THE HOBBIT inspired adventures

Morrus

Well, that was fun
Staff member
Anyone know of any The Hobbit-inspired adventures? Any game system (indeed - have any of the LotR/ME systems ever had an adventure based on it specifically?)
 

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Denizens of the Dark Wood
Three low-to-mid level adventures which each stand on their own and can be set up in minutes.

The Necromancer's presence in Mirkwood has lengthened the shadows darkening the forest's eaves. Orcs from the Grey Mountains move south through the trees, Giant Spiders congregate in larger numbers, and Trolls emerge from their caves more frequently.

Several lads and lasses of Ulgarstat, a hamlet at the forest's edge and due west of Lake-town, have disappeared without a trace. Will you risk unknown dangers to find and rescue the missing youths in Attercop Attack?

A merchant based in Lake town has lost a caravan to Trolls along the Men-i-Naugrim. Will you face the dread Tereg to recover Master Eolsen's goods and discover the fate of his hirelings in Trouble With Trolls?

A Beorning warrior has learned of a tithe to the Necromancer from the last of the Orcs he slew while traveling though Mirkwood. Will you accompany Grimbold into the forest to waylay the treasure before it enters the Necromancer's citadel in The Tithing Train?

Combat Giant Spiders, Trolls, Orcs of Fhahoz-Blogrum when you attack the Denizens of the Dark Wood in these three exiting adventures.

Sounds very Hobbit-like. The Tales from the Wilderland supplement for OneRing has some Hobbit-like adventures (one could argue that the whole gaming system is based on the Hobbit, though).

D&D adventures? None explicitly I can think of, though almost all carry some of that flavor. Should we design an EN-Wolrd Hobbit-inspired adventure?

Hook: Travel to a far-off kingdom and slay the dragon win its treasure.

Stage 0: Gather followers, discover an ancient map that might provide a clue to defeat the dragon.
Stage 1: Travel to the Elf Hall to get your map read. Have an encounter with wandering trolls on the way.
Stage 2: Get the map read by the wise elf lord.
Stage 3: Cross the mountains, and face goblins and wargs or giants.
Stage 4: Encounter a strange lycanthrope at his farmstead. Resupply before the forest if you are diplomatic.
Stage 5: Cross a dark forest, encountering enchanted trees, rivers, and fighting off intelligent spiders.
Stage 6: Get captured by elves, and escape their halls.
Stage 7: Replenish at a town and prepare for the final assault on the mountain.
Stage 8: Infiltrate the mountain, and defeat the dragon.
Stage 9: Fend off other adventurers who want to take the treasure and kingdom from you.
Stage 10: Found a new kingdom under the mountain, or return to your home.
 

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