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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8262582" data-attributes="member: 6790669"><p>[spoiler=DM Housekeeping. Everyone can look at this.]</p><p><strong><u>Factors Affecting Will Save:</u></strong></p><p>Dewydd tells everyone it's an illusion: <strong>+5</strong> [Everyone receives this bonus]</p><p>Khubsheth's Blessing: <strong>+5</strong> [Tam does not receive this bonus]</p><p><strong>(Dewydd made it.)</strong></p><p><strong>(Tam made it.)</strong></p><p><strong>===============</strong></p><p><strong>Lenny:</strong> (22) = <strong><span style="color: rgb(226, 80, 65)">Failed</span></strong></p><p>================</p><p><strong>Travis:</strong> (23) = <strong><span style="color: rgb(226, 80, 65)">Failed</span></strong></p><p>================</p><p><strong>Respen: </strong>(40) = Made it</p><p>================</p><p><strong>Vale: </strong>(23) = <strong><span style="color: rgb(226, 80, 65)">Failed</span></strong></p><p>================</p><p><strong>Thallok: </strong>(30) = Made it</p><p>================</p><p><strong>Kleborn: </strong>(22) = <strong><span style="color: rgb(226, 80, 65)">Failed</span></strong></p><p>================</p><p><strong><span style="color: rgb(226, 80, 65)">Despite being told that this is definitely an illusion, half of the party falls victim to it.</span></strong></p><p><strong>(Failed = Lenny, Travis, Vale, and Kleborn.)</strong></p><p></p><p></p><p><u><strong>Buffs from the axe, affecting whole party:</strong></u></p><p></p><p>+2 Artifact Bonus (stacks with everything) to saves vs. Fear</p><p></p><p><u><strong>Buffs from Khubsheth:</strong></u></p><p>(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis) [Basically, everyone except Tam.]</p><p></p><p>Geas for the duration of the adventure.</p><p></p><p>+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.</p><p></p><p><u><strong>DURATIONS: (Original duration) [Current count against duration, in rounds]</strong></u></p><p>Fly: Less than 12 mins (117 rounds) [-105]</p><p>Armor: 24 hours (14,400 rounds) [-105]</p><p>Shield: Less than 24 minutes (237 rounds) [-105]</p><p>Alter Self: Less than 120 minutes (1197 rounds) [-105]</p><p>Dragonskin: Less than 120 minutes (1197 rounds) [-105]</p><p>Prot. vs. Evil: Less than 24 minutes (237 rounds) [-105]</p><p>Blur: Less than 12 mins (117 rounds) [-104]</p><p>(Counting the minute spent in conversation, below.)</p><p>[/spoiler]</p><p></p><p>Those members who failed their Will saves (Lenny, Travis, Vale, and Kleborn) suddenly become extremely tired!</p><p></p><p>[spoiler=Effects of Failing the Willpower Save. Everyone can look at this.]</p><p>If a target fails his Will save, he automatically suffers the</p><p>effects of <strong><em>fatigue </em></strong>(can’t run or charge, -2 to Str and Dex,</p><p>plus any strenuous activity causes the target to become</p><p>exhausted) and <strong><em>thirst</em></strong> (Con check every 10 minutes (DC 10</p><p>+1 for each previous check) or suffer 1d6 points of nonlethal</p><p>damage) as well as a mild form of <strong><em>confusion</em></strong>.</p><p>[/spoiler]</p><p></p><p>As the reality of the harsh sun begins to set in, the party members who made their saves try in vain to convince the ones who didn't that all of this is not real. After about a minute of conversation, the four who failed begin to feel the effects of the heat!</p><p></p><p>[spoiler="DM's Eyes ONLY"]</p><p>For every 1 minute under the effects of this spell, the target</p><p>must make a Fort save (DC 15 +1 for each previous save)</p><p>or suffer 1d4 points of nonlethal damage. Heavily-clothed</p><p>targets or those wearing armor receive a -4 circumstance</p><p>penalty to this save. A PC reduced to unconsciousness</p><p>begins to suffer lethal damage.</p><p>[/spoiler]</p><p></p><p>[spoiler=Saves vs. Heat. Everyone can look at this.]</p><p>[gm]</p><p><strong>Vale's Fort Save:</strong> 1d20+11 (+16 w/ Khub. Blessing) Vale has -4 to saves because of heavy armor, but Easy Travel property allows him to apply armor's rating of +3 toward mitigation of heat retention in this instance, so penalty is only -1.</p><p><strong>Kleborn's Fort Save:</strong> 1d20+10 (+15 w/ Khub. Blessing)</p><p><strong>Lenny & Travis' Fort Saves (Same): </strong>1d20+10 (+15 w/ Khub. Blessing)</p><p></p><p>Vale's save: (18) = made it</p><p>Kleborn's save: (24) = made it</p><p>Lenny's save: (20) = made it</p><p>Trav's save: (24) = made it</p><p></p><p>No one has yet begun to suffer from heat exhaustion, although the heat is now, ALREADY, almost unbearable.[/gm]</p><p>[/spoiler]</p><p></p><p>[gm]</p><p><strong>Dewydd's Memories:</strong></p><p><em>...The sandy wastes of a desert stretch in all directions. The air is stifling and heat waves emit from the scorching sands, obscuring your sight. In the distance, the verdant tops of vegetation can be discerned, perhaps from an oasis. It’s difficult to determine if this is a chamber at all, or if it’s a portal to an actual desert...</em></p><p></p><p><a href="https://www.enworld.org/threads/the-heroes-of-dyvers-chapter-7-clares-errand.657160/post-8047140" target="_blank"><em>CLICK HERE TO SEE THE ORIGINAL POST WITH THE SPOILER ILLUSTRATION OF THE ENVIRONS. (HOLD DOWN CTRL KEY TO OPEN IN NEW TAB.)