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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7821543" data-attributes="member: 6790669"><p>[gm]</p><p>Arrow #1: 19 pts.</p><p>Arrow #2: 18 pts.</p><p>Damage Taken So Far (Sphinx #05): 64 + 19 + 18 = 101 pts.</p><p>Sphinx is destroyed.</p><p>[/gm]</p><p></p><p>As the two, glowing arrows slam into the Sphinx, it rears its head in agony, as the banal magical properties of the arrows, fueled by Sylvar's hatred of the Undead, take their full effect upon the creature's life force. Blue, electrical energy surges through the Sphinx, and there is a sudden, flash of light, as its life force is completely disrupted!</p><p></p><p>[gm] Will Save DC 25 for Undead Creature within 120' of the axe: (25) Success. [/gm]</p><p></p><p>As the Sphinx's life force flashes, it is tugged upon by the axe, and a howling sound is heard, as the axe attempts to draw the life force into itself; however, the light escapes the pull of the axe and dissipates, going on to its final rest, wherever that may be.</p><p></p><p><strong>Val curses,</strong><span style="color: red"> "Blast it! Now the Nine Hells have yet another soul to twist toward their fiendish enterprises!"</span></p><p></p><p>[spoiler=DM Housekeeping]</p><p></p><p>[gm]</p><p></p><p><strong><u>DM HOUSEKEEPING:</u></strong></p><p></p><p>Duncan's Company Are Still Maintaining The Following Auras: ( Circumstance Bonuses )</p><p></p><p>Within 60 Feet of Ebony/Duncan:</p><p></p><p>+1 Attack</p><p>+1 AC</p><p>+4 Fort Saves</p><p>+3 Reflex Saves</p><p>+2 Will Saves</p><p></p><p>Within 10 Feet Of Duncan ( Morale Bonus )</p><p></p><p>+4 Saves vs Fear</p><p></p><p><strong><u>Buffs that Dewydd cast upon himself:</u></strong></p><p></p><p>Fly (Move rate: 90'; see Haste below.)</p><p></p><p>Haste. (Move Bonus: +30 ft.; Attack/Dodge/Reflex Bonus: +2)</p><p></p><p>Abjurant Armor (w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.)</p><p></p><p>Alter Self. (Lizard Man)</p><p></p><p>Shield (w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.)</p><p></p><p>Dragonskin.</p><p></p><p>Protection from Evil (w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.)</p><p></p><p>Blur.</p><p></p><p><strong><u>Buffs that Dewydd cast upon others:</u></strong></p><p></p><p>Haste (Kleborn and Thallok)</p><p></p><p><strong><u>Buffs from the axe, affecting whole party:</u></strong></p><p></p><p>+2 to saves vs. Fear</p><p></p><p><strong><u>Buffs from Khubsheth:</u></strong></p><p></p><p>Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok:</p><p></p><p>Geas</p><p>+5 bonus to all saves for duration of adventure.</p><p></p><p>DURATIONS:</p><p></p><p>Haste: 12 rounds.</p><p>Fly: 12 mins (120 rounds)</p><p>Armor: 24 hours</p><p>Shield: 24 minutes (240 rounds)</p><p>Alter Self: 120 minutes (1200 rounds)</p><p>Dragonskin: 120 minutes (1200 rounds)</p><p>Prot. vs. Evil: 24 minutes (240 rounds)</p><p>Blur: 12 mins (120 rounds)</p><p></p><p>Duncan's buffs: Sustained by actions.</p><p></p><p>COMBAT:</p><p></p><p>Sphinx #09: DEAD</p><p>Sphinx #10: DEAD</p><p>Sphinx #01: DEAD</p><p>Sphinx #02: DEAD</p><p></p><p>Sphinx #03: 26 pts. damage.</p><p>Sphinx #04: DEAD</p><p>Sphinx #05: DEAD</p><p>Sphinx #06: 26 pts. damage.</p><p>Sphinx #07: Turned / cowering.</p><p>Sphinx #08: Turned / cowering.</p><p></p><p>Ok, new description rule:</p><p></p><p>100% = Unharmed.</p><p>090% = Slightly Injured.</p><p>080% = Moderately Injured.</p><p>075% = Significantly Injured.</p><p>060% = Severely Injured.</p><p>050% = Significantly Wounded.</p><p>040% = Moderately Wounded.</p><p>030% = Severely Wounded.