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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7921458" data-attributes="member: 6790669"><p>[gm]</p><p><strong>Process:</strong></p><p></p><p>1. Viper moves into ship's square; this provokes AoO from anyone on the ship.</p><p>2. Thallok DOES NOT have time to switch weapons for the AoO; his AoO must be made with Mirios.</p><p>3. However, that's ok, because Kleborn will get an AoO with the club anyway.</p><p>4. Dewydd does not get an AoO; he is continuously reading, which keeps the boat high in the water, and is the reason that the boat's check is (+12) instead of only a (+4).</p><p>5. The Viper makes a Bull Rush attempt; its total modifier is (+25), vs. the boat's total modifier of (+12); The Viper must succeed in this opposed roll by 15 points or more in order to capsize the ship; it gets 1 attempt per round.</p><p>[/gm]</p><p></p><p><strong><em>OK: Thallok and Kleborn are the only 2 characters who really have a chance to damage The Viper; make your Attacks of Opportunity, using the Power Attack options and maneuvers you made last time (they are still in effect until your next turn) Let's hope you can put this thing down before it dumps all of you into the acid!</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7921458, member: 6790669"] [gm] [b]Process:[/b] 1. Viper moves into ship's square; this provokes AoO from anyone on the ship. 2. Thallok DOES NOT have time to switch weapons for the AoO; his AoO must be made with Mirios. 3. However, that's ok, because Kleborn will get an AoO with the club anyway. 4. Dewydd does not get an AoO; he is continuously reading, which keeps the boat high in the water, and is the reason that the boat's check is (+12) instead of only a (+4). 5. The Viper makes a Bull Rush attempt; its total modifier is (+25), vs. the boat's total modifier of (+12); The Viper must succeed in this opposed roll by 15 points or more in order to capsize the ship; it gets 1 attempt per round. [/gm] [b][i]OK: Thallok and Kleborn are the only 2 characters who really have a chance to damage The Viper; make your Attacks of Opportunity, using the Power Attack options and maneuvers you made last time (they are still in effect until your next turn) Let's hope you can put this thing down before it dumps all of you into the acid![/i][/b][i][/i] [/QUOTE]
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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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