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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7874808" data-attributes="member: 6790669"><p>[gm]</p><p><strong><u>FYI: Distances from boat: Globe = 25 ft. away; Viper = 15 ft. away.</u></strong></p><p>Thanks to the new changes I made to Point Blank Shot, I need to go back and retroactively add +1 damage to each of Kleborn's arrows. That means that Kleborn actually inflicted 21 pts. instead of 18. I need to add that for Thallok as well, thus he inlicted 6 damage instead of 4. <strong>THE GLOBE HAS BEEN DESTROYED.</strong></p><p>[/gm]</p><p></p><p>Thallok's last arrow shatters the globe into a million pieces! There is an INTENSE flash of light, and a loud boom, as the magic of the globe is destroyed!</p><p></p><p>Sylvar takes aim at the serpent's ruby eyes, despite the difficulty involved in hitting them.</p><p></p><p>[gm]</p><p><strong><u>Breakdown:</u></strong></p><p>Adjusted Attack Bonus for PB Range: 22/17/12</p><p>On a moving boat: -2</p><p>Called shot to the eyes: -14 (You didn't specify, so we'll assume right eye)</p><p>Total Penalty: -16; Trying to hit AC 26.</p><p>37-16 = 21 (Miss)</p><p>27-16 = 11 (Miss)</p><p>22-16 = 6 (Miss)</p><p>[/gm]</p><p></p><p>Perhaps because he was inspired by the globe's destruction, or perhaps even by Tam's attraction to the gemstones, Sylvar decides to shoot the viper's ruby eyes, starting with the right one. However, he soon finds that the motion of the boat, combined with how well the viper can twist and move, prevent him from having a good shot. His first shot is almost on the mark (missing by only 5 points!) but the other two miss badly. Sylvar instantly regrets the decision, seeing as how he could have easily hit the main body, had he been inclined to do so.</p><p></p><p><strong><em>DUNCAN AND CO: It's now your turn! What do you do? P.S. I hope this teaches you guys a lesson about called shots; you aren't yet at the level where you can pull stuff like that off, unless you get VERY lucky.</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7874808, member: 6790669"] [gm] [b][u]FYI: Distances from boat: Globe = 25 ft. away; Viper = 15 ft. away.[/u][/b][u][/u] Thanks to the new changes I made to Point Blank Shot, I need to go back and retroactively add +1 damage to each of Kleborn's arrows. That means that Kleborn actually inflicted 21 pts. instead of 18. I need to add that for Thallok as well, thus he inlicted 6 damage instead of 4. [b]THE GLOBE HAS BEEN DESTROYED.[/b] [/gm] Thallok's last arrow shatters the globe into a million pieces! There is an INTENSE flash of light, and a loud boom, as the magic of the globe is destroyed! Sylvar takes aim at the serpent's ruby eyes, despite the difficulty involved in hitting them. [gm] [b][u]Breakdown:[/u][/b][u][/u] Adjusted Attack Bonus for PB Range: 22/17/12 On a moving boat: -2 Called shot to the eyes: -14 (You didn't specify, so we'll assume right eye) Total Penalty: -16; Trying to hit AC 26. 37-16 = 21 (Miss) 27-16 = 11 (Miss) 22-16 = 6 (Miss) [/gm] Perhaps because he was inspired by the globe's destruction, or perhaps even by Tam's attraction to the gemstones, Sylvar decides to shoot the viper's ruby eyes, starting with the right one. However, he soon finds that the motion of the boat, combined with how well the viper can twist and move, prevent him from having a good shot. His first shot is almost on the mark (missing by only 5 points!) but the other two miss badly. Sylvar instantly regrets the decision, seeing as how he could have easily hit the main body, had he been inclined to do so. [b][i]DUNCAN AND CO: It's now your turn! What do you do? P.S. I hope this teaches you guys a lesson about called shots; you aren't yet at the level where you can pull stuff like that off, unless you get VERY lucky.[/i][/b][i][/i] [/QUOTE]
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