Count again!Dog Moon said:Four posts in a row? Jeez!
Edit: FIVE now!
Aurora said:I won't say it. Cause then you'd give me that little unhappy face and I'd have to give you another kiss.![]()
Dog Moon said:Cool.
Our group is level 10. On a side note, we're preparing to go back and kick it's butt! It has a Negative Energy drain [like inflict spells] so we're stocking up on a few potions of Protection from Negative Energy. However, it has an effect to make us sickened [not diseased though, as weird as that is] which turns into panicked if yer hit twice with it, and unconsciousness the third time. If anyone has suggests on how to protect yourself from being sickened, I would certainly like to hear it!
dog45 said:Spell Compendium spells
Panacea [Clr 4, Drd 5] removes a whole bunch of nastiness, including the sickened condition.
Healing Lorecall [Clr 2, Drd 2, Rng 1] requires ranks in Heal to be effective, but you can remove a variety of conditions (including sickened) with subsequent Conjuration [Healing] spells cast. So - cast Healing Lorecall as a pre-combat buff, then if someone gets sickened, zap em with any Cure X Wounds spell to remove the condition.
It'd be nice if your Cleric could chug down a potion of Spectral Hand during buff time, as well.
Haven't found anything that outright makes you immune to sickened - but I'll keep looking.
Aurora said:So, I am finally watching the Family Guy that aired on Sunday, and it is freaking hilarious.
Dog Moon said:Cool. Thanks for the spells. Panacea won't be any use because this effect is from a creature which gets three eye rays per round that can cause the sickened condition. Healing Lorecall may definitely help.
Doesn't need to be permanent btw, even 1 round/level would suffice.