Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tellerian Hawke" data-source="post: 7857417" data-attributes="member: 6790669"><p>Dewydd, your flight spell is suppressed immediately upon entering the room. You land safely on the plank, and you surmise that perhaps the suppression is not insurmountable; when your spell is suppressed, the globe above flickers briefly. The spell is still "active" (not dispelled) but its functionality is completely stifled.</p><p></p><p>Once you are on the plank, you are close enough to see and hear that the "water" is hissing and giving off vapors; you realize instantly that what you're looking at is actually a river of <strong>acid</strong>.</p><p></p><p>As you step onto the boat, and begin walking toward the scroll at the prow, you feel the boat wobble a bit, an indication that the vessel is lightweight. As Sylvar steps aboard, it wobbles a bit more, although not enough to cause alarm. As you begin to examine the scroll, you realize that its function is twofold: to keep the boat from sinking, and to propel it forward. Once you begin reading the scroll, you surmise that the boat will rise to its proper level, level out, and begin to advance.</p><p></p><p>Thallok and Kleborn also board the boat, and you feel it sag just a little; you surmise that a "full load" would be 12 people, but very likely, once 6 or more people have boarded, the boat will probably suffer a loss of speed.</p><p></p><p>[gm]</p><p>The boat will move at full speed with 6 or less people; 7 or more (max 12) will cause the boat to move at half speed.</p><p>[/gm]</p><p></p><p><strong><u>From Respen, via LINE chat:</u></strong></p><p>Respen and Vale look over the scene. Respen looks carefully left to right scanning the scene including inspection of the water as well as the boat and where it would go within the tunnel. He blinks a long blink, and then he engages his arcane sight, see invisibility, and infravision to survey the same scene, re-inspecting the same.</p><p></p><p>[gm]</p><p>There is nothing invisible in the room, although infravision detects an enormous heat signature within the overhead globe, probably the source of the light rays which emanate from it.</p><p>[/gm]</p><p></p><p><strong>Respen speaks to Vale and the axe,</strong><span style="color: blue"> “Vale, what do you see? What about you, Mr. Axe? Do you sense any subterfuge in this place? The only boats I am familiar with are the ones I came to Greater Oerth in and those that Death rides, supposedly taking people to their end.”</span></p><p></p><p>[gm]</p><p><strong><em>At the mention of Death's boat ride, the globe overhead flickers briefly.</em></strong></p><p>[/gm]</p><p></p><p>Vale inspects the same, and contemplates any knowledge he has (Religion, Architecture) that might answer Respen’s question with anything but a shrug. He telepathically asks the Axe, <span style="color: darkgreen">~Well? You want to kill more undead, get a move on yerself!~</span></p><p></p><p>[spoiler="Val's Telepathic Response to Vale"]</p><p><span style="color: red">~There's a construct below the surface of the goo, and there's a powerful lifeforce inside the globe. This whole place is one, big trap!~</span></p><p>[/spoiler]</p><p></p><p><strong>Val exclaims,</strong><span style="color: red"> "Mr. Axe, eh? I'll have ye know, <strong><em>Mr. Pansy Elf</em></strong>, that there are no undead critters lurking about in here, although there is a construct of some kind swimming around under there. I can sense it. If it were me, I'd order my construct to attack the boat once it began to move. Not to mention that there is something alive in the globe, something powerful. You pigeons are the ones who should get a move on. I have a feeling you're going to be in hot water soon, pun very much intended!"</span></p><p></p><p>[gm]</p><p><strong><u>ROUND ONE:</u></strong></p><p>Dewydd steps onto boat and determines purpose of scroll.</p><p>Dewydd realizes he will be able to read the scroll.</p><p>Sylvar steps onto boat and begins to hum.</p><p>Thallok and Kleborn step onto the boat.</p><p><strong>The boat sags just a little bit deeper into the river of acid.</strong></p><p>Respen and Vale stay on the plank, looking around.</p><p>Val warns the party about the construct under the water and the creature in the globe.