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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Diarmadhim" data-source="post: 8362208" data-attributes="member: 6855110"><p><strong><u>Lenny</u></strong></p><p><span style="color: #00a885">"Oh... Erm, this is embarrassing. It seems Travis and I forgot to give our newcomers our protections in our rush to finish exploring this place!"<span style="color: rgb(0, 0, 0)"> Lenny states as he breathes fire out in a cone in front of himself, taking care to miss Lathir. Instead of being a typical flame, the fire seems viscous and sticks to the enemies it touches, hindering their movements. It painlessly dissipates from Klebborn due to the twins having cast Endure Exposure on each of the party members (save Lathir and Xao). </span><span style="color: rgb(0, 168, 133)">"Your fire effects will be more potent while you're within range of Travis or myself."</span></span></p><p></p><p><span style="color: #00a885"><span style="color: rgb(0, 0, 0)">[SPOILER="Meta"][/SPOILER]</span>[SPOILER="Meta"][/spoiler]</span>[SPOILER="Meta"]</p><p>[ATTACH=full]141622[/ATTACH]</p><p><strong><span style="color: rgb(184, 49, 47)">16 Fire damage. </span></strong><span style="color: rgb(0, 0, 0)">Reflex save for half, DC 26.</span></p><p></p><p>The effect lasts for <strong><span style="color: rgb(184, 49, 47)">1 round</span></strong> (bad roll). </p><p></p><p>Entangling Exhalation: Your breath weapon deals only half its normal damage. Any creature that takes damage from the breath weapon becomes entangled and takes an extra 1d6 points of fire damage at the start of Lenny's next turn. <span style="color: rgb(184, 49, 47)"><strong>5 damage.</strong></span></p><p></p><p>Entangled: The creature moves at half speed, cannot run nor charge, has -2 to all attack rolls, -4 penalty to Dex (AC & Reflex saves reduced by 2), and if they attempt to cast a spell they must make a Concentration check of DC 15 + the spell's level or lose the spell.</p><p></p><p>Both Lenny and Travis are projecting a Draconic Aura of Energy (Fire). They and all allies within 30 feet gain a +2 bonus on the save DC for spells, powers, spell-like abilities, supernatural abilities, or any other ability that has the fire descriptor or deals fire damage.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Diarmadhim, post: 8362208, member: 6855110"] [B][U]Lenny[/U][/B] [COLOR=#00a885]"Oh... Erm, this is embarrassing. It seems Travis and I forgot to give our newcomers our protections in our rush to finish exploring this place!"[COLOR=rgb(0, 0, 0)] Lenny states as he breathes fire out in a cone in front of himself, taking care to miss Lathir. Instead of being a typical flame, the fire seems viscous and sticks to the enemies it touches, hindering their movements. It painlessly dissipates from Klebborn due to the twins having cast Endure Exposure on each of the party members (save Lathir and Xao). [/COLOR][COLOR=rgb(0, 168, 133)]"Your fire effects will be more potent while you're within range of Travis or myself."[/COLOR][/COLOR] [COLOR=#00a885][COLOR=rgb(0, 0, 0)][SPOILER="Meta"][/SPOILER][/COLOR][SPOILER="Meta"][/spoiler][/COLOR][SPOILER="Meta"] [ATTACH type="full"]141622[/ATTACH] [B][COLOR=rgb(184, 49, 47)]16 Fire damage. [/COLOR][/B][COLOR=rgb(0, 0, 0)]Reflex save for half, DC 26.[/COLOR] The effect lasts for [B][COLOR=rgb(184, 49, 47)]1 round[/COLOR][/B] (bad roll). Entangling Exhalation: Your breath weapon deals only half its normal damage. Any creature that takes damage from the breath weapon becomes entangled and takes an extra 1d6 points of fire damage at the start of Lenny's next turn. [COLOR=rgb(184, 49, 47)][B]5 damage.[/B][/COLOR] Entangled: The creature moves at half speed, cannot run nor charge, has -2 to all attack rolls, -4 penalty to Dex (AC & Reflex saves reduced by 2), and if they attempt to cast a spell they must make a Concentration check of DC 15 + the spell's level or lose the spell. Both Lenny and Travis are projecting a Draconic Aura of Energy (Fire). They and all allies within 30 feet gain a +2 bonus on the save DC for spells, powers, spell-like abilities, supernatural abilities, or any other ability that has the fire descriptor or deals fire damage. [COLOR=#00a885][COLOR=rgb(0, 0, 0)][/COLOR][/COLOR][/SPOILER][COLOR=#00a885][COLOR=rgb(0, 0, 0)][/COLOR][/COLOR] [/QUOTE]
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