Hello,
I have been discussing with my friend where we should put the bonus and penalties for a system that we are pulling together. The system uses the sum of 2D10's to determine outcomes with higher results being a better success.
The way we have it currently set up is that on a natural 1 a player will receive a point of willpower (so on a roll of double ones a player will receive 2 points of willpower). This willpower can be used to add a bonus to dice rolls and other things going forwards.
On a roll of a natural 10 the player will need to check to see if any item they are using becomes faulty, this is done by rerolling the natural 10 after the original skill check is resolved, and looking at the number that is rolled (double 10's mean that each dice needs to do this separately and the results looked at individually).
Some people have said that this feels strange to be punished for rolling well and rewarded for rolling poorly. While others feel that it balances things out and helps to and mitigates the highs and lows creating a more tempered playing experience.
So I thought I would throw this one out to the forums and see what people thought, and whether or not it should be reversed with willpower rewarding good rolls and item faults occurring as a result of bad rolls, or did we get it right the way we have it now.
I have been discussing with my friend where we should put the bonus and penalties for a system that we are pulling together. The system uses the sum of 2D10's to determine outcomes with higher results being a better success.
The way we have it currently set up is that on a natural 1 a player will receive a point of willpower (so on a roll of double ones a player will receive 2 points of willpower). This willpower can be used to add a bonus to dice rolls and other things going forwards.
On a roll of a natural 10 the player will need to check to see if any item they are using becomes faulty, this is done by rerolling the natural 10 after the original skill check is resolved, and looking at the number that is rolled (double 10's mean that each dice needs to do this separately and the results looked at individually).
Some people have said that this feels strange to be punished for rolling well and rewarded for rolling poorly. While others feel that it balances things out and helps to and mitigates the highs and lows creating a more tempered playing experience.
So I thought I would throw this one out to the forums and see what people thought, and whether or not it should be reversed with willpower rewarding good rolls and item faults occurring as a result of bad rolls, or did we get it right the way we have it now.