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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 9620405" data-attributes="member: 6790669"><p>[ooc]</p><p>Roll for random encounters: positive result on 1,2, or 3.</p><p>Two checks for time period indicated. (Once per 4 hrs.)</p><p>Rolls: 4,6</p><p>Result: No random encounters indicated.</p><p>[/ooc]</p><p></p><p>After eight hours of restful sleep, and another two hours of prepping spells, the party members cautiously emerge from their extra-dimensional hiding spaces. The room is exactly as they left it, and there are no signs of the passage of any creatures, natural, undead, or otherwise. The tomb is as quiet as it was when you first arrived here on the elevator, and the humidity and temperature of the room are as they were, that is, damp, and cold. In fact, due to the "perfect room temperature" of the Rope Trick spell, climbing back down into the tomb is a somewhat refreshing experience, albeit the smell in this place is still quite awful and rank. The party takes a few minutes to re-cast buff spells, and is now ready to face the unknown horrors that still await them. Knowing already (from your previous inspection) that neither door is trapped, and that both doors are unlocked, the only question which remains is the direction: will the party try the North door first, or the Western door? If Respen is to be the leader in this regard, then that question already has an answer as well: NORTH.</p><p></p><p>[spoiler=DM Housekeeping, Spell Durations]</p><p>DURATIONS: (Original duration) [Current count against duration, in rounds]</p><p></p><p>Fly: Less than 24 minutes (237 rounds) [0]</p><p>Armor: 24 hours (14,400 rounds) [0]</p><p>Shield: Auto-quickened, will be cast when combat is imminent.</p><p>Alter Self: Less than 120 minutes (1197 rounds) [0]</p><p>Dragonskin: Less than 120 minutes (1197 rounds) [0]</p><p>Prot. vs. Evil: Less than 24 minutes (237 rounds) [0]</p><p>Blur: Less than 24 minutes (237 rounds) [0]</p><p>Invocations from the twins: 24 hours (14,400 rounds) [0]</p><p></p><p>Buffs from Khubsheth:</p><p>(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis)</p><p></p><p>[Basically, everyone except Tam, and Lathir.]</p><p></p><p>Geas for the duration of the adventure.</p><p></p><p>+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 9620405, member: 6790669"] [ooc] Roll for random encounters: positive result on 1,2, or 3. Two checks for time period indicated. (Once per 4 hrs.) Rolls: 4,6 Result: No random encounters indicated. [/ooc] After eight hours of restful sleep, and another two hours of prepping spells, the party members cautiously emerge from their extra-dimensional hiding spaces. The room is exactly as they left it, and there are no signs of the passage of any creatures, natural, undead, or otherwise. The tomb is as quiet as it was when you first arrived here on the elevator, and the humidity and temperature of the room are as they were, that is, damp, and cold. In fact, due to the "perfect room temperature" of the Rope Trick spell, climbing back down into the tomb is a somewhat refreshing experience, albeit the smell in this place is still quite awful and rank. The party takes a few minutes to re-cast buff spells, and is now ready to face the unknown horrors that still await them. Knowing already (from your previous inspection) that neither door is trapped, and that both doors are unlocked, the only question which remains is the direction: will the party try the North door first, or the Western door? If Respen is to be the leader in this regard, then that question already has an answer as well: NORTH. [spoiler=DM Housekeeping, Spell Durations] DURATIONS: (Original duration) [Current count against duration, in rounds] Fly: Less than 24 minutes (237 rounds) [0] Armor: 24 hours (14,400 rounds) [0] Shield: Auto-quickened, will be cast when combat is imminent. Alter Self: Less than 120 minutes (1197 rounds) [0] Dragonskin: Less than 120 minutes (1197 rounds) [0] Prot. vs. Evil: Less than 24 minutes (237 rounds) [0] Blur: Less than 24 minutes (237 rounds) [0] Invocations from the twins: 24 hours (14,400 rounds) [0] Buffs from Khubsheth: (Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis) [Basically, everyone except Tam, and Lathir.] Geas for the duration of the adventure. +5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure. [/spoiler] [/QUOTE]
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