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The Heroes of Dyvers Chapter Six
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7553206" data-attributes="member: 6790669"><p><strong>The Tables Are Turned In Sylvar's Favor!</strong></p><p></p><p>[gm]</p><p>As per our discussion on FB Messenger, Sylvar will turn himself invisible with <strong>Greater Invisibility</strong> and attempt to move out of melee range, so that he can use his bow to greatest advantage. This round, he will turn invisible, and move. He has already succeeded on his Concentration check to Cast Defensively.</p><p></p><p><strong><u>OTTER SYSTEM RULES CLARIFICATION: INVISIBLE OPPONENTS IN CLOSE-QUARTERS COMBAT:</u></strong></p><p></p><p>Process to get Attack of Opportunity on Invisible creature:</p><p></p><p>1. You know which square they were in when they turned invisible.</p><p>2. If the opponent moves from his original square, you can perceive this by making a Spot or Listen check (choose ONE, you don't have time to do both!) based on your distance from the invisible opponent:</p><p></p><table style='width: 100%'><tr><td>Opponent started moving within 5' of you</td><td>DC 10</td></tr><tr><td>Opponent started moving within 10' of you</td><td>DC 15</td></tr><tr><td>Opponent was 15-30 feet away from you</td><td>DC 20</td></tr><tr><td>Opponent was 31+ feet away from you</td><td>Cannot Detect</td></tr></table><p></p><p></p><p> This check is only to discover that the opponent has begun to move. It provides no other benefit, nor does it allow you to determine the opponent's exact location, unless your opponent is within 30' of you and your skill check can beat a DC of 40. If you are able to determine your opponent's exact location, then proceed to step 4. Even knowing what square they're in isn't enough to guarantee success; invisibility is simply too great an advantage.</p><p></p><p>3. In the chaos of battle, you can't tell in which direction the invisible creature went; thus, if you want to make an attack of opportunity, you have to choose a square that you threaten, and attack that square. If you choose the wrong square, you miss, period. (Although the DM will still tell you to roll the 50% miss chance, so that you are uncertain as to WHY you missed.)</p><p>4. If you choose the correct square, roll % dice; 01-50 = you missed. 51-00 = you have a chance to hit.</p><p>5. If you have a chance to hit, make an attack roll at a -5 penalty. If you hit, then deal damage normally.</p><p>6. On attacks vs. invisible opponents, sneak attack NEVER APPLIES, because you cannot take advantage of discernible anatomy nor of advantageous positioning.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Listen Check DC 10: 27, 17 (Both thugs detect Sylvar beginning to move. Neither thug can pinpoint exactly where.)</p><p>1d10 Roll To Determine Square Choice (3 or 4 succeeds): 6, 7 (Both fail.)</p><p>[/gm]</p><p></p><p>Both thugs are shocked to see Sylvar vanish, but they recover quickly.</p><p></p><p><strong>Thug #2 hisses,</strong><span style="color: red"> "He's invisible!"</span></p><p></p><p>Both thugs begin stabbing the air frantically when they detect Sylvar beginning to move, but neither of them is able to guess correctly, and Sylvar slips away to a distance of 40 feet down the street, a mere 10 feet from the entrance doors of the Blue Pony.</p><p></p><p><span style="color: red">~You guys tangled with the WRONG BARD~</span> Sylvar muses inwardly, drawing his bow as he reaches his intended position.</p><p></p><p>[gm] ROUND TWO: [/gm]</p><p></p><p>[gm] Morale Check DC 10: 18, 19 (Both succeed) [/gm]</p><p></p><p>Thug #1 moves 30 feet in Sylvar's direction, and pauses to listen. </p><p></p><p>[gm] Since Sylvar isn't currently moving, the DC is Base 20. Roll = 14 (Fail) [/gm]</p><p></p><p>The thug is intently searching for Sylvar, but seems unable to pinpoint him. As a precaution, he pulls a small, intestinal bladder from his pocket. The bladder is round in shape, and looks as if it is about to burst from the amount of liquid inside it.</p><p></p><p>[gm] Drawing the bladder is his second move action; he's done for this round. [/gm]</p><p></p><p>Thug #2 moves 30 feet in the other direction, and does the same thing.</p><p></p><p><strong>Thug #2:</strong><span style="color: red"> "Do you sense him? I don't think he came my way!"</span></p><p></p><p><strong><em>SYLVAR: IT'S YOUR TURN! What do you do?