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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7928725" data-attributes="member: 6790669"><p><strong>Val says,</strong><span style="color: red"> "The Halfling holds the key, pardon the pun."</span></p><p></p><p></p><p></p><p>Not having paid attention, Dewydd is surprised to see that the scroll is no longer there, and that the boat seems to be staying afloat without it. Tam fishes the triangle-shaped key out of his belt pouch and holds it up.</p><p></p><p><strong>Tam says,</strong><span style="color: blue"> "I think the key is what is now keeping the boat going. And I also have another theory to test..."</span></p><p></p><p>Tam points the key toward the dock, and the boat begins to turn of its own accord, and move steadily toward the pier. When it reaches the pier, Tam simply pockets the key again, and the boat stops moving. Everyone disembarks, Dewydd being the first, in his exuberance to be free of this test.</p><p></p><p>The entire party gathers again, checking their gear and weapons briefly, before proceeding back down the long hallway, into the center "testing chamber," where</p><p>three more doors wait to be opened, and three more tests wait to be taken.</p><p></p><p>[spoiler="Player's Handout B"]</p><p>[ATTACH=full]118816[/ATTACH]</p><p>[/spoiler]</p><p></p><p><strong>Tam points out,</strong><span style="color: blue"> "Looks like this key will fit in the center pyramid. I'll bet the other keys will be similar as well. Wow, someone went through a lot of trouble to make these. This thing is oozing with magic, I can feel it!"</span></p><p></p><p>[spoiler='Recap of "Testing Room" Description']</p><p>This chamber is 80 feet square with a 40-foot-high ceiling. The door you have just opened is positioned in the west corner of the chamber. Situated in the middle of each of the four walls is a 10-foot-wide stone door covered with inscriptions. The</p><p>remaining walls are covered with detailed murals.</p><p></p><p>In front of each door is a stone pedestal, 10 feet wide, 20 feet long and five feet high. Crouching on each pedestal are full-sized granite statues of sphinxes. Each pedestal holds a different sphinx, and all face their respective doors in silent vigilance,</p><p></p><p>To the right facing southwest is a falcon-headed hieracosphinx, and to the left facing northwest is a goat-headed criosphinx. On the other side of the chamber, a male androsphinx faces northeast, while a female gynosphinx faces southeast.</p><p>In the center of the chamber is a squat pyramid, perhaps five feet high. Composed of smooth tan stone, each of the four surfaces is engraved with a small triangle with an eye set into the center.</p><p>[/spoiler]</p><p></p><p><strong><em>EVERYONE: What now?</em></strong></p><p></p><p>[spoiler=DM Housekeeping]</p><p><u><strong>Buffs from the axe, affecting whole party:</strong></u></p><p></p><p>+2 Artifact Bonus (stacks with everything) to saves vs. Fear</p><p></p><p><u><strong>Buffs from Khubsheth:</strong></u></p><p>(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok):</p><p></p><p>Geas for the duration of the adventure.</p><p></p><p>+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.</p><p></p><p><u><strong>Within 10 Feet Of Duncan: (Morale Bonus)</strong></u></p><p></p><p>+4 Saves vs Fear (Does NOT stack with Sylvar's <em>Greater Heroism</em>.)</p><p></p><p><u><strong>DURATIONS: (Original duration) [Current count against duration, in rounds]</strong></u></p><p>Fly: Less than 12 mins (117 rounds) [-56]</p><p>Armor: 24 hours (14,400 rounds) [-56]</p><p>Shield: Less than 24 minutes (237 rounds) [-56]</p><p>Alter Self: Less than 120 minutes (1197 rounds) [-56]</p><p>Dragonskin: Less than 120 minutes (1197 rounds) [-56]</p><p>Prot. vs. Evil: Less than 24 minutes (237 rounds) [-56]</p><p>Blur: Less than 12 mins (117 rounds) [-55]</p><p></p><p><strong><em>(It took 2 minutes [20 rounds] to make it back down the long hallway, even at a hurried pace.)</em></strong></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7928725, member: 6790669"] [B]Val says,[/B][COLOR=red] "The Halfling holds the key, pardon the pun."[/COLOR] Not having paid attention, Dewydd is surprised to see that the scroll is no longer there, and that the boat seems to be staying afloat without it. Tam fishes the triangle-shaped key out of his belt pouch and holds it up. [B]Tam says,[/B][COLOR=blue] "I think the key is what is now keeping the boat going. And I also have another theory to test..."[/COLOR] Tam points the key toward the dock, and the boat begins to turn of its own accord, and move steadily toward the pier. When it reaches the pier, Tam simply pockets the key again, and the boat stops moving. Everyone disembarks, Dewydd being the first, in his exuberance to be free of this test. The entire party gathers again, checking their gear and weapons briefly, before proceeding back down the long hallway, into the center "testing chamber," where three more doors wait to be opened, and three more tests wait to be taken. [spoiler="Player's Handout B"] [ATTACH type="full" alt="2D355A17-0A76-439D-BE68-A8795747A06C.jpeg"]118816[/ATTACH] [/spoiler] [B]Tam points out,[/B][COLOR=blue] "Looks like this key will fit in the center pyramid. I'll bet the other keys will be similar as well. Wow, someone went through a lot of trouble to make these. This thing is oozing with magic, I can feel it!"[/COLOR] [spoiler='Recap of "Testing Room" Description'] This chamber is 80 feet square with a 40-foot-high ceiling. The door you have just opened is positioned in the west corner of the chamber. Situated in the middle of each of the four walls is a 10-foot-wide stone door covered with inscriptions. The remaining walls are covered with detailed murals. In front of each door is a stone pedestal, 10 feet wide, 20 feet long and five feet high. Crouching on each pedestal are full-sized granite statues of sphinxes. Each pedestal holds a different sphinx, and all face their respective doors in silent vigilance, To the right facing southwest is a falcon-headed hieracosphinx, and to the left facing northwest is a goat-headed criosphinx. On the other side of the chamber, a male androsphinx faces northeast, while a female gynosphinx faces southeast. In the center of the chamber is a squat pyramid, perhaps five feet high. Composed of smooth tan stone, each of the four surfaces is engraved with a small triangle with an eye set into the center. [/spoiler] [B][I]EVERYONE: What now?[/I][/B] [spoiler=DM Housekeeping] [U][B]Buffs from the axe, affecting whole party:[/B][/U] +2 Artifact Bonus (stacks with everything) to saves vs. Fear [U][B]Buffs from Khubsheth:[/B][/U] (Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok): Geas for the duration of the adventure. +5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure. [U][B]Within 10 Feet Of Duncan: (Morale Bonus)[/B][/U] +4 Saves vs Fear (Does NOT stack with Sylvar's [I]Greater Heroism[/I].) [U][B]DURATIONS: (Original duration) [Current count against duration, in rounds][/B][/U] Fly: Less than 12 mins (117 rounds) [-56] Armor: 24 hours (14,400 rounds) [-56] Shield: Less than 24 minutes (237 rounds) [-56] Alter Self: Less than 120 minutes (1197 rounds) [-56] Dragonskin: Less than 120 minutes (1197 rounds) [-56] Prot. vs. Evil: Less than 24 minutes (237 rounds) [-56] Blur: Less than 12 mins (117 rounds) [-55] [B][I](It took 2 minutes [20 rounds] to make it back down the long hallway, even at a hurried pace.)[/I][/B] [/spoiler] [/QUOTE]
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