1Mac
First Post
An experiment in seeing if the cool mechanics of the warlock can be extrapolated to other classes. Presenting The Hierophant!
Link
Features:
4/29/2016 update
-Added the Templar, a fighter archetype and alternative to the paladin using hierophant mechanics.
-Added a replacement ability for the Arcana domain, as my new version of turning makes the old Arcana channel ability irrelevant.
-Removed beasts and plants from the list of turnable creatures. I didn't want to come up with a new Nature domain turning ability, plus improved turning for such creatures was a bit overpowered.
-Added/clarified a few designer notes. Speaking of which: One note I didn't add is sort of discussed below. Unlike the warlock's bonus pact spells, the hierophant adds domain spells as bonus spells known, instead of merely adding them to their spell list. The reason for this is that many cleric domain spells are already on the cleric's spell list, and I wanted to make using existing domains as easy as possible. I believe the warlock is a little underpowered in this regard, so I think it's fine. I suggest houseruling the warlock so its pact spells are bonus spells known. If you are disinclined to do this, then the other option would be to make hierophant domain spells work like warlock pact spells, and just strike all domain spells from the hierophant's spell list. This, however, is rather drastic, as it involves removing spells like cure wounds and bless.
-I did not add any of TwoSix's suggestions in the post below. They are good suggestions, but I didn't have time to come up with new benedictions, plus I simply forgot to reword Hospitaler
. Perhaps in a future update!
Link
Features:
- Completely unplaytested!
- "Benedictions" and "Mystic Revelations" provide warlock-like mechanics without the grimdark warlock taste.
- No-fuss adaptation of cleric domains; just plug and play*!
- Channel Divinity, including a new, more flexible take on turning.
- Again, I can't reiterate enough how completely unplaytested this is.
4/29/2016 update
-Added the Templar, a fighter archetype and alternative to the paladin using hierophant mechanics.
-Added a replacement ability for the Arcana domain, as my new version of turning makes the old Arcana channel ability irrelevant.
-Removed beasts and plants from the list of turnable creatures. I didn't want to come up with a new Nature domain turning ability, plus improved turning for such creatures was a bit overpowered.
-Added/clarified a few designer notes. Speaking of which: One note I didn't add is sort of discussed below. Unlike the warlock's bonus pact spells, the hierophant adds domain spells as bonus spells known, instead of merely adding them to their spell list. The reason for this is that many cleric domain spells are already on the cleric's spell list, and I wanted to make using existing domains as easy as possible. I believe the warlock is a little underpowered in this regard, so I think it's fine. I suggest houseruling the warlock so its pact spells are bonus spells known. If you are disinclined to do this, then the other option would be to make hierophant domain spells work like warlock pact spells, and just strike all domain spells from the hierophant's spell list. This, however, is rather drastic, as it involves removing spells like cure wounds and bless.
-I did not add any of TwoSix's suggestions in the post below. They are good suggestions, but I didn't have time to come up with new benedictions, plus I simply forgot to reword Hospitaler

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