</em></a></p><p>[/gm]</p><p></p><p>The party notices, in the distance, the green tops of trees, popping up in the midst of the seemingly endless wastelands. An oasis, abundant with shade and cool water is a tempting destination, given the circumstances.</p><p></p><p>[ATTACH=full]136446[/ATTACH]</p><p></p><p><strong><em>Everyone: What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8262582, member: 6790669"] [spoiler=DM Housekeeping. Everyone can look at this.] [B][U]Factors Affecting Will Save:[/U][/B] Dewydd tells everyone it's an illusion: [B]+5[/B] [Everyone receives this bonus] Khubsheth's Blessing: [B]+5[/B] [Tam does not receive this bonus] [B](Dewydd made it.) (Tam made it.) =============== Lenny:[/B] (22) = [B][COLOR=rgb(226, 80, 65)]Failed[/COLOR][/B] ================ [B]Travis:[/B] (23) = [B][COLOR=rgb(226, 80, 65)]Failed[/COLOR][/B] ================ [B]Respen: [/B](40) = Made it ================ [B]Vale: [/B](23) = [B][COLOR=rgb(226, 80, 65)]Failed[/COLOR][/B] ================ [B]Thallok: [/B](30) = Made it ================ [B]Kleborn: [/B](22) = [B][COLOR=rgb(226, 80, 65)]Failed[/COLOR][/B] ================ [B][COLOR=rgb(226, 80, 65)]Despite being told that this is definitely an illusion, half of the party falls victim to it.[/COLOR] (Failed = Lenny, Travis, Vale, and Kleborn.)[/B] [U][B]Buffs from the axe, affecting whole party:[/B][/U] +2 Artifact Bonus (stacks with everything) to saves vs. Fear [U][B]Buffs from Khubsheth:[/B][/U] (Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis) [Basically, everyone except Tam.] Geas for the duration of the adventure. +5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure. [U][B]DURATIONS: (Original duration) [Current count against duration, in rounds][/B][/U] Fly: Less than 12 mins (117 rounds) [-105] Armor: 24 hours (14,400 rounds) [-105] Shield: Less than 24 minutes (237 rounds) [-105] Alter Self: Less than 120 minutes (1197 rounds) [-105] Dragonskin: Less than 120 minutes (1197 rounds) [-105] Prot. vs. Evil: Less than 24 minutes (237 rounds) [-105] Blur: Less than 12 mins (117 rounds) [-104] (Counting the minute spent in conversation, below.) [/spoiler] Those members who failed their Will saves (Lenny, Travis, Vale, and Kleborn) suddenly become extremely tired! [spoiler=Effects of Failing the Willpower Save. Everyone can look at this.] If a target fails his Will save, he automatically suffers the effects of [B][I]fatigue [/I][/B](can’t run or charge, -2 to Str and Dex, plus any strenuous activity causes the target to become exhausted) and [B][I]thirst[/I][/B] (Con check every 10 minutes (DC 10 +1 for each previous check) or suffer 1d6 points of nonlethal damage) as well as a mild form of [B][I]confusion[/I][/B]. [/spoiler] As the reality of the harsh sun begins to set in, the party members who made their saves try in vain to convince the ones who didn't that all of this is not real. After about a minute of conversation, the four who failed begin to feel the effects of the heat! [spoiler="DM's Eyes ONLY"] For every 1 minute under the effects of this spell, the target must make a Fort save (DC 15 +1 for each previous save) or suffer 1d4 points of nonlethal damage. Heavily-clothed targets or those wearing armor receive a -4 circumstance penalty to this save. A PC reduced to unconsciousness begins to suffer lethal damage. [/spoiler] [spoiler=Saves vs. Heat. Everyone can look at this.] [gm] [B]Vale's Fort Save:[/B] 1d20+11 (+16 w/ Khub. Blessing) Vale has -4 to saves because of heavy armor, but Easy Travel property allows him to apply armor's rating of +3 toward mitigation of heat retention in this instance, so penalty is only -1. [B]Kleborn's Fort Save:[/B] 1d20+10 (+15 w/ Khub. Blessing) [B]Lenny & Travis' Fort Saves (Same): [/B]1d20+10 (+15 w/ Khub. Blessing) Vale's save: (18) = made it Kleborn's save: (24) = made it Lenny's save: (20) = made it Trav's save: (24) = made it No one has yet begun to suffer from heat exhaustion, although the heat is now, ALREADY, almost unbearable.[/gm] [/spoiler] [gm] [B]Dewydd's Memories:[/B] [I]...The sandy wastes of a desert stretch in all directions. The air is stifling and heat waves emit from the scorching sands, obscuring your sight. In the distance, the verdant tops of vegetation can be discerned, perhaps from an oasis. It’s difficult to determine if this is a chamber at all, or if it’s a portal to an actual desert...[/I] [URL='https://www.enworld.org/threads/the-heroes-of-dyvers-chapter-7-clares-errand.657160/post-8047140'][I]CLICK HERE TO SEE THE ORIGINAL POST WITH THE SPOILER ILLUSTRATION OF THE ENVIRONS. (HOLD DOWN CTRL KEY TO OPEN IN NEW TAB.)[/I][/URL] [/gm] The party notices, in the distance, the green tops of trees, popping up in the midst of the seemingly endless wastelands. An oasis, abundant with shade and cool water is a tempting destination, given the circumstances. [ATTACH type="full" alt="Players Handout 001a.png"]136446[/ATTACH] [B][I]Everyone: What do you do?[/I][/B] [/QUOTE]
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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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