Still building it but here it is so far....
FIXER TEN
WARFORGED INIT +1 SP 30 AC21 (TO16 FT20 ) AL LN CR 18 HD 18d8+36 (120)
MED CONSTRUCT CLERIC 18 SAVES F+13 R+7 W+15 S14 D12 C14 I14 W18 C18
ATTACKS / DAM Short Sword+5 melee +20/+15/+10 1d6+7 crit 20 x2
OR Slam Att +15 melee 1d4+1 20x2
FULL ROUND Short Sword+5 melee +20/+15/+10 1d6+7 crit 20 x2
Slam Att +15/+10/+5 melee 1d4+1 20x2
BASE ATT: +13/+8/+3 / +15
ARMOR 21 (+1 DEX, +5 MITHRIL, +5 Enhance )
SPEC ATT Spells
SPEC QUA Living Construct- no sleep, no food, no breath
Immune to poison, paral, disease, energy drain
Can not heal normally Heal spells = ½ bonus. Repair = full
Armor = Light Fortification. 25% to avoid a sneak attack or critical
FACE / REACH 5x5 / 5
SKILLS 84pts
FEATS 7 feats Mithril Body
TREASURE nada Short Sword+5
LANGUAGE Celestrial, Common, Infernal
BOOK / PAGE MM III page 190 PHB 3.5
NOTES 3.5 0=6 1=6 2=6 3=6 4=6 5=5 6=5 7=4 8=4 9=3 DC 10+WIS+SpLv
DEATH DOMAIN DEATH TOUCH (SU): 1/day Touch Attack Roll 18d6.
If this is higher than CURRENT Hit Points of touched creature it dies NO SAVE
WARFORGED DOMAIN COMMAND WARFORED (SU): 7/day as per Commanding
Undead
CAPS = PHB and Domain Spell Non-Caps = Spell Comp
Light (x2) Mending
Minor repair (x4) 1HP
REPAIR LIGHT DAMAGE(x5) 1d8+5
Sign +4 to Init Check
DEATHKNELL Kill a dying creature and heal 1d8 temp HP, +2 STR and +1 Caster Level
Diefic Vengeance 5d6 damage
Frost Breath (x4) 9d4 Cold damage
STONE CONSTRUCT DR 10 / Adam
Aid, Mass +1 attt, +1 vs Fear 1d8+15 HP
Dark Fire (x3) 9d6 touch or thrown
Slashing Darkness Ray attack 9d8 Dam
REPAIR CRITICAL 4d8+18
Hypothermia (x3) 18d6 cold damage plus fatigue
Shield of Faith, Mass (x2) +3 AC or higher to allies
CONSTRUCT ENERGY WARD Constructs only Immune to one set Energy type.
Dragon Breath (x5) 15ft Cone 9d8 Cold Damage
IRON CONSTRUCT DR 15 / Adam 50% off Acid and Fire attacks
Comet Fall (x4) 15d6 damage and possibly knocked prone
CONSTRUCT ESSENCE, MASS LESSER Many Constructs get CONSTRUCT spell effects Att
Radiate Assault x3) 18d6 damage plus stun
TOTAL REPAIR 180 HP to any one Construct
Heat Drain (x2) 18d6 damage. You heal the damage done
Storm Rage Fly High Winds and Lightning 9d6 a rd 18 rds and NO SAVE
WAIL OF THE BANSHEE 115 ft 18 creatures within 40ft spread. FORT DC 23
Awaken Construct (x2)