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*Dungeons & Dragons
The Hierophant, a cleric-warlock variant
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<blockquote data-quote="Irda Ranger" data-source="post: 7268329" data-attributes="member: 1003"><p>First off, I love it. I've been tinkering with this exact same idea myself. I like the Warlock's class design and it really could replace the standard spell slot table in Cleric and Wizard.</p><p></p><p>Some thoughts on your design...</p><p></p><p>Given how few Channel Divinity's characters have, the Divine Smite on offer is a very poor choice of Benediction. And extra 1d8 once or twice per rest is pretty weak. I would allow one "free" Divine Smite at the character's current spell slot once per short rest (using the spell slot-based damage rules from Paladin), and then additional Divine Smites by using a spell slot. </p><p></p><p>I would add Lay on Hands as a Benediction you can choose. Or maybe just make it a class ability at 3rd level.</p><p></p><p>The Mystery benediction is really good. Personally I would move ritual casting to the regular spellcasting feature of the class. You have very few spells known anyway. Perhaps consider instead that ritual casting is available by default, but a Benediction allows you to record additional rituals to a Book of Holy Mysteries.</p><p></p><p>I have no objection to adding your Domain Spells to the spells known automatically. I'm playing a GOO Warlock right now (6th level) and my DM let me add my GOO spells to spells known, and it's a major improvement to the class IMO. The 2 spell slots/SR is the real limitation. Basically I have more ways to be useful in a given "scene", but I still have to choose between them very carefully. It's fine. I am still using cantrips or invocations most of the time because of the spell slot limits.</p><p></p><p>By the way, my house rule for Warlocks is that the spell slots from Mystic Arcanum are just normal spell slots. So at 11th level you gain one 6th level spell slot that you can use once per long rest. The benefit of putting it this way is you can cast one of your lesser spells known using this spell slot if you want. Same for the slots you gain at 13th, 15th, and 17th levels.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7268329, member: 1003"] First off, I love it. I've been tinkering with this exact same idea myself. I like the Warlock's class design and it really could replace the standard spell slot table in Cleric and Wizard. Some thoughts on your design... Given how few Channel Divinity's characters have, the Divine Smite on offer is a very poor choice of Benediction. And extra 1d8 once or twice per rest is pretty weak. I would allow one "free" Divine Smite at the character's current spell slot once per short rest (using the spell slot-based damage rules from Paladin), and then additional Divine Smites by using a spell slot. I would add Lay on Hands as a Benediction you can choose. Or maybe just make it a class ability at 3rd level. The Mystery benediction is really good. Personally I would move ritual casting to the regular spellcasting feature of the class. You have very few spells known anyway. Perhaps consider instead that ritual casting is available by default, but a Benediction allows you to record additional rituals to a Book of Holy Mysteries. I have no objection to adding your Domain Spells to the spells known automatically. I'm playing a GOO Warlock right now (6th level) and my DM let me add my GOO spells to spells known, and it's a major improvement to the class IMO. The 2 spell slots/SR is the real limitation. Basically I have more ways to be useful in a given "scene", but I still have to choose between them very carefully. It's fine. I am still using cantrips or invocations most of the time because of the spell slot limits. By the way, my house rule for Warlocks is that the spell slots from Mystic Arcanum are just normal spell slots. So at 11th level you gain one 6th level spell slot that you can use once per long rest. The benefit of putting it this way is you can cast one of your lesser spells known using this spell slot if you want. Same for the slots you gain at 13th, 15th, and 17th levels. [/QUOTE]
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The Hierophant, a cleric-warlock variant
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