Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Historical Importance of Ron Edwards' Sorcerer [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8944141" data-attributes="member: 16586"><p><strong>What this thread is about?</strong></p><p>Discussing the impact that Sorcerer has had on our hobby by helping to popularize things like scene framing, playing to the characters' dramatic needs and emotional safety techniques in roleplaying games.</p><p></p><p><strong>What this thread is not about?</strong></p><p>Discussing the validity of the Big Model, The Forge Essays, The Forge as a community, Ron as a person or comments he made he made about other games. I'm open to direct criticism of Sorcerer, but please keep it to the actual game rather than its author or the community that spawned it.</p><p></p><p><strong>My Roleplaying Journey</strong></p><p>Way back in 2005/2006 I had begun to sour on playing and running roleplaying games. I wanted a focus on more personal stories where who the characters were really mattered. Party based adventuring had kind of started feel stale to me after 8 years in the hobby. At that point I had been a member of this community since 2000 when it was still Eric Noah's forum. At that time there was a strong throughline of debates on these boards is roleplaying games were an appropriate medium for the sort of personal journeys I was interested in. I had already had a significant amount of experience with games like Vampire and Legends of the Five Rings which seemed to promise what I was looking for, but only through GM led illusionism.</p><p> </p><p>Some members of these boards ([USER=7240]@fusangite[/USER] and [USER=9391]@SweeneyTodd[/USER]) at the time talked about a different sort of game. One that did not involve illusionism, but still was focused on personal narratives. Those discussions led me to The Forge and more importantly a little game called Sorcerer. Reading Sorcerer was like a revelation to me at that time. The idea that we could start with the characters first and build around them and that play could focus on resolving their personal stories and that it would end once those were done. Like just that was staggering, but then it followed with the idea that the player characters did not need to be a discrete group, but that we could just follow them around individually and frame scenes that would lead them to interacting with each other in whatever way they chose.</p><p></p><p>Getting to run and play Sorcerer was the first time I really felt satisfied with roleplaying. This journey is not my alone. It's one that has been shared by many of us. The creative movement that Sorcerer spawned basically created a whole new category of games. Ones that focused first and foremost on the player characters and addressing who they are under stress. I have since learned to enjoy more traditional play, but Sorcerer sparked my love for our hobby.</p><p></p><p>That's all for now. Soon I'll go into the impact I feel Sorcerer has had outside of the category of games it has spawned.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8944141, member: 16586"] [B]What this thread is about?[/B] Discussing the impact that Sorcerer has had on our hobby by helping to popularize things like scene framing, playing to the characters' dramatic needs and emotional safety techniques in roleplaying games. [B]What this thread is not about?[/B] Discussing the validity of the Big Model, The Forge Essays, The Forge as a community, Ron as a person or comments he made he made about other games. I'm open to direct criticism of Sorcerer, but please keep it to the actual game rather than its author or the community that spawned it. [B]My Roleplaying Journey[/B] Way back in 2005/2006 I had begun to sour on playing and running roleplaying games. I wanted a focus on more personal stories where who the characters were really mattered. Party based adventuring had kind of started feel stale to me after 8 years in the hobby. At that point I had been a member of this community since 2000 when it was still Eric Noah's forum. At that time there was a strong throughline of debates on these boards is roleplaying games were an appropriate medium for the sort of personal journeys I was interested in. I had already had a significant amount of experience with games like Vampire and Legends of the Five Rings which seemed to promise what I was looking for, but only through GM led illusionism. Some members of these boards ([USER=7240]@fusangite[/USER] and [USER=9391]@SweeneyTodd[/USER]) at the time talked about a different sort of game. One that did not involve illusionism, but still was focused on personal narratives. Those discussions led me to The Forge and more importantly a little game called Sorcerer. Reading Sorcerer was like a revelation to me at that time. The idea that we could start with the characters first and build around them and that play could focus on resolving their personal stories and that it would end once those were done. Like just that was staggering, but then it followed with the idea that the player characters did not need to be a discrete group, but that we could just follow them around individually and frame scenes that would lead them to interacting with each other in whatever way they chose. Getting to run and play Sorcerer was the first time I really felt satisfied with roleplaying. This journey is not my alone. It's one that has been shared by many of us. The creative movement that Sorcerer spawned basically created a whole new category of games. Ones that focused first and foremost on the player characters and addressing who they are under stress. I have since learned to enjoy more traditional play, but Sorcerer sparked my love for our hobby. That's all for now. Soon I'll go into the impact I feel Sorcerer has had outside of the category of games it has spawned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Historical Importance of Ron Edwards' Sorcerer [+]
Top