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<blockquote data-quote="Iron Sky" data-source="post: 5366944" data-attributes="member: 60965"><p><strong>Round 4</strong></p><p></p><p>Rysethynn manages to batter the eels off of her and charge at the last remaining hulking creature, her hammer bouncing off its rubbery, scaly hide.</p><p></p><p>The eels dart in to advantageous positions, clomping on to Rysethynn and Mab. They seem to like the taste of wasps as one of them tries to swallow the whole swarm of them again.</p><p></p><p>[sblock=Rysethynn's Actions]<strong>Move</strong>: Escape - 1d20+6=19 Athletics vs Fort, escaped from Eel 1, 1d20+6=24 Athletics vs Fort, hit, escaped from Eel 4.</p><p><strong>Standard</strong>: Charge to J13, <strong>MBA</strong>: 1d20+6+1(charge)=15 AC, miss.</p><p></p><p>Not sure if there's a specific rule about escaping from multiple creatures that have you grabbed, so I'll rule you get to make an escape against each creature that has you grabbed with an Escape check. If anyone can't point out a clear rule about it, please let me know.[/sblock]</p><p></p><p>[sblock=Healer's Mercy]Raijin is out of range by 1, but it healed Rysethyn 21 and Mab 19 at the cost of 1 surge each.[/sblock]</p><p></p><p>[sblock=Enemy Reactions]Hulking Creature 3: <strong>Variable Resistance</strong>: On Earth's Thunder damage, resist 10 thunder until the end of the encounter.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Eel Creature 1</strong>: Swim to K14, <strong>Lunging Bite</strong>(+2 CA): 24 Reflex vs Rysethynn, hit, 10 damage reduced to 7 and Rysethynn is grabbed.</p><p><strong>Eel Creature 3</strong>: Swim to I10, <strong>Lunging Bite</strong>(+2 CA): 26 Reflex vs Mab, hit, 11 damage and Mab is grabbed.</p><p><strong>Eel Creature 4</strong>: Stand, Charge to M15, <strong>Lunging Bite</strong>(+1 charge): 16 Reflex vs Illarion, hit, 13 damage and Illarion is grabbed.</p><p></p><p><strong>Hulking Creature 3</strong>: <strong>Tearing Cut</strong>: 18 AC on Earth, miss.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Auntie Mab</strong>: <span style="color: Silver">I11</span>, <span style="color: Red">11 damage taken</span>, <span style="color: Gray">+2 defenses</span>, <span style="color: DarkSlateGray">grabbed(Eel 3)</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">M13</span><span style="color: Silver"><span style="color: White">,</span> <span style="color: Red">14 damage taken</span></span>, <span style="color: DarkSlateGray">DR4</span></p><p><strong>Rysethynn</strong>: <span style="color: Silver">J13</span><span style="color: Silver"><span style="color: White">, </span><span style="color: Red">14 damage taken</span></span>, <span style="color: DarkSlateGray">DR3</span>, <span style="color: DarkSlateGray">+1 AC</span>, <span style="color: DarkSlateGray">grabbed(Eel 1)</span></p><p><strong>Earth</strong>: <span style="color: Silver">J12</span>, <span style="color: DarkSlateGray">DR3</span>, <span style="color: DarkSlateGray">+1 AC</span>, <span style="color: DarkSlateGray">regen 5 while bloodied</span></p><p><strong>Illarion</strong>: <span style="color: Silver">K13<span style="color: White">,</span> <span style="color: Red">23 damage taken</span></span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">grabbed(Eel 4)</span></p><p><strong>Raijin</strong>: <span style="color: Silver">E9</span><span style="color: Silver"><span style="color: White">,</span> <span style="color: Red">15 damage taken</span></span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">+2 