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The Hunted (DM: IronSky, Judge: ???)
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<blockquote data-quote="Iron Sky" data-source="post: 5303075" data-attributes="member: 60965"><p><strong>The Hunted: Day 1, Hour 1, Minute 7</strong></p><p></p><p></p><p></p><p>"The other three crime scenes are a ship called the <em>Lucky Lucy</em> in the harbor at Pier 6, the cellar of a tavern called the <em>Chipped Flask</em> in Backtown district, and a mansion on High Lane in the hills, 178 High Lane. I've got men posted at each to keep people from getting in - originally until I could get to it, but I guess now it's until you get to it. It looks like four killed beneath the <em>Chipped Flask </em>were killed first, sometime during the night two days ago. The crew of the <em>Lucky Lucy</em> were killed the next night, as was the butler, a maid, and the owner of Hill Lane."</p><p></p><p>"I've only had time to look through the scenes briefly. They are... disturbing. Whoever or whatever killed them pretty much tore them to pieces, and quickly too. I'll leave you Constables Jacobs and Priven here to watch the newest crime scene. I need to go, we're getting ready to do a raid on one of the cult hideouts and I want to be there to supervise. If you have any more questions, as the city watch at the locations or talk to me tomorrow during the day. I have a busy night."</p><p></p><p>With that, she nods to you all and heads down the street, leaving two city watch behind that seem to be waiting for you all.</p><p></p><p>[sblock=OOC]jkason, I say the more the merrier. Typically an adventure will lose 2-3 players over the course of it anyway, so no worries. Oh, that brings up another related rule/guideline...[/sblock]</p><p></p><p>[sblock=Disappearing PCs]I have a general rule that if you disappear roughly two weeks, your character will leave the adventure. If you warn me before hand, get someone else run your character (since I have enough work running the adventure). I try to keep my adventures moving at a decent clip and nothing slows them down like waiting for people who aren't coming back... so I won't.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5303075, member: 60965"] [B]The Hunted: Day 1, Hour 1, Minute 7[/B] "The other three crime scenes are a ship called the [I]Lucky Lucy[/I] in the harbor at Pier 6, the cellar of a tavern called the [I]Chipped Flask[/I] in Backtown district, and a mansion on High Lane in the hills, 178 High Lane. I've got men posted at each to keep people from getting in - originally until I could get to it, but I guess now it's until you get to it. It looks like four killed beneath the [I]Chipped Flask [/I]were killed first, sometime during the night two days ago. The crew of the [I]Lucky Lucy[/I] were killed the next night, as was the butler, a maid, and the owner of Hill Lane." "I've only had time to look through the scenes briefly. They are... disturbing. Whoever or whatever killed them pretty much tore them to pieces, and quickly too. I'll leave you Constables Jacobs and Priven here to watch the newest crime scene. I need to go, we're getting ready to do a raid on one of the cult hideouts and I want to be there to supervise. If you have any more questions, as the city watch at the locations or talk to me tomorrow during the day. I have a busy night." With that, she nods to you all and heads down the street, leaving two city watch behind that seem to be waiting for you all. [sblock=OOC]jkason, I say the more the merrier. Typically an adventure will lose 2-3 players over the course of it anyway, so no worries. Oh, that brings up another related rule/guideline...[/sblock] [sblock=Disappearing PCs]I have a general rule that if you disappear roughly two weeks, your character will leave the adventure. If you warn me before hand, get someone else run your character (since I have enough work running the adventure). I try to keep my adventures moving at a decent clip and nothing slows them down like waiting for people who aren't coming back... so I won't.[/sblock] [/QUOTE]
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