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General Tabletop Discussion
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The Historical Importance of Ron Edwards' Sorcerer [+]
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<blockquote data-quote="Manbearcat" data-source="post: 8945428" data-attributes="member: 6696971"><p>We were talking about this, so I figured I'd post something quickly. If you look at Apocalypse World's collection of the below (among other things...but these specifically), you can see <em>the DNA of Sorcerer Bangs</em>:</p><p></p><p><strong>Look through crosshairs</strong></p><p><strong></strong></p><p><strong>Ask provocative questions and build on the answers</strong></p><p><strong></strong></p><p><strong>Be a fan of the players’ characters</strong></p><p></p><p>* Everything is a target.</p><p></p><p>* There are no status quos.</p><p></p><p>* Care about what the players care about...through their PCs...by aggressively attacking it via premise-relevant, provocative, aggressive situation-framing.</p><p></p><p></p><p>Relevant Sorcerer Text:</p><p></p><p>Bangs are those moments when the characters realize they have a problem right now and have to get moving to deal with it. It can be as simple as <em>a hellacious demon crashing through the skylight and attacking the characters</em>, or as subtle as <em>the voice of the long-dead murder victim answering when they call the phone number they found in the new murder victim’s pockets.</em></p><p></p><p>In order to get to the Bangs if the players are being dense, or if the gm is letting them flounder around, the gm should begin to ask leading questions.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8945428, member: 6696971"] We were talking about this, so I figured I'd post something quickly. If you look at Apocalypse World's collection of the below (among other things...but these specifically), you can see [I]the DNA of Sorcerer Bangs[/I]: [B]Look through crosshairs Ask provocative questions and build on the answers Be a fan of the players’ characters[/B] * Everything is a target. * There are no status quos. * Care about what the players care about...through their PCs...by aggressively attacking it via premise-relevant, provocative, aggressive situation-framing. Relevant Sorcerer Text: Bangs are those moments when the characters realize they have a problem right now and have to get moving to deal with it. It can be as simple as [I]a hellacious demon crashing through the skylight and attacking the characters[/I], or as subtle as [I]the voice of the long-dead murder victim answering when they call the phone number they found in the new murder victim’s pockets.[/I] In order to get to the Bangs if the players are being dense, or if the gm is letting them flounder around, the gm should begin to ask leading questions. [/QUOTE]
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