in the beginning, to find purchase against the superior skills of the party's frontline warriors; Thallok uses Mirios to parry his opponent's clumsy attack, and the Sphinx on Kleborn is stopped cold by the warrior's mithral shield.</p><p></p><p><strong><em>VALE: It's your turn! Val is glowing a bright blue, and vibrating in your hands, anxious to bite into its first undead in over 3 centuries! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7819721, member: 6790669"] [spoiler=Combat Data] SPHINX 4: Fireball: 30 pts. damage. Kleborn AoO: 27 pts. damage. Lenny Breath Weapon (Fire): 6 (9) Travis Breath Weapon (Fire): 4 (6) [Fire Vulnerability] This turn, continues to burn: 3 pts. dam. TOTAL DAMAGE: 75 pts. (Severely Wounded) SPHINX 5: Fireball: 30 pts. damage. Thallok AoO: 31 pts. damage. This turn, continues to burn: 3 pts. dam. TOTAL DAMAGE: 64 pts. (Moderately Wounded) [/spoiler] Two of the Sphinxes dart into the air, and fly down the hall, seeking enemies to rip apart; on their way through the narrow doorway, Kleborn and Thallok deliver serious blows to each of them, their magical weaponry showering the hallway with sparks of energy, as their powerful magicks rip and tear at the negative life force of these monsters! Sphinx #04 attacks Sylvar, the originator of the [B]Grease[/B] spell which caused the flames that were still clinging to its body. But as it lands in front of the nervous bard, Lenny and Travis release their fire breath, burning the monster still further!! [spoiler=Charge Attack] +16 to hit (rake = 2 times +11) Attack rolls: (21,12,29) Sylvar's AC: 20; (+1 AC from Duncan = AC: 21) [2 hits, 1 slam, 1 claw] Slam damage: 16 pts. Claw damage: 9 pts. TOTAL DAMAGE: 25 pts. Plus MR DC 19 Fort [/spoiler] The big Sphinx tears into Sylvar, its claws delivering painful cuts and scrapes; Sylvar realizes that he will not last long in close proximity with this beast, owing to the two, serious blows that the Sphinx has just dealt him! [gm] Sylvar, make a Fort save, DC 19. Your normal Fort save is d20+6, but with Duncan's buffs, and Khubsheth's Blessing, your total Fort save is d20+15. [/gm] [spoiler=Charge Attack] +16 to hit (rake = 2 times +11) Attack rolls: (25,13,22) Respen's AC: 26 (+1 AC from Duncan = AC: 27) 3 misses! [/spoiler] Sphinx #05 attacks Respen, the caster of the [B]Fireball[/B] which greatly weakened him and all of his comrades. However, Respen's many magical wards deflect the monster's attacks, keeping him safe... for now. Sphynx #03 attacks Thallok; Sphinx #06 attacks Kleborn. The heroic duo is locked in close quarters combat, fighting for their very lives! [spoiler="Combat Data"] Thallok Base AC: 16 Kleborn Base AC: 28 Haste +2, Duncan's Buff +1 Adjusted: Thallok (19), Kleborn (31) Sphinx #03 attack roll: d20+14 [slam]: 18 (miss) T Sphinx #06 attack roll: 17 (miss) K [/spoiler] Although both Sphinxes are formidable opponents, they prove unable, at least in the beginning, to find purchase against the superior skills of the party's frontline warriors; Thallok uses Mirios to parry his opponent's clumsy attack, and the Sphinx on Kleborn is stopped cold by the warrior's mithral shield. [b][i]VALE: It's your turn! Val is glowing a bright blue, and vibrating in your hands, anxious to bite into its first undead in over 3 centuries! What do you do?[/i][/b][i][/i] [/QUOTE]
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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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