The Hive is (realy) Dead! Long Live the Hive Mind!

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megamania said:
3 posts in 24 hours......

Can't say much.... I wasn't one of those posts. Hive is going bye-bye.

Nonsense ... it waxes and wanes like everything else ... I have been super busy recently ... what can I say? :) I still look in here whenever I am near a computer though.

Patience grasshopper. :p
 

Sup hiver's.

I would say the hive is just hibernating not dying. :)

Soon we will arise in all our multi-consciousness glory and retake the forums!

Mwahhahahahahaha. :lol:
 

megamania said:
3 posts in 24 hours......

Can't say much.... I wasn't one of those posts. Hive is going bye-bye.

I'd also note that you're talking about Saturday-into-Sunday...and a weekend in which the temperature in a lot of the U.S. is unseasonably mild. Personally, I was at a con on Friday and Saturday.

IME, traffic on EN World in general (and on most of the boards I'm on) tends to be lighter on the weekends, anyway.

If it stays quiet through a full work week, then maybe you're onto something.
 



Gamed yesterday, was fun. Also played a game of Talisman [the newest version] and a fun game of Munchkin.

I think we had the most epic battle of munchkin yesterday. There were like two level 20s, a level 17, a level 19, and the ... level 1 creature which began the combat. so the end score was me: 57, the enemies: 61. It literally took all other four people at the game to stop me, and they just barely managed to do. I unfortunately didn't win in the end, but this was the most impressive battle we've ever had.

I enjoyed my campaign again [I'm known for getting tired of DMing and when that happens, I still DM for another session or two, but those final sessions are pretty bad and EVERYONE knows it].

Fairly memorable encounter [at least for the week]. Starts off in a playhouse. One of the actors suddenly shoots into the audience and kills someone. Everyone pauses and is like 'is this a part of the play?' The actor reloads the crossbow [there were a few weapons because battles were a part of the play; the actors had levels in Rogue and/or Bard.] and shoots another person in the audience. Now, everyone starts acting.

The players watch as everyone tramples towards the exit of the building and they attempt to get to the stage without hurting the innocent people. Their goal is to stop the guy shooting at people, but as they're about to do this, another person starts attacking people and four men jump onto stage. These men attack the actors and the players are like 'ah, looks like there's another group of adventurers helping us' until they grab the lead actor, a small boy.

In the end, they find out that the floor of the stage was some sort of strange creature capable of Dominating people and that the four bandits were attempting to kill/capture the boy lead actor, but they don't really know the reasons behind either [the monster was partly explained by someone who had heard rumors, but no one really knows the REAL truth; no even me. ;)]

What also made it difficult was that they had their big weapons/armor taken away from them, so they had to figure out how to fight without their normal stuff. Was quite enjoyable for all of us cause it was something completely different from the 'enter a room, kill monsters, take their stuff'
 


Munchkin rocks. So does Bang! if any of you have tried that you'll know how much fun it can be. (Inuendo aside though games get amusing when you Bang! strangers ;) )

Your campaign sounds interesting I need to find a group but I'm stuck in a rut about not actually doing it.

Procrastination for the loss. :\
 

Bloosquig said:
Your campaign sounds interesting I need to find a group but I'm stuck in a rut about not actually doing it.

It sometimes is, sometimes isn't. I'm actually poor at low levels, I've noticed, because I like to do things on a slightly bigger scale, which means that the PCs have too much trouble at first. And it's not like a difficult, but rewarding thing, but a totally pain in the butt thing. And too often do I overestimate the PCs ability and the players' thinking abilities and what seems like an easy thing in my head turns out to be difficult in reality.

Like they attacked this bandit lair. I've made it abundantly clear that they are currently a part of a guild, which means they can ask for help. But it never crosses their minds to ask for help and if I suggest it, they shrug it off. So they end up just having lots of trouble and turns into a bad experience for them. It's like they never learn a) my style or b) from experience.

It's like repeatedly attacking a brick wall despite the fact that while you may knock out a brick before leaving, when you return and it's back there. Okay, you can't do this. But my player's will leave, come back, leave, and come back without thinking 'okay, we can't do this; why don't we try to find someone or something which CAN'.

They don't want to think about anything; they just want to chop through hordes of weak little things.
 

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