AC</span></p><p><strong>Xander</strong>: <span style="color: Silver">K12<span style="color: White">, <span style="color: Gray">+2 defenses</span></span></span></p><p></p><p><strong>Eel Creature 1</strong>: <span style="color: Silver">K14</span>, <span style="color: Red">8 damage taken</span>, <span style="color: Gray">-2 defenses</span>, <span style="color: Gray">first PC to hit heals 5hp</span></p><p><strong>Eel Creature</strong><strong> 3</strong>: <span style="color: Silver">I10<span style="color: White">,</span> </span><span style="color: Red">16 damage taken</span></p><p><strong>Eel Creature</strong><strong> 4</strong>: <span style="color: Silver">O15</span><span style="color: Silver"><span style="color: White">,</span> </span><span style="color: Red">14 damage taken</span></p><p>Eel Creatures: 44 Max HP, 17 AC, 15 Fort, 16 Ref, 14 Will, MBA - <strong>Lunging Bite</strong>: Reach 2, +6 vs Reflex, 2d6+3 damage and the target is grabbed.<em></em></p><p><em>Eel Creatures killed</em>: <strong>1</strong></p><p></p><p><strong>Hulking Creature 3</strong>: <span style="color: Silver">I12</span>, <span style="color: Red">30 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">resist 10 thunder</span></p><p><span style="color: Silver"> <span style="color: White">Hulking Creatures: 58 Max HP, </span></span>16 AC, 16 Fort, 15 Ref, 13 Will, MBA - <strong>Finger Talons</strong>: +6 vs AC, 4d4+2 damage.</p><p><em>Hulking Creatures killed</em>: <strong>2</strong>[/sblock]</p><p></p><p>[sblock=Terrain]The docks are 1 square below the streets. It's a DC 15 Athletics and 2 squares worth of movement to climb. The ramp up is at I22-23 and J22-23. </p><p></p><p>The light blue water is the shallows, it is 3 squares deep and requires a DC 10 Athletics check to swim. The darker blue water is affected by the tide. It requires DC 13 Athletics checks to swim and any creature without a swim speed that ends its turn in it is slid 2 squares south.</p><p></p><p>The dock is 1 square up from the water. Climbing up from the water requires a DC 13 Athletics(climb check).</p><p></p><p>The docks are all 2 squares wide, even when they don't look like they are.[/sblock]</p><p></p><p>[sblock=Light]There's a lantern on the crate at H23 that shines bright 5 in all directions. Illarion has the other Lantern. Everything else is dim lighting.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5366944, member: 60965"] [B]Round 4[/B] Rysethynn manages to batter the eels off of her and charge at the last remaining hulking creature, her hammer bouncing off its rubbery, scaly hide. The eels dart in to advantageous positions, clomping on to Rysethynn and Mab. They seem to like the taste of wasps as one of them tries to swallow the whole swarm of them again. [sblock=Rysethynn's Actions][B]Move[/B]: Escape - 1d20+6=19 Athletics vs Fort, escaped from Eel 1, 1d20+6=24 Athletics vs Fort, hit, escaped from Eel 4. [B]Standard[/B]: Charge to J13, [B]MBA[/B]: 1d20+6+1(charge)=15 AC, miss. Not sure if there's a specific rule about escaping from multiple creatures that have you grabbed, so I'll rule you get to make an escape against each creature that has you grabbed with an Escape check. If anyone can't point out a clear rule about it, please let me know.[/sblock] [sblock=Healer's Mercy]Raijin is out of range by 1, but it healed Rysethyn 21 and Mab 19 at the cost of 1 surge each.[/sblock] [sblock=Enemy Reactions]Hulking Creature 3: [B]Variable Resistance[/B]: On Earth's Thunder damage, resist 10 thunder until the end of the encounter.