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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8031626" data-attributes="member: 6790669"><p>The entire party gathers again, checking their gear and weapons briefly, before proceeding back down the long hallway, into the center "testing chamber," where two more doors wait to be opened, and two more tests wait to be taken.</p><p>[spoiler=Maps]</p><p>[ATTACH=full]123511[/ATTACH]</p><p></p><p>[ATTACH=full]123512[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler='Recap of "Testing Room" Description']</p><p>This chamber is 80 feet square with a 40-foot-high ceiling. The door you have just opened is positioned in the west corner of the chamber. Situated in the middle of each of the four walls is a 10-foot-wide stone door covered with inscriptions. The remaining walls are covered with detailed murals.</p><p></p><p>In front of each door is a stone pedestal, 10 feet wide, 20 feet long and five feet high. Crouching on each pedestal are full-sized granite statues of sphinxes. Each pedestal holds a different sphinx, and all face their respective doors in silent vigilance,</p><p></p><p>To the right facing southwest is a falcon-headed hieracosphinx, and to the left facing northwest is a goat-headed criosphinx. On the other side of the chamber, a male androsphinx faces northeast, while a female gynosphinx faces southeast.</p><p></p><p>In the center of the chamber is a squat pyramid, perhaps five feet high. Composed of smooth tan stone, each of the four surfaces is engraved with a small triangle with an eye set into the center.</p><p>[/spoiler]</p><p>[spoiler="Player's Handout B"]</p><p>[ATTACH=full]123510[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler=DM Housekeeping]</p><p><u><strong>Buffs from the axe, affecting whole party:</strong></u></p><p></p><p>+2 Artifact Bonus (stacks with everything) to saves vs. Fear</p><p></p><p><u><strong>Buffs from Khubsheth:</strong></u></p><p>(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok):</p><p></p><p>Geas for the duration of the adventure.</p><p></p><p>+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.</p><p></p><p><u><strong>Within 10 Feet Of Duncan: (Morale Bonus)</strong></u></p><p></p><p>+4 Saves vs Fear (Does NOT stack with Sylvar's <em>Greater Heroism</em>.)</p><p></p><p><u><strong>DURATIONS: (Original duration) [Current count against duration, in rounds]</strong></u></p><p></p><p><strong><em>It takes 5 rounds (30 seconds) to run back down the hallway you arrived from.</em></strong></p><p></p><p>Fly: Less than 12 mins (117 rounds) [-115]</p><p>Armor: 24 hours (14,400 rounds) [-115]</p><p>Shield: Less than 24 minutes (237 rounds) [-115]</p><p>Alter Self: Less than 120 minutes (1197 rounds) [-115]</p><p>Dragonskin: Less than 120 minutes (1197 rounds) [-115]</p><p>Prot. vs. Evil: Less than 24 minutes (237 rounds) [-115]</p><p>Blur: Less than 12 mins (117 rounds) [-114]</p><p>[/spoiler]</p><p></p><p>Door A was the door that led to the obelisk / roper room.</p><p>Door C was the door that led to the acid river.</p><p></p><p><strong><em>Which door does the party want to try next?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8031626, member: 6790669"] The entire party gathers again, checking their gear and weapons briefly, before proceeding back down the long hallway, into the center "testing chamber," where two more doors wait to be opened, and two more tests wait to be taken. [spoiler=Maps] [ATTACH type="full" alt="Map 001.jpeg"]123511[/ATTACH] [ATTACH type="full" alt="Map 002.jpeg"]123512[/ATTACH] [/spoiler] [spoiler='Recap of "Testing Room" Description'] This chamber is 80 feet square with a 40-foot-high ceiling. The door you have just opened is positioned in the west corner of the chamber. Situated in the middle of each of the four walls is a 10-foot-wide stone door covered with inscriptions. The remaining walls are covered with detailed murals. In front of each door is a stone pedestal, 10 feet wide, 20 feet long and five feet high. Crouching on each pedestal are full-sized granite statues of sphinxes. Each pedestal holds a different sphinx, and all face their respective doors in silent vigilance, To the right facing southwest is a falcon-headed hieracosphinx, and to the left facing northwest is a goat-headed criosphinx. On the other side of the chamber, a male androsphinx faces northeast, while a female gynosphinx faces southeast. In the center of the chamber is a squat pyramid, perhaps five feet high. Composed of smooth tan stone, each of the four surfaces is engraved with a small triangle with an eye set into the center. [/spoiler] [spoiler="Player's Handout B"] [ATTACH type="full" alt="Players Handout B.png"]123510[/ATTACH] [/spoiler] [spoiler=DM Housekeeping] [U][B]Buffs from the axe, affecting whole party:[/B][/U] +2 Artifact Bonus (stacks with everything) to saves vs. Fear [U][B]Buffs from Khubsheth:[/B][/U] (Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok): Geas for the duration of the adventure. +5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure. [U][B]Within 10 Feet Of Duncan: (Morale Bonus)[/B][/U] +4 Saves vs Fear (Does NOT stack with Sylvar's [I]Greater Heroism[/I].) [U][B]DURATIONS: (Original duration) [Current count against duration, in rounds][/B][/U] [B][I]It takes 5 rounds (30 seconds) to run back down the hallway you arrived from.[/I][/B] Fly: Less than 12 mins (117 rounds) [-115] Armor: 24 hours (14,400 rounds) [-115] Shield: Less than 24 minutes (237 rounds) [-115] Alter Self: Less than 120 minutes (1197 rounds) [-115] Dragonskin: Less than 120 minutes (1197 rounds) [-115] Prot. vs. Evil: Less than 24 minutes (237 rounds) [-115] Blur: Less than 12 mins (117 rounds) [-114] [/spoiler] Door A was the door that led to the obelisk / roper room. Door C was the door that led to the acid river. [B][I]Which door does the party want to try next?[/I][/B] [/QUOTE]
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