Dog Moon
Adventurer
Thanks. Going okay. 24 isn't really much of a landmark of any kind though, so it's not like this is an extraordinary b-day.
Also, the Dnd campaign kinda hit a problem that the DM is trying to figure out how to fix before we completely scrap it. After Farshore got annihilated, we've been kinda down and not as into the campaign as before. Add that to the fact that we've been having several difficult fights and ended the night in what will probably be a TPK [had to leave before the combat ended], and it means we're in a poor state.
Also, one of the players got screwed over by Bestow Curse [50% chance to act normally] in an area without any to help him and with his bad luck, he didn't do anything for a long while. Then my Wizard levels and gains Remove Curse for him and removes it. Next Battle: Feeblemind. He fails. He's out of the battle. Just bad luck for him which may not have been bad normally, but added to the previous bad stuff just makes it even worse.
Also, the Dnd campaign kinda hit a problem that the DM is trying to figure out how to fix before we completely scrap it. After Farshore got annihilated, we've been kinda down and not as into the campaign as before. Add that to the fact that we've been having several difficult fights and ended the night in what will probably be a TPK [had to leave before the combat ended], and it means we're in a poor state.
Also, one of the players got screwed over by Bestow Curse [50% chance to act normally] in an area without any to help him and with his bad luck, he didn't do anything for a long while. Then my Wizard levels and gains Remove Curse for him and removes it. Next Battle: Feeblemind. He fails. He's out of the battle. Just bad luck for him which may not have been bad normally, but added to the previous bad stuff just makes it even worse.