</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p>[gm]</p><p>Thug #1 is Point Blank Range (10' away)</p><p>Thug #2 is 70' away</p><p>[/gm]</p><p></p><p>[gm] <strong>NOTE:</strong> Since Sylvar was wounded BEFORE he turned invisible, the blood on his clothing became invisible also. HOWEVER, as Sylvar continues to bleed each round, although he will not technically be taking damage from the bleeding, the thugs will have a gradually improving chance to detect him, by noticing the trail of blood from his wounds. [/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7553206, member: 6790669"] [b]The Tables Are Turned In Sylvar's Favor![/b] [gm] As per our discussion on FB Messenger, Sylvar will turn himself invisible with [B]Greater Invisibility[/B] and attempt to move out of melee range, so that he can use his bow to greatest advantage. This round, he will turn invisible, and move. He has already succeeded on his Concentration check to Cast Defensively. [B][U]OTTER SYSTEM RULES CLARIFICATION: INVISIBLE OPPONENTS IN CLOSE-QUARTERS COMBAT:[/U][/B] Process to get Attack of Opportunity on Invisible creature: 1. You know which square they were in when they turned invisible. 2. If the opponent moves from his original square, you can perceive this by making a Spot or Listen check (choose ONE, you don't have time to do both!) based on your distance from the invisible opponent: [TABLE="class: grid, width: 500, align: center"] [TR] [TD]Opponent started moving within 5' of you[/TD] [TD]DC 10[/TD] [/TR] [TR] [TD]Opponent started moving within 10' of you[/TD] [TD]DC 15[/TD] [/TR] [TR] [TD]Opponent was 15-30 feet away from you[/TD] [TD]DC 20[/TD] [/TR] [TR] [TD]Opponent was 31+ feet away from you[/TD] [TD]Cannot Detect[/TD] [/TR] [/TABLE] This check is only to discover that the opponent has begun to move. It provides no other benefit, nor does it allow you to determine the opponent's exact location, unless your opponent is within 30' of you and your skill check can beat a DC of 40. If you are able to determine your opponent's exact location, then proceed to step 4. Even knowing what square they're in isn't enough to guarantee success; invisibility is simply too great an advantage. 3. In the chaos of battle, you can't tell in which direction the invisible creature went; thus, if you want to make an attack of opportunity, you have to choose a square that you threaten, and attack that square. If you choose the wrong square, you miss, period. (Although the DM will still tell you to roll the 50% miss chance, so that you are uncertain as to WHY you missed.) 4. If you choose the correct square, roll % dice; 01-50 = you missed. 51-00 = you have a chance to hit. 5. If you have a chance to hit, make an attack roll at a -5 penalty. If you hit, then deal damage normally. 6. On attacks vs. invisible opponents, sneak attack NEVER APPLIES, because you cannot take advantage of discernible anatomy nor of advantageous positioning. [/gm] [gm] Listen Check DC 10: 27, 17 (Both thugs detect Sylvar beginning to move. Neither thug can pinpoint exactly where.) 1d10 Roll To Determine Square Choice (3 or 4 succeeds): 6, 7 (Both fail.) [/gm] Both thugs are shocked to see Sylvar vanish, but they recover quickly. [B]Thug #2 hisses,[/B][COLOR=red] "He's invisible!"[/COLOR] Both thugs begin stabbing the air frantically when they detect Sylvar beginning to move, but neither of them is able to guess correctly, and Sylvar slips away to a distance of 40 feet down the street, a mere 10 feet from the entrance doors of the Blue Pony. [COLOR=red]~You guys tangled with the WRONG BARD~[/COLOR] Sylvar muses inwardly, drawing his bow as he reaches his intended position. [gm] ROUND TWO: [/gm] [gm] Morale Check DC 10: 18, 19 (Both succeed) [/gm] Thug #1 moves 30 feet in Sylvar's direction, and pauses to listen. [gm] Since Sylvar isn't currently moving, the DC is Base 20. Roll = 14 (Fail) [/gm] The thug is intently searching for Sylvar, but seems unable to pinpoint him. As a precaution, he pulls a small, intestinal bladder from his pocket. The bladder is round in shape, and looks as if it is about to burst from the amount of liquid inside it. [gm] Drawing the bladder is his second move action; he's done for this round. [/gm] Thug #2 moves 30 feet in the other direction, and does the same thing. [B]Thug #2:[/B][COLOR=red] "Do you sense him? I don't think he came my way!"[/COLOR] [B][I]SYLVAR: IT'S YOUR TURN! What do you do? [/I][/B] [gm] Thug #1 is Point Blank Range (10' away) Thug #2 is 70' away [/gm] [gm] [b]NOTE:[/b] Since Sylvar was wounded BEFORE he turned invisible, the blood on his clothing became invisible also. HOWEVER, as Sylvar continues to bleed each round, although he will not technically be taking damage from the bleeding, the thugs will have a gradually improving chance to detect him, by noticing the trail of blood from his wounds. [/gm] [/QUOTE]
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