The Hive is (realy) Dead! Long Live the Hive Mind!

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Galeros said:
Fru: That is understandable.

I do not like my soda(or water) too cold. I think it loses some of its taste it it is really cold. :)
I don't like mine watered down.
 

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Heckler said:
[anal]The soda syrup is shipped in the bag in a box. Stores also recieve seperate tanks of CO2 which is mixed with the syrup in the soda dispenser.[/anal]
Working in a restaurant taught me that much. Those boxes suck.
 




Heckler said:
I'll have you know that I weigh too damn much.

Are you saying that I suck, hmmmm? :p
You'd suck only if I were required to carry you on a semi-regular basis.
 

Frukathka said:
Ditto. Though I am prolific here in the hive, its not like I don't frequent other forums. And after I get my next shipment from amazon, I'll be starting up my Templated creature a day thread. :uhoh:

Sounds neat. Will you use the same base creature each time or mix it up?

Just asking cause I kinda have done this already for my own use.
 


This is something I did with a Minotaur. First I "built " it up a bit with classes in fighter then I templated it to death with different mixes.

As you can guess, I like Minotaurs.

MINOTAUR INIT+0 SP30 AC14 (FT** TO14 ) AL CE CR4 HD6d8+12 (39)
Large Monsterous Humanoid SAVES F+6 R+5 W+5 S19 D10 C15 I07 W10 C08
ATTACKS / DAM Great axe +9 melee 3d6+6 damage OR Gore with horns +9 melee 1d8+4
FULL ROUND Great Axe +9/+4 3d6+6 AND Gore +4 melee 1d8+4
ARMOR 14(-1sz +5 nat )
SPEC ATT Powerful Charge- 4d6+6
SPEC QUA Darkvision 60ft Natural Cunning, Scent
FACE / REACH 10x10 / 10ft
SKILLS Intim+2 List+7 Search+2 Spot +7
FEATS Great Fort, Pow Att, Track
TREASURE standard
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188
NOTES 3.5 POWERFUL CHARGE (EX) +9 to hit with 4d6+6 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed


MINOTAUR INIT+0 SP30 AC14 (FT** TO14 ) AL CE CR8 HD4d10+6d8+20 (64)
Large Monsterous Humanoid Fit 4 SAVES F+10 R+6 W+6 S20 D10 C15 I07 W10 C08
ATTACKS / DAM Great axe +15 melee 3d6+9 damage OR Gore with horns +14 melee 1d8+5
FULL ROUND Great Axe +15/+10 3d6+9 AND Gore +9 melee 1d8+5
ARMOR 14(-1sz +5 nat )
SPEC ATT Powerful Charge- 4d6+8
SPEC QUA Darkvision 60ft Natural Cunning, Scent
FACE / REACH 10x10 / 10ft
SKILLS Intim+2 List+7 Know: Dung +1, Search+5 Spot +7
FEATS Cleave, Great Fort, Pow Att, Track, Weapon Focus: Great Axe,
Weapon Spec: Great Axe
TREASURE standard
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188
NOTES 3.5 POWERFUL CHARGE (EX) +14 to hit with 4d6+8 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed


MINOTAUR INIT+0 SP30 AC14 (FT** TO14 ) AL CE CR9 HD4d10+6d8+50 (94)
Large Monsterous Humanoid Fit 4 SAVES F+10 R+6 W+6 S26 D10 C21 I07 W10 C08
Lolth-Touched Creature
ATTACKS / DAM Great axe +13 melee 3d6+13 damage OR Gore with horns +17 melee 1d8+9
FULL ROUND Great Axe +18/+13 3d6+13 AND Gore +12 melee 1d8+9
ARMOR 14(-1sz +5 nat )
SPEC ATT Powerful Charge- 4d6+11
SPEC QUA Darkvision 60ft
Natural Cunning,
Scent
Fearless (EX): Immune to Fear spells/spell effects
FACE / REACH 10x10 / 10ft
SKILLS Hide +4 Intim+2 List+7 Know: Dung +1, M Sil +4, Search+5 Spot +7
FEATS Cleave, Great Fort, Pow Att, Track, Weapon Focus: Great Axe,
Weapon Spec: Great Axe
TREASURE standard
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188 Lolth-Touched MMIV 93
NOTES 3.5 POWERFUL CHARGE (EX) +14 to hit with 4d6+8 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed


