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The Hunted (DM: IronSky, Judge: ???)
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<blockquote data-quote="jkason" data-source="post: 5360360" data-attributes="member: 2710"><p>[sblock=Rules help!]This is only my second 4e combat ever, so my apologies if this all seems basic:</p><p></p><p>Devinihm's current aspect is Aspect of the Hunter (I don't think I explicitly stated it on <a href="http://www.enworld.org/forum/living-4th-edition/279729-even-newer-er-tavern-thread-hanged-man-8.html#post5294040" target="_blank">his entrance</a>, but the 'green and brown with green eyes' description was meant to reflect that, since it's cribbed straight from the PB3 description for that aspect.</p><p></p><p>In any case, that form comes with an encounter power triggered by an enemy within 2 squares moving on its turn:</p><p></p><p>Trigger: An enemy within 2 squares of Devinihm moves on its turn</p><p>Effect: Devinihm shifts 3 squares. Until TENT Devinihm deals 1d6 extra damage to triggering enemy when he hits and doesn't take -2 penalty to attack if enemy has cover or concealment.</p><p></p><p>The critter who attacked Earth was within that range, and moved on the turn. But since all the creatures act on the same initiative count, I'm not sure how that works in terms of action order. I mean, if the PBP initiative rules for this game are 'first post=first action,' then technically eel 1 moved before eel 4 bit, which would give Devinihm the chance to shift out of eel 4's attack range (to K13, which Mab vacated on her initiative). </p><p></p><p>I'm honestly not trying to rules lawyer and really just trying to understand the combat rules better (I'm used to 3.5 and Pathfinder, and find a lot of these mechanics--especially the various triggered stuff and shifting--less-than-intuitive, though I'm sure I'll figure them out with enough practice). </p><p></p><p>What Devinihm does on his turn, then, obviously depends on whether or not you rule he could have used his Pursuit of the Hunter[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5360360, member: 2710"] [sblock=Rules help!]This is only my second 4e combat ever, so my apologies if this all seems basic: Devinihm's current aspect is Aspect of the Hunter (I don't think I explicitly stated it on [url=http://www.enworld.org/forum/living-4th-edition/279729-even-newer-er-tavern-thread-hanged-man-8.html#post5294040]his entrance[/url], but the 'green and brown with green eyes' description was meant to reflect that, since it's cribbed straight from the PB3 description for that aspect. In any case, that form comes with an encounter power triggered by an enemy within 2 squares moving on its turn: Trigger: An enemy within 2 squares of Devinihm moves on its turn Effect: Devinihm shifts 3 squares. Until TENT Devinihm deals 1d6 extra damage to triggering enemy when he hits and doesn't take -2 penalty to attack if enemy has cover or concealment. The critter who attacked Earth was within that range, and moved on the turn. But since all the creatures act on the same initiative count, I'm not sure how that works in terms of action order. I mean, if the PBP initiative rules for this game are 'first post=first action,' then technically eel 1 moved before eel 4 bit, which would give Devinihm the chance to shift out of eel 4's attack range (to K13, which Mab vacated on her initiative). I'm honestly not trying to rules lawyer and really just trying to understand the combat rules better (I'm used to 3.5 and Pathfinder, and find a lot of these mechanics--especially the various triggered stuff and shifting--less-than-intuitive, though I'm sure I'll figure them out with enough practice). What Devinihm does on his turn, then, obviously depends on whether or not you rule he could have used his Pursuit of the Hunter[/sblock] [/QUOTE]
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