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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8374631" data-attributes="member: 6790669"><p>[spoiler=Combat Data]</p><p>Reflex saves: 16,30,17 = L1 made it; GL and L2 failed.</p><p>L1 takes 16 pts. damage.</p><p>GL takes 32 pts. damage.</p><p>L2 takes 32 pts. damage.</p><p>[/spoiler]</p><p>[spoiler=DM Housekeeping]</p><p>ROUND TWO INITIATIVES:</p><p>Clare's Golem 27</p><p>Tam 26a</p><p>Lathir 26b</p><p>Greater Lion Creature 24</p><p>Vale 23</p><p>Respen 22</p><p>Sylvar 20</p><p>Xao 19</p><p>Lenny 17</p><p>Thallok 13a</p><p>Dewydd 13b</p><p>Kleborn 11</p><p>Lesser Lion Creatures 6</p><p>Travis 3</p><p></p><p>Kleborn is Moderately Wounded (39 pts.)</p><p>Lathir is Moderately Wounded (32 pts.)</p><p>Xao is Moderately Wounded (25 pts.)</p><p></p><p>L1 Took 32 pts. damage this (1st) round; L1 is Entangled.</p><p>L2 Took 119 pts. Damage This (1st) Round; L2 is GRAVELY WOUNDED!!</p><p>L3 Took 16 pts. Damage This (1st) Round; L3 is Entangled.</p><p>L5 Took 46 pts. Damage This (1st) Round; Round 2: Golem: +48 pts.</p><p>(Total so far: 94 pts.) L5 is SERIOUSLY WOUNDED.</p><p>GL Took 109 pts. Damage This (1st) Round; GL is Entangled. GL takes another 75 pts. damage. GL is <strong>DISABLED</strong>.</p><p>[/spoiler]</p><p>[spoiler=Updated Battle Map]</p><p>[ATTACH=full]142244[/ATTACH]</p><p>[/spoiler]</p><p></p><p>As Travis enters the room, he breathes a cone of fire, knowing that his companions have previously been buffed to resist the effects of his breath weapon. The Leonids roar with a combination of anger, fear, and surprise. L2 and GL take the worst of it, while L1 only gets singed a little.</p><p></p><p>Clare's Golem takes a step southward, as the portal through which it came winks out of existence. Tam must struggle to keep his balance as the Golem moves, because its movements are fast, violent, and jerky. But he manages to stay atop the thing, anyway. However, he also realizes that now, he is within the Leonid's reach, and that if he fires his bow, he will provoke an attack from L5.</p><p></p><p>As the Golem continues to pound on L5, spells issue forth from the globe embedded in its chest.</p><p></p><p>[spoiler="Clare's spells"]</p><p>Quickened Action: <strong>Quickened Maximized Empowered Magic Missile</strong></p><p>Normal Action: <strong>Maximized Empowered Magic Missile</strong></p><p>Damage: 37.5 pts. each spell. (75 pts. total.)</p><p>Both spells are targeted at GL.</p><p>GL has taken a total of 184 pts. damage. GL is <strong>DISABLED</strong>.</p><p>[/spoiler]</p><p></p><p>10 blue motes of intensely glowing light slam into the Greater Leonid, causing it considerable pain! It roars in agony, and sits down on its hind legs, its front paws trembling. The blow was a mighty one, the two spells nearly (but not quite) ending the Greater Leonid's life; it would take very little now to finish the job.</p><p></p><p>[spoiler="Golem's Attacks"]</p><p>Attack: 25,29 = Both hit</p><p>Damage: 23,25 = Total 48 pts.</p><p>[/spoiler]</p><p></p><p>The Golem continues to pound of Leonid #5, slamming him with his massive fists. The sound of ribs cracking and of the jawbone breaking can be heard, as the Leonid begins to spit teeth and cough up blood. One more volley of blows, and this Leonid will be done for.</p><p></p><p><strong><em>TAM: It's your turn! Your weapons aren't effective against these brutes! Perhaps you could find another way to approach this problem? What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8374631, member: 6790669"] [spoiler=Combat Data] Reflex saves: 16,30,17 = L1 made it; GL and L2 failed. L1 takes 16 pts. damage. GL takes 32 pts. damage. L2 takes 32 pts. damage. [/spoiler] [spoiler=DM Housekeeping] ROUND TWO INITIATIVES: Clare's Golem 27 Tam 26a Lathir 26b Greater Lion Creature 24 Vale 23 Respen 22 Sylvar 20 Xao 19 Lenny 17 Thallok 13a Dewydd 13b Kleborn 11 Lesser Lion Creatures 6 Travis 3 Kleborn is Moderately Wounded (39 pts.) Lathir is Moderately Wounded (32 pts.) Xao is Moderately Wounded (25 pts.) L1 Took 32 pts. damage this (1st) round; L1 is Entangled. L2 Took 119 pts. Damage This (1st) Round; L2 is GRAVELY WOUNDED!! L3 Took 16 pts. Damage This (1st) Round; L3 is Entangled. L5 Took 46 pts. Damage This (1st) Round; Round 2: Golem: +48 pts. (Total so far: 94 pts.) L5 is SERIOUSLY WOUNDED. GL Took 109 pts. Damage This (1st) Round; GL is Entangled. GL takes another 75 pts. damage. GL is [b]DISABLED[/b]. [/spoiler] [spoiler=Updated Battle Map] [ATTACH type="full" alt="AA978B61-7967-46C9-ADE0-DD3BC134C35C.png"]142244[/ATTACH] [/spoiler] As Travis enters the room, he breathes a cone of fire, knowing that his companions have previously been buffed to resist the effects of his breath weapon. The Leonids roar with a combination of anger, fear, and surprise. L2 and GL take the worst of it, while L1 only gets singed a little. Clare's Golem takes a step southward, as the portal through which it came winks out of existence. Tam must struggle to keep his balance as the Golem moves, because its movements are fast, violent, and jerky. But he manages to stay atop the thing, anyway. However, he also realizes that now, he is within the Leonid's reach, and that if he fires his bow, he will provoke an attack from L5. As the Golem continues to pound on L5, spells issue forth from the globe embedded in its chest. [spoiler="Clare's spells"] Quickened Action: [B]Quickened Maximized Empowered Magic Missile[/B] Normal Action: [B]Maximized Empowered Magic Missile[/B] Damage: 37.5 pts. each spell. (75 pts. total.) Both spells are targeted at GL. GL has taken a total of 184 pts. damage. GL is [B]DISABLED[/B]. [/spoiler] 10 blue motes of intensely glowing light slam into the Greater Leonid, causing it considerable pain! It roars in agony, and sits down on its hind legs, its front paws trembling. The blow was a mighty one, the two spells nearly (but not quite) ending the Greater Leonid's life; it would take very little now to finish the job. [spoiler="Golem's Attacks"] Attack: 25,29 = Both hit Damage: 23,25 = Total 48 pts. [/spoiler] The Golem continues to pound of Leonid #5, slamming him with his massive fists. The sound of ribs cracking and of the jawbone breaking can be heard, as the Leonid begins to spit teeth and cough up blood. One more volley of blows, and this Leonid will be done for. [B][I]TAM: It's your turn! Your weapons aren't effective against these brutes! Perhaps you could find another way to approach this problem? What do you do?[/I][/B] [/QUOTE]
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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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