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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8624150" data-attributes="member: 6790669"><p>[gm]</p><p>Originally, there were 5 rings +2, and one ring +4.</p><p>Tam and Sylvar both took a +2 ring.</p><p>Thallok took the +4 ring.</p><p>REMAINING: 3 rings of protection +2.</p><p>Xao, you can have one if you want. You've already proven yourself by risking life and limb in combat against some really tough foes.</p><p></p><p>I know the game has been on hiatus for a long time, due to unforeseen RL interruptions. But I am here to tell you guys that I have NOT given up on this game. And in order to get the ball rolling again, I am listing (below) the powers of all the keys, so that you guys can decide if anyone wants to use them / keep them. (Keep in mind, the keys have a game mechanic purpose, but after that purpose is served, they will make great "keeper" weapons.) I am going to assume that the party has made it back to the central chamber, and now has all four keys at their disposal, which will help in unlocking the big pyramid in the middle of the room. As per my previous housekeeping, all party members are at full health. I am also going to waive the intervening time for spell durations, thus, even though you took the time to go back to the chamber, I am starting spell duration upkeep from the last housekeeping spoiler, as if that time were not used.</p><p>[/gm]</p><p></p><p>[spoiler=DM HOUSEKEEPING]</p><p>Since the END of the Lamia battle, including time to rush down the hallway to this room, talk to the Leonids, and have the battle, and to heal after the battle, took a total of 36 rounds (3 minutes, 36 seconds.)</p><p></p><p><u><em>DURATIONS: (Original duration) [Current count against duration, in rounds]</em></u></p><p></p><p>Fly: FLIGHT HAS ENDED.</p><p>Armor: 24 hours (14,400 rounds) [-160]</p><p>Shield: Less than 24 minutes (237 rounds) [-160]</p><p>Alter Self: Less than 120 minutes (1197 rounds) [-160]</p><p>Dragonskin: Less than 120 minutes (1197 rounds) [-160]</p><p>Prot. vs. Evil: Less than 24 minutes (237 rounds) [-160]</p><p>Blur: BLUR HAS ENDED.</p><p>Invocations from the twins: 24 hours (14,400 rounds) [-55]</p><p></p><p><u>Buffs from Khubsheth:</u></p><p>(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis)</p><p></p><p>[Basically, everyone except Tam, Lathir, and Xao.]</p><p></p><p>Geas for the duration of the adventure.</p><p></p><p>+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.</p><p>[/spoiler]</p><p></p><p>[spoiler=THE KEYS IDENTIFIED]</p><p>KEYS: SPECIFIC TREASURE:</p><p></p><p>[ATTACH=full]156649[/ATTACH]</p><p></p><p>[ATTACH=full]156650[/ATTACH]</p><p>[/spoiler]</p><p></p><p>[spoiler=Reminder of Center Room Map]</p><p>[ATTACH=full]156651[/ATTACH]</p><p>[/spoiler]</p><p></p><p>[spoiler=Reminder of Visual Aid for Center Room]</p><p>[ATTACH=full]156652[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler=Recap of Center Room Description]</p><p>This chamber is 80 feet square with a 40-foot-high ceiling. The door you have just opened is positioned in the west corner of the chamber. Situated in the middle of each of the four walls is a 10-foot-wide stone door covered with inscriptions. The remaining walls are covered with detailed murals.</p><p></p><p>In front of each door is a stone pedestal, 10 feet wide, 20 feet long and five feet high. Crouching on each pedestal are full-sized granite statues of sphinxes. Each pedestal holds a different sphinx, and all face their respective doors in silent vigilance,</p><p></p><p>To the right facing southwest is a falcon-headed hieracosphinx, and to the left facing northwest is a goat-headed criosphinx. On the other side of the chamber, a male androsphinx faces northeast, while a female gynosphinx faces southeast.</p><p></p><p>In the center of the chamber is a squat pyramid, perhaps five feet high. Composed of smooth tan stone, each of the four surfaces is engraved with a small triangle with an eye set into the center.