</p><p>020% = Critically Wounded.</p><p>010% = Gravely Wounded.</p><p></p><p>INITIATIVE COUNT:</p><p></p><p>Sylvar: 22a</p><p>Respen: 22b</p><p>Dewydd: 21</p><p>Duncan &Co. : 14</p><p>Kleborn: 12</p><p>Tam: 10a</p><p>Thallok: 10b</p><p>Remaining Mummies: 10c</p><p>Vale: 8</p><p></p><p>[/gm]</p><p>[/spoiler]</p><p></p><p><strong><em>RESPEN: It's your turn! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7821543, member: 6790669"] [gm] Arrow #1: 19 pts. Arrow #2: 18 pts. Damage Taken So Far (Sphinx #05): 64 + 19 + 18 = 101 pts. Sphinx is destroyed. [/gm] As the two, glowing arrows slam into the Sphinx, it rears its head in agony, as the banal magical properties of the arrows, fueled by Sylvar's hatred of the Undead, take their full effect upon the creature's life force. Blue, electrical energy surges through the Sphinx, and there is a sudden, flash of light, as its life force is completely disrupted! [gm] Will Save DC 25 for Undead Creature within 120' of the axe: (25) Success. [/gm] As the Sphinx's life force flashes, it is tugged upon by the axe, and a howling sound is heard, as the axe attempts to draw the life force into itself; however, the light escapes the pull of the axe and dissipates, going on to its final rest, wherever that may be. [B]Val curses,[/B][COLOR=red] "Blast it! Now the Nine Hells have yet another soul to twist toward their fiendish enterprises!"[/COLOR] [spoiler=DM Housekeeping] [gm] [B][U]DM HOUSEKEEPING:[/U][/B] Duncan's Company Are Still Maintaining The Following Auras: ( Circumstance Bonuses ) Within 60 Feet of Ebony/Duncan: +1 Attack +1 AC +4 Fort Saves +3 Reflex Saves +2 Will Saves Within 10 Feet Of Duncan ( Morale Bonus ) +4 Saves vs Fear [B][U]Buffs that Dewydd cast upon himself:[/U][/B] Fly (Move rate: 90'; see Haste below.) Haste. (Move Bonus: +30 ft.; Attack/Dodge/Reflex Bonus: +2) Abjurant Armor (w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.) Alter Self. (Lizard Man) Shield (w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.) Dragonskin. Protection from Evil (w/ Abjurant Armor, Swift Abjuration, & Extended Abjuration.) Blur. [B][U]Buffs that Dewydd cast upon others:[/U][/B] Haste (Kleborn and Thallok) [B][U]Buffs from the axe, affecting whole party:[/U][/B] +2 to saves vs. Fear [B][U]Buffs from Khubsheth:[/U][/B] Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok: Geas +5 bonus to all saves for duration of adventure. DURATIONS: Haste: 12 rounds. Fly: 12 mins (120 rounds) Armor: 24 hours Shield: 24 minutes (240 rounds) Alter Self: 120 minutes (1200 rounds) Dragonskin: 120 minutes (1200 rounds) Prot. vs. Evil: 24 minutes (240 rounds) Blur: 12 mins (120 rounds) Duncan's buffs: Sustained by actions. COMBAT: Sphinx #09: DEAD Sphinx #10: DEAD Sphinx #01: DEAD Sphinx #02: DEAD Sphinx #03: 26 pts. damage. Sphinx #04: DEAD Sphinx #05: DEAD Sphinx #06: 26 pts. damage. Sphinx #07: Turned / cowering. Sphinx #08: Turned / cowering. Ok, new description rule: 100% = Unharmed. 090% = Slightly Injured. 080% = Moderately Injured. 075% = Significantly Injured. 060% = Severely Injured. 050% = Significantly Wounded. 040% = Moderately Wounded. 030% = Severely Wounded. 020% = Critically Wounded. 010% = Gravely Wounded. INITIATIVE COUNT: Sylvar: 22a Respen: 22b Dewydd: 21 Duncan &Co. : 14 Kleborn: 12 Tam: 10a Thallok: 10b Remaining Mummies: 10c Vale: 8 [/gm] [/spoiler] [B][I]RESPEN: It's your turn! What do you do?[/I][/B] [/QUOTE]
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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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