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<blockquote data-quote="LadyLaw" data-source="post: 5362303" data-attributes="member: 87417"><p>Rysethynn, having been freed from the eel's grasp, takes a quick step toward the shore and lashes out with lightning at the creatures in the water, it seeming natural to her that this would harm them more than her hammer. One of the creatures dodges, but she can tell it's still singed from the blast. The other, she hits squarely. Then, she summons up her inner reserves, knowing this will be a long fight still.</p><p></p><p>[sblock=Mechanics]<strong>Move:</strong> Shift to N13</p><p><strong>Free:</strong> Mark Eels 1 & 4</p><p><strong>Standard:</strong> Form of Mountain's Thunder attack vs. Eels 1 & 4</p><p>Roll vs. Reflex on Eel 1: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4520#142962" target="_blank">1d20+6=24</a> for <a href="http://www.hwx.it/wizards.com/dice.php?sid=4520#142964" target="_blank">1d10+6=11</a> thunder damage + 4 lightning damage for being marked (15 total damage) and is knocked prone</p><p>Roll vs. Reflex on Eel 4: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4520#142963" target="_blank">1d20+6=7</a> takes half the damage for a miss is 5 thunder damage +4 lightning damage for being marked (9 total damage)</p><p><strong>Minor:</strong> Second Wind - heals 8 and +2 to all defenses TENT[/sblock]</p><p></p><p>[sblock=Potenital Immeidiate Interrupt or Reaction Instructions]Rysethynn will use either Warden's Fury or Warden's Strike as appropriate. If possible, she would prefer to use Warden's Fury, but as that is melee only will use Warden's Strike instead if the triggering enemy is out of melee range.[/sblock]</p><p></p><p>[sblock=Rysethynn Mini-stats]</p><p><a href="http://l4w.wikia.com/wiki/PC:Rysethynn_%28Ladylaw%29" target="_blank">Rysethynn</a> - Female Dwarven Warden (Earthstrength) 1</p><p>Passive Perception: 17, Passive Insight: 17</p><p>AC:18+1+2=21, Fort:15+2=17, Ref:12+2=14, Will:13+2=15 -- Speed:5</p><p>HP:<span style="color: Yellow">25/33</span>, Bloodied:16, Surge Value:8, Surges Left: 11/12</p><p></p><p>Action Points: 1</p><p>Powers: <span style="color: SeaGreen">Warden's Fury, Warden's Grasp, Earth Shield Strike, Warden's Lunge</span></p><p><span style="color: Red">Earth Spikes, Form of Mountain's Thunder Attack, <s>Second Wind</s></span></p><p><s><span style="color: Gray">Form of Mountain's Thunder</span></s></p><p></p><p></p><p><strong>Special:</strong> Save vs. 1 effect at start of turn (and at end)</p><p>+5 to saves vs. poison</p><p>Immediate save to being knocked prone from attack</p><p>Move one less square from forced movement</p><p>+3 to AC when using Second Wind </p><p></p><p><strong>Conditions:</strong> Form of Mountain's Thunder (+1 AC and enemies marked by me take 4 Thunder damage once per round when I hit with a melee attack)</p><p>+2 to all defenses from Second Wind[/sblock]</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5362303, member: 87417"] Rysethynn, having been freed from the eel's grasp, takes a quick step toward the shore and lashes out with lightning at the creatures in the water, it seeming natural to her that this would harm them more than her hammer. One of the creatures dodges, but she can tell it's still singed from the blast. The other, she hits squarely. Then, she summons up her inner reserves, knowing this will be a long fight still. [sblock=Mechanics][B]Move:[/B] Shift to N13 [B]Free:[/B] Mark Eels 1 & 4 [B]Standard:[/B] Form of Mountain's Thunder attack vs. Eels 1 & 4 Roll vs. Reflex on Eel 1: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4520#142962"]1d20+6=24[/URL] for [URL="http://www.hwx.it/wizards.com/dice.php?sid=4520#142964"]1d10+6=11[/URL] thunder damage + 4 lightning damage for being marked (15 total damage) and is knocked prone Roll vs. Reflex on Eel 4: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4520#142963"]1d20+6=7[/URL] takes half the damage for a miss is 5 thunder damage +4 lightning damage for being marked (9 total damage) [B]Minor:[/B] Second Wind - heals 8 and +2 to all defenses TENT[/sblock] [sblock=Potenital Immeidiate Interrupt or Reaction Instructions]Rysethynn will use either Warden's Fury or Warden's Strike as appropriate. If possible, she would prefer to use Warden's Fury, but as that is melee only will use Warden's Strike instead if the triggering enemy is out of melee range.[/sblock] [sblock=Rysethynn Mini-stats] [URL="http://l4w.wikia.com/wiki/PC:Rysethynn_%28Ladylaw%29"]Rysethynn[/URL] - Female Dwarven Warden (Earthstrength) 1 Passive Perception: 17, Passive Insight: 17 AC:18+1+2=21, Fort:15+2=17, Ref:12+2=14, Will:13+2=15 -- Speed:5 HP:[COLOR=Yellow]25/33[/COLOR], Bloodied:16, Surge Value:8, Surges Left: 11/12 Action Points: 1 Powers: [COLOR=SeaGreen]Warden's Fury, Warden's Grasp, Earth Shield Strike, Warden's Lunge[/COLOR] [COLOR=Red]Earth Spikes, Form of Mountain's Thunder Attack, [s]Second Wind[/s][/COLOR] [s][COLOR=Gray]Form of Mountain's Thunder[/COLOR][/s] [B]Special:[/B] Save vs. 1 effect at start of turn (and at end) +5 to saves vs. poison Immediate save to being knocked prone from attack Move one less square from forced movement +3 to AC when using Second Wind [B]Conditions:[/B] Form of Mountain's Thunder (+1 AC and enemies marked by me take 4 Thunder damage once per round when I hit with a melee attack) +2 to all defenses from Second Wind[/sblock] [/QUOTE]
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