The Hive is (realy) Dead! Long Live the Hive Mind!

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megamania said:
Some powerful abilities there but it is a specialized Prestige Class
Actualy, those abilities aren't that much more overly powerful than things you might get at those levels anyway (Remember, you can't enter till before 11th level, and at that point your ideal entry is a 10th level Bard). Wizard at those levels can do just about the same stuff, maybe better, and has a bit more flexability.
 

Bront said:
Actualy, those abilities aren't that much more overly powerful than things you might get at those levels anyway (Remember, you can't enter till before 11th level, and at that point your ideal entry is a 10th level Bard). Wizard at those levels can do just about the same stuff, maybe better, and has a bit more flexability.

True. Point well made
 

All righty then....


Don't feel like cleaning up the hobby room just now so I should work on Saturday's adventure instead. Looking for thoughts before I start it up on the computer.

The adventurers have been seeking the siz pieces of the Creation Schema for over a year now (literally and in in game). The last peice is located in a "non-existing" Cannith lab located on an island near FellFrost. This is where they first began experimenting on thinking constructs.

Two airships of Emerald Claw and an airship of rogue Cannith members have already left (1 week before the PCs).

After a few minor battles with flying creatures they will reach the island of Morlock and find one ship crashed in smoke. Signs of the fire elemental going into the woods will be obvious. Where the other two ships are is uncertain. May be gone, may be crashed into the waters or may be hiding elsewhere.

The facility is overrun by 1/2 Golem Templated creatures and various "dangerous things". These will have a distinctive fiendish feel to them.

After all is said and done, they will discover that a new faction has become involved in the search for the Schema. Not knowing what it is or how it works, a group of fiends have come out of hiding on the island and taken the schema piece for themselves.

The Claw, Cannith North and Cannith South will all be going onderground to get it. They get to explore a Khyber Pit (finally).


The creatures I plan to use within the Pit are my 40K Tyranid figures. I still need to stat these and will I hope beginning tommorrow.

What I need to mull over and do is "What else should be in the labs?"

The labs are based on Darksun's Dragon Crown labs.
 

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