</p><p>[/gm]</p><p></p><p><strong><em>EVERYONE: State Intentions for ROUND TWO! I need to know who intends to be on the boat, and who intends to stay behind. As noted above, persons 7-12 will reduce the boat to half-speed. What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7857417, member: 6790669"] Dewydd, your flight spell is suppressed immediately upon entering the room. You land safely on the plank, and you surmise that perhaps the suppression is not insurmountable; when your spell is suppressed, the globe above flickers briefly. The spell is still "active" (not dispelled) but its functionality is completely stifled. Once you are on the plank, you are close enough to see and hear that the "water" is hissing and giving off vapors; you realize instantly that what you're looking at is actually a river of [b]acid[/b]. As you step onto the boat, and begin walking toward the scroll at the prow, you feel the boat wobble a bit, an indication that the vessel is lightweight. As Sylvar steps aboard, it wobbles a bit more, although not enough to cause alarm. As you begin to examine the scroll, you realize that its function is twofold: to keep the boat from sinking, and to propel it forward. Once you begin reading the scroll, you surmise that the boat will rise to its proper level, level out, and begin to advance. Thallok and Kleborn also board the boat, and you feel it sag just a little; you surmise that a "full load" would be 12 people, but very likely, once 6 or more people have boarded, the boat will probably suffer a loss of speed. [gm] The boat will move at full speed with 6 or less people; 7 or more (max 12) will cause the boat to move at half speed. [/gm] [b][u]From Respen, via LINE chat:[/u][/b][u][/u] Respen and Vale look over the scene. Respen looks carefully left to right scanning the scene including inspection of the water as well as the boat and where it would go within the tunnel. He blinks a long blink, and then he engages his arcane sight, see invisibility, and infravision to survey the same scene, re-inspecting the same. [gm] There is nothing invisible in the room, although infravision detects an enormous heat signature within the overhead globe, probably the source of the light rays which emanate from it. [/gm] [b]Respen speaks to Vale and the axe,[/b][color=blue] “Vale, what do you see? What about you, Mr. Axe? Do you sense any subterfuge in this place? The only boats I am familiar with are the ones I came to Greater Oerth in and those that Death rides, supposedly taking people to their end.”[/color] [gm] [b][i]At the mention of Death's boat ride, the globe overhead flickers briefly.[/i][/b][i][/i] [/gm] Vale inspects the same, and contemplates any knowledge he has (Religion, Architecture) that might answer Respen’s question with anything but a shrug. He telepathically asks the Axe, [color=darkgreen]~Well? You want to kill more undead, get a move on yerself!~[/color] [spoiler="Val's Telepathic Response to Vale"] [color=red]~There's a construct below the surface of the goo, and there's a powerful lifeforce inside the globe. This whole place is one, big trap!~[/color] [/spoiler] [b]Val exclaims,[/b][color=red] "Mr. Axe, eh? I'll have ye know, [b][i]Mr. Pansy Elf[/i][/b][i][/i], that there are no undead critters lurking about in here, although there is a construct of some kind swimming around under there. I can sense it. If it were me, I'd order my construct to attack the boat once it began to move. Not to mention that there is something alive in the globe, something powerful. You pigeons are the ones who should get a move on. I have a feeling you're going to be in hot water soon, pun very much intended!"[/color] [gm] [b][u]ROUND ONE:[/u][/b][u][/u] Dewydd steps onto boat and determines purpose of scroll. Dewydd realizes he will be able to read the scroll. Sylvar steps onto boat and begins to hum. Thallok and Kleborn step onto the boat. [b]The boat sags just a little bit deeper into the river of acid.[/b] Respen and Vale stay on the plank, looking around. Val warns the party about the construct under the water and the creature in the globe. [/gm] [b][i]EVERYONE: State Intentions for ROUND TWO! I need to know who intends to be on the boat, and who intends to stay behind. As noted above, persons 7-12 will reduce the boat to half-speed. What do you do?[/i][/b][i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
Top