Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tellerian Hawke" data-source="post: 7831893" data-attributes="member: 6790669"><p>The runes which cover the door make no sense; they look like no runes anyone has ever seen. However, when Dewydd grabs the handles, and the runes light up, Respen notices that only some of the lines light up, and those that do, form recognizable runes.</p><p></p><p>[gm] Respen's minimum result with Decipher Script is 26. He cannot fail most tasks associated with this skill. [/gm]</p><p></p><p>The runes are Draconic in origin, the language of wizards. Respen relays their meaning to the party:</p><p></p><p>SPEAK THE 4-LETTER NAME OF THE TASK THAT MEASURES ONE'S WORTHINESS TO PROCEED TO THE NEXT LEVEL OF ACHIEVEMENT.</p><p></p><p>[gm] Trapfinding: 25 [/gm]</p><p></p><p>[spoiler="Tam's Findings"]</p><p>Tam, there are no traps on the door, and there is no access point that you can see to a mechanical lock; you've heard of this before. The lock is indeed mechanical, but there is no keyhole; the entire mechanism is inside the door. The only way to turn the tumble lever and cause the door to open, is with a specially-designed spell that is keyed to the door itself. The spell for this particular door seems to be keyed to the runes. Thus, the only way past this door is to answer the riddle that Respen just described.</p><p>[/spoiler]</p><p></p><p><strong>END OF THIRD ROUND. Declared actions past this point will occur in Round 4.</strong></p><p><strong></strong></p><p><strong><em>EVERYONE: What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7831893, member: 6790669"] The runes which cover the door make no sense; they look like no runes anyone has ever seen. However, when Dewydd grabs the handles, and the runes light up, Respen notices that only some of the lines light up, and those that do, form recognizable runes. [gm] Respen's minimum result with Decipher Script is 26. He cannot fail most tasks associated with this skill. [/gm] The runes are Draconic in origin, the language of wizards. Respen relays their meaning to the party: SPEAK THE 4-LETTER NAME OF THE TASK THAT MEASURES ONE'S WORTHINESS TO PROCEED TO THE NEXT LEVEL OF ACHIEVEMENT. [gm] Trapfinding: 25 [/gm] [spoiler="Tam's Findings"] Tam, there are no traps on the door, and there is no access point that you can see to a mechanical lock; you've heard of this before. The lock is indeed mechanical, but there is no keyhole; the entire mechanism is inside the door. The only way to turn the tumble lever and cause the door to open, is with a specially-designed spell that is keyed to the door itself. The spell for this particular door seems to be keyed to the runes. Thus, the only way past this door is to answer the riddle that Respen just described. [/spoiler] [b]END OF THIRD ROUND. Declared actions past this point will occur in Round 4. [I]EVERYONE: What do you do?[/I][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
Top