</p><p>[/spoiler]</p><p></p><p></p><p>END OF DM NOTES.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8624150, member: 6790669"] [gm] Originally, there were 5 rings +2, and one ring +4. Tam and Sylvar both took a +2 ring. Thallok took the +4 ring. REMAINING: 3 rings of protection +2. Xao, you can have one if you want. You've already proven yourself by risking life and limb in combat against some really tough foes. I know the game has been on hiatus for a long time, due to unforeseen RL interruptions. But I am here to tell you guys that I have NOT given up on this game. And in order to get the ball rolling again, I am listing (below) the powers of all the keys, so that you guys can decide if anyone wants to use them / keep them. (Keep in mind, the keys have a game mechanic purpose, but after that purpose is served, they will make great "keeper" weapons.) I am going to assume that the party has made it back to the central chamber, and now has all four keys at their disposal, which will help in unlocking the big pyramid in the middle of the room. As per my previous housekeeping, all party members are at full health. I am also going to waive the intervening time for spell durations, thus, even though you took the time to go back to the chamber, I am starting spell duration upkeep from the last housekeeping spoiler, as if that time were not used. [/gm] [spoiler=DM HOUSEKEEPING] Since the END of the Lamia battle, including time to rush down the hallway to this room, talk to the Leonids, and have the battle, and to heal after the battle, took a total of 36 rounds (3 minutes, 36 seconds.) [U][I]DURATIONS: (Original duration) [Current count against duration, in rounds][/I][/U] Fly: FLIGHT HAS ENDED. Armor: 24 hours (14,400 rounds) [-160] Shield: Less than 24 minutes (237 rounds) [-160] Alter Self: Less than 120 minutes (1197 rounds) [-160] Dragonskin: Less than 120 minutes (1197 rounds) [-160] Prot. vs. Evil: Less than 24 minutes (237 rounds) [-160] Blur: BLUR HAS ENDED. Invocations from the twins: 24 hours (14,400 rounds) [-55] [U]Buffs from Khubsheth:[/U] (Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis) [Basically, everyone except Tam, Lathir, and Xao.] Geas for the duration of the adventure. +5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure. [/spoiler] [spoiler=THE KEYS IDENTIFIED] KEYS: SPECIFIC TREASURE: [ATTACH type="full" alt="09695BE7-0E6A-449D-AE15-6A9F234F8508.jpeg"]156649[/ATTACH] [ATTACH type="full" alt="961543E5-90F6-475C-ADD5-B3D933BA600E.jpeg"]156650[/ATTACH] [/spoiler] [spoiler=Reminder of Center Room Map] [ATTACH type="full"]156651[/ATTACH] [/spoiler] [spoiler=Reminder of Visual Aid for Center Room] [ATTACH type="full"]156652[/ATTACH] [/spoiler] [spoiler=Recap of Center Room Description] This chamber is 80 feet square with a 40-foot-high ceiling. The door you have just opened is positioned in the west corner of the chamber. Situated in the middle of each of the four walls is a 10-foot-wide stone door covered with inscriptions. The remaining walls are covered with detailed murals. In front of each door is a stone pedestal, 10 feet wide, 20 feet long and five feet high. Crouching on each pedestal are full-sized granite statues of sphinxes. Each pedestal holds a different sphinx, and all face their respective doors in silent vigilance, To the right facing southwest is a falcon-headed hieracosphinx, and to the left facing northwest is a goat-headed criosphinx. On the other side of the chamber, a male androsphinx faces northeast, while a female gynosphinx faces southeast. In the center of the chamber is a squat pyramid, perhaps five feet high. Composed of smooth tan stone, each of the four surfaces is engraved with a small triangle with an eye set into the center. [/spoiler] END OF DM NOTES. [/QUOTE]
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