[/sblock] [sblock=Enemy Actions][B]Eel Creature 1[/B]: Swim to K14, [B]Lunging Bite[/B](+2 CA): 24 Reflex vs Rysethynn, hit, 10 damage reduced to 7 and Rysethynn is grabbed. [B]Eel Creature 3[/B]: Swim to I10, [B]Lunging Bite[/B](+2 CA): 26 Reflex vs Mab, hit, 11 damage and Mab is grabbed. [B]Eel Creature 4[/B]: Stand, Charge to M15, [B]Lunging Bite[/B](+1 charge): 16 Reflex vs Illarion, hit, 13 damage and Illarion is grabbed. [B]Hulking Creature 3[/B]: [B]Tearing Cut[/B]: 18 AC on Earth, miss.[/sblock] [sblock=Combatants][B]Auntie Mab[/B]: [COLOR=Silver]I11[/COLOR][COLOR=Red][/COLOR], [COLOR=Red]11 damage taken[/COLOR], [COLOR=Gray]+2 defenses[/COLOR], [COLOR=DarkSlateGray]grabbed(Eel 3)[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]M13[/COLOR][COLOR=Silver][COLOR=White],[/COLOR] [COLOR=Red]14 damage taken[/COLOR][/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [B]Rysethynn[/B]: [COLOR=Silver]J13[/COLOR][COLOR=Silver][COLOR=White], [/COLOR][COLOR=Red]14 damage taken[/COLOR][/COLOR][COLOR=Red][/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR], [COLOR=DarkSlateGray]+1 AC[/COLOR], [COLOR=DarkSlateGray]grabbed(Eel 1)[/COLOR][COLOR=DarkSlateGray][/COLOR] [B]Earth[/B]: [COLOR=Silver]J12[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR], [COLOR=DarkSlateGray]+1 AC[/COLOR], [COLOR=DarkSlateGray]regen 5 while bloodied[/COLOR] [B]Illarion[/B]: [COLOR=Silver]K13[COLOR=White],[/COLOR] [COLOR=Red]23 damage taken[/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]grabbed(Eel 4)[/COLOR] [B]Raijin[/B]: [COLOR=Silver]E9[/COLOR][COLOR=Silver][COLOR=White],[/COLOR] [COLOR=Red]15 damage taken[/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]+2 AC[/COLOR] [B]Xander[/B]: [COLOR=Silver]K12[COLOR=White], [COLOR=Gray]+2 defenses[/COLOR][/COLOR][/COLOR] [B]Eel Creature 1[/B]: [COLOR=Silver]K14[/COLOR], [COLOR=Red]8 damage taken[/COLOR], [COLOR=Gray]-2 defenses[/COLOR], [COLOR=Gray]first PC to hit heals 5hp[/COLOR] [B]Eel Creature[/B][B] 3[/B]: [COLOR=Silver]I10[COLOR=White],[/COLOR] [/COLOR][COLOR=Red]16 damage taken[/COLOR] [B]Eel Creature[/B][B] 4[/B]: [COLOR=Silver]O15[/COLOR][COLOR=Silver][COLOR=White],[/COLOR] [/COLOR][COLOR=Red]14 damage taken[/COLOR] Eel Creatures: 44 Max HP, 17 AC, 15 Fort, 16 Ref, 14 Will, MBA - [B]Lunging Bite[/B]: Reach 2, +6 vs Reflex, 2d6+3 damage and the target is grabbed.[I] Eel Creatures killed[/I]: [B]1[/B] [B]Hulking Creature 3[/B]: [COLOR=Silver]I12[/COLOR], [COLOR=Red]30 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]resist 10 thunder[/COLOR] [COLOR=Silver] [COLOR=White]Hulking Creatures: 58 Max HP, [/COLOR][/COLOR]16 AC, 16 Fort, 15 Ref, 13 Will, MBA - [B]Finger Talons[/B]: +6 vs AC, 4d4+2 damage. [I]Hulking Creatures killed[/I]: [B]2[/B][/sblock] [sblock=Terrain]The docks are 1 square below the streets. It's a DC 15 Athletics and 2 squares worth of movement to climb. The ramp up is at I22-23 and J22-23. The light blue water is the shallows, it is 3 squares deep and requires a DC 10 Athletics check to swim. The darker blue water is affected by the tide. It requires DC 13 Athletics checks to swim and any creature without a swim speed that ends its turn in it is slid 2 squares south. The dock is 1 square up from the water. Climbing up from the water requires a DC 13 Athletics(climb check). The docks are all 2 squares wide, even when they don't look like they are.[/sblock] [sblock=Light]There's a lantern on the crate at H23 that shines bright 5 in all directions. Illarion has the other Lantern. Everything else is dim lighting.[/sblock] [/QUOTE]
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