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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7866532" data-attributes="member: 6790669"><p>Respen nocks an arrow, and fires it downrange. The arrow flies straight and true, striking the stone wall at the end, and bouncing off it, landing in the acidic goo, as expected. The arrow immediately begins to hiss and smoke, as the acid immediately begins to dissolve it.</p><p></p><p>Vale boards the boat, taking his place as the boat's fifth passenger. Tam follows behind, bringing the count to 6. Respen stays on the dock area to provide overwatch. No one offers to relieve Dewydd of his position as Scrollmaster; Dewydd resigns himself to the task, determined not to waste any more time.</p><p></p><p>[gm]</p><p><strong>Delayed Action (Dewydd):</strong> Wait until 6th passenger has boarded, then begin reading the scroll.</p><p>[/gm]</p><p></p><p>As Dewydd begins to read, the ship rights itself, rising slightly (a few inches) as it begins to move SLOWLY forward. In the ship's wake, acidic vapors are created, as the still "waters" are disturbed.</p><p></p><p>[gm]</p><p>All party members, both on the ship and on the dock, need to make a Fort Save, DC 13, or else suffer the temporary loss of 1 CON point. Roll your saves on Rolz as per usual, and post the results of your rolls in LINE chat.</p><p>[/gm]</p><p></p><p>[gm] </p><p><u><strong>Buffs from Khubsheth:</strong></u></p><p></p><p><strong>Affecting:</strong> Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok:</p><p></p><p><strong>Geas:</strong></p><p>+5 bonus to all saves for duration of adventure.[/gm]</p><p></p><p><strong><em>The second round has ended. Please roll initiative for round 3, and post the results in LINE chat. Also, please state INTENTIONS for round 3; those that did not board the ship have now lost the opportunity to do so, unless they can succeed at a running long jump, for a distance of 15 feet. (It is 10 feet to the trailing edge of the boat, but it is 15 feet if you want to land on the deck.)</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7866532, member: 6790669"] Respen nocks an arrow, and fires it downrange. The arrow flies straight and true, striking the stone wall at the end, and bouncing off it, landing in the acidic goo, as expected. The arrow immediately begins to hiss and smoke, as the acid immediately begins to dissolve it. Vale boards the boat, taking his place as the boat's fifth passenger. Tam follows behind, bringing the count to 6. Respen stays on the dock area to provide overwatch. No one offers to relieve Dewydd of his position as Scrollmaster; Dewydd resigns himself to the task, determined not to waste any more time. [gm] [B]Delayed Action (Dewydd):[/B] Wait until 6th passenger has boarded, then begin reading the scroll. [/gm] As Dewydd begins to read, the ship rights itself, rising slightly (a few inches) as it begins to move SLOWLY forward. In the ship's wake, acidic vapors are created, as the still "waters" are disturbed. [gm] All party members, both on the ship and on the dock, need to make a Fort Save, DC 13, or else suffer the temporary loss of 1 CON point. Roll your saves on Rolz as per usual, and post the results of your rolls in LINE chat. [/gm] [gm] [U][b]Buffs from Khubsheth:[/b][/U] [b]Affecting:[/b] Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok: [b]Geas:[/b] +5 bonus to all saves for duration of adventure.[/gm] [B][I]The second round has ended. Please roll initiative for round 3, and post the results in LINE chat. Also, please state INTENTIONS for round 3; those that did not board the ship have now lost the opportunity to do so, unless they can succeed at a running long jump, for a distance of 15 feet. (It is 10 feet to the trailing edge of the boat, but it is 15 feet if you want to land on the deck.)[/I][/B] [/QUOTE]
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