MINOTAUR ½ TROLL INIT+0 SP30 AC20 (FT14 TO15 ) AL CE CR11 HD4d10+6d8+80 (124)
Large Giant Fit 4 SAVES F+13 R+7 W+6 S32 D12 C27 I05 W10 C06
Lolth-Touched Creature
ATTACKS / DAM Great axe +16 melee 3d6+16 damage
OR Gore with horns +20 melee 1d8+12
FULL ROUND Great Axe +21/+16 3d6+16
AND Gore +15 melee 1d8+12
AND BITE +15 melee 1d8+12
ARMOR 18(-1sz +9 nat )
SPEC ATT Powerful Charge- 4d6+17
Rend (EX): 2 successful Claw Attacks = 2d6+ 1 ½ STR Rending Damage
SPEC QUA Darkvision 60ft
Natural Cunning,
Scent
Fearless (EX): Immune to Fear spells/spell effects
Fast Healing (EX): 5 points are healed per round
FACE / REACH 10x10 / 10ft
SKILLS Hide +5 Intim+1 List+6 Know: Dung +0, M Sil +5, Search+4 Spot +7
FEATS Cleave, Great Fort, Pow Att, Track, Weapon Focus: Great Axe,
Weapon Spec: Great Axe
TREASURE standard
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188 Lolth-Touched MMIV 93 ½ Troll FF 92
NOTES 3.5 POWERFUL CHARGE (EX) +14 to hit with 4d6+8 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed


MINOTAUR ½ TROLL ½ FIEND INIT+0 SP30/ Fly 30 Ave AC21 (FT15 TO15 ) AL CE CR13 HD4d10+6d8+70 (134)
Large Outsider (Native) Fit 4 SAVES F+13 R+9 W+6 S36 D16 C29 I09 W10 C08
Lolth-Touched Creature
ATTACKS / DAM Great axe +25 melee 3d6+20 damage
OR Gore with horns +22 melee 1d8+14
FULL ROUND Great Axe +25/+20 3d6+20
AND Gore +17 melee 1d8+14
AND BITE +17 melee 1d8+14
ARMOR 20(-1sz +1 Dex +10 nat )
SPEC ATT Powerful Charge- +37 melee 4d6+17
Rend (EX): 2 successful Claw Attacks = 2d6+ 1 ½ STR Rending Damage
Smit Good (SU): 1/day +10 damage
Spell-Like Abilities (SU): 6+ Sp Level
Darkness 3/day
Desecrate
Unholy Blight
Poison 3/day
Contagion
SPEC QUA Darkvision 60ft
Natural Cunning,
Scent
Fearless (EX): Immune to Fear spells/spell effects
Fast Healing (EX): 5 points are healed per round
Immune: Poison
DR: 5 / Magic
Resistance: 10 to Acid, Cold, Elec and Fire
Spell Resistance (SU): 20
FACE / REACH 10x10 / 10ft
SKILLS Hide +7 Intim+3 List+8 Know: Dung +2, M Sil +7, Search+6 Spot +7
FEATS Cleave, Great Fort, Pow Att, Track, Weapon Focus: Great Axe,
Weapon Spec: Great Axe
TREASURE standard 5,800- Great Axe +2
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188 Lolth-Touched MMIV 93 ½ Troll FF 92
½ Fiend MM3.5 147
NOTES 3.5 POWERFUL CHARGE (EX) +14 to hit with 4d6+8 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed


MINOTAUR GHOST INIT+0 SP Fly 30 AC14/11 (FT** TO14 ) AL CE CR10 HD10d12 (64)
Large Undead Monsterous Humanoid Fit 4 (Incorp)
SAVES F+10 R+6 W+6 S20 D10 C—(15) I07 W10 C08
ATTACKS / DAM Great axe +15 melee 3d6+9 damage OR Gore with horns +14 melee 1d8+5
FULL ROUND Great Axe +15/+10 3d6+9 AND Gore +9 melee 1d8+5
ARMOR 10 (-1 sz +1 ghost) battle in ethereal 14(-1sz +5 nat )
SPEC ATT Powerful Charge- 4d6+8
CORRUPTING GAZE (SU): 30ft range FORT DC 14
2d10 damage and –1d4 CHA
MANIFESTATION (SU): Immune to anything as it “lives” in Ethereal Plane.
Flip side- must manifest to affect the Prime Material Plane.
Even then 50% of missing
SPEC QUA REJUVENATION (SU): Restore self in 2d4 days
Regen in 2d4 days 1d20+5 DC = 16
TURN RESIST: +4
Darkvision 60ft Natural Cunning, Scent
FACE / REACH 10x10 / 10ft
SKILLS Hide +8, Intim+2 List+15, Know: Dung +1, Search+13 Spot +15
FEATS Cleave, Great Fort, Pow Att, Track, Weapon Focus: Great Axe,
Weapon Spec: Great Axe
TREASURE standard
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188
NOTES 3.5 POWERFUL CHARGE (EX) +14 to hit with 4d6+8 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed
 

megamania said:
How goes it here? Fountain soda is the topic of the day? Don't drink it if I can help it. They NEVER get the mix right.
I mix Sprite in with my coke for a "coke with a twist."

It better covers up bad syrup/co2 combinations, I think.
 

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