The Hive is (realy) Dead! Long Live the Hive Mind!

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Bront said:
I think I pulled a neck muscle working out earlier today :(

Oy. MAJOR bummer. :(

The worst will be trying to sleep ... *sigh*

Maybe I won't bring you any carob bunnies and peeps after all - no point in making you more miserable. Even in jest. :\
 

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Ahh ... Friday evening.

Dinner is over. All is quiet as various and sundry unknown individuals head off in multiple directions for reasons known only to themselves as those they are visiting...

:D
 

Mycanid said:
How would you contrast the Eberron setting to the more "traditional" rpg fantasy settings?

Magick is EVERYwhere! Your local smithy is likely to employ some cantrips to aid in firing his Forge. Large Cities are lit by Everburning Lanterns at night. Magically run Printing Presses pump out Periodicals. Healing Houses routinely employ Cure spells. There is even a railway system powered by Elementals that runs through the entire country. Magic is essentially Technology in Eberron. Causing something of a Mystical Industrial Revolution.

High Magicks are rare! The highest level published NPC is like around 12th level. Compared to Forgotten Realms who routinely have 29th and 30th level wizards mucking about. While low level Cures are readily available, Raise Deads wont be fond at the local temple and Wishes are are the stuff of legend. Players who rise in levels have a chance to make quite an impact on the world.

Dragonmarked Families! Occasionally some races are Marked with these funky tattoos that give you powers. They are based on bloodlines descended from families that first manifested dragonmarks. A person with a dragonmark will find that they are linked to a dragonmarked house at some point in their ancestry. Each house has its own dragonmark and it is forbidden for individuals to procreate with members of other houses to protect the purity of the marks.

Members of Dragonmark Houses are the Captains of Industry and the dragonmarked houses are the cornerstone of the economy of Khorvaire. Most banking, security, communications, transportation and fabrication are run by the dragonmarked houses which use their exclusive access to the powers of dragonmarks to sustain their economic empires that extend far beyond rather mundane powers of the dragonmarks themselves.

Lets talk Politics! Eberron is rank with Political Intrigue. There was a Great War recently (called the Last War) and its effects are still be felt across the Five nations.
From countries still holding grudges, or spying on one another to Dragonmark Families vying for power. There are plots aplenty in Eberron.
 


Mycanid said:
Err ... early 20th c. pulp Sci-fi mixed with steampunk fantasy themes in a world rife with secret socities? :confused:

Not so sci-fi. Warforged are essentially sentient golems (though MUCH less powerful).

There definitely is a LOT of Pulp influence and I guess you can call it steampunk fantasy but with no steam or punks...

The societies arent so secret but have plenty of secrets.
 

Also unlike a lot of Steampunk I have read the society isnt Dystopian and when I say Magic is like Technology. I mean to say it is treated like technology in that it is used to provide creature comforts and to make life easier. Floating Carriages, flying ships. But not so much Steam Powered gadgets and Mechs. (Though in some people's Eberron I have heard that is predominant)
 
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Hmm ... un-dystopian steampunk fantasy based 20th c. pulp fiction in a society rife with political intrigue based rpgs....

Kinda hard to grok. :\
 

Mycanid said:
Hmm ... un-dystopian steampunk fantasy based 20th c. pulp fiction in a society rife with political intrigue based rpgs....

Kinda hard to grok. :\

This coming from the guy who convinced me to play TORG! :p

If you ask around you'll find I was very resistant to the setting.

But after reading some and more importantly playing some, I found it to have a lot of potential and a lot of fun. Like anything its what you make of it...
 

hero4hire said:
This coming from the guy who convinced me to play TORG! :p

If you ask around you'll find I was very resistant to the setting.

But after reading some and more importantly playing some, I found it to have a lot of potential and a lot of fun. Like anything its what you make of it...

Yessiree bob! :D

Well, what you describe is kinda what I have heard several people say ... they were unsure about the concept, but when they played it they liked it. :)
 

But justa minute now ... TORG has GOT to be one of the greatest ideas for a game setting ever. I still say so.

Pity it had such incomprehensible (to me) rules. :\
 

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