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<blockquote data-quote="Iron Sky" data-source="post: 5385282" data-attributes="member: 60965"><p><strong>Under the Chipped Flask, Round 1</strong></p><p></p><p>The enemy reel with shock as the party attacks, but aren't quick enough before some of the party get a chance to strike again.</p><p></p><p>[sblock=Xander's action]<strong>Astral Seal</strong>: 13 Reflex vs Swordsman 4, miss.</p><p></p><p>Xander's initiative: 1d20=19.[/sblock]</p><p></p><p>[sblock=Initiatives]Raijin: 4</p><p>Illarion: 4</p><p>Earth: 15</p><p>Mab: 18</p><p>Devinihm: 12</p><p>Xander: 19</p><p></p><p>Enemy: 15</p><p></p><p>So, Xander, Mab, and Earth are up.[/sblock]</p><p></p><p>[GM]I just moved Illarion to M21, figuring he could have already been there. I'm also assuming you meant Swordsman 5 instead of 3 since he's closer.[/GM]</p><p></p><p>[sblock=Combatants]<strong>Ogre Boss</strong>: <span style="color: Silver">P16</span>, <span style="color: Red">50 damage taken</span>, <span style="color: DarkSlateGray">Shroud(Illarion)</span></p><p>Ogre Boss Stats: ?? Max HP, ?? AC, 18 Fort, ?? Ref, 15 Will, MBA: ??</p><p></p><p><strong>Thug Swordsman 1</strong>: <span style="color: Silver">O12</span></p><p><strong>Thug Swordsman 2</strong>: <span style="color: Silver">P11</span></p><p><strong>Thug Swordsman 3</strong>: <span style="color: Silver">Q14</span></p><p><strong>Thug Swordsman 4</strong>: <span style="color: Silver">O20</span>, <span style="color: Red">31 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">marked(Earth)</span></p><p><strong>Thug Swordsman 5</strong>: <span style="color: Silver">Q19</span>, <span style="color: Red">9 damage taken</span>, <span style="color: Gray">marked(Earth)</span></p><p>Thug Swordsman Stats: ?? Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA: ??</p><p></p><p><strong>Earth</strong>: <span style="color: Silver">P20</span></p><p><strong>Illarion</strong>: <span style="color: Silver">M21</span></p><p><strong>Mab</strong>: <span style="color: Silver">Q6</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">M10</span>, <span style="color: DarkSlateGray">DR4</span></p><p><strong>Raijin</strong>: <span style="color: Silver">P7</span></p><p><strong>Xander</strong>: <span style="color: Silver">Q25</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"><span style="color: White"><strong>Status Key</strong></span></span></p><p><span style="color: Silver"><span style="color: White"><strong>Combatant</strong>: <span style="color: Silver">Location</span>, <span style="color: Red">damage effects</span>, <span style="color: Gray">EONT/SONT effects</span>, <span style="color: DarkSlateGray">encounter effects</span></span></span>[/sblock]</p><p></p><p>[sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness.</p><p></p><p>All the doors are open a crack so it's a free action to push them open.</p><p></p><p>The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5385282, member: 60965"] [B]Under the Chipped Flask, Round 1[/B] The enemy reel with shock as the party attacks, but aren't quick enough before some of the party get a chance to strike again. [sblock=Xander's action][B]Astral Seal[/B]: 13 Reflex vs Swordsman 4, miss. Xander's initiative: 1d20=19.[/sblock] [sblock=Initiatives]Raijin: 4 Illarion: 4 Earth: 15 Mab: 18 Devinihm: 12 Xander: 19 Enemy: 15 So, Xander, Mab, and Earth are up.[/sblock] [GM]I just moved Illarion to M21, figuring he could have already been there. I'm also assuming you meant Swordsman 5 instead of 3 since he's closer.[/GM] [sblock=Combatants][B]Ogre Boss[/B]: [COLOR=Silver]P16[/COLOR], [COLOR=Red]50 damage taken[/COLOR], [COLOR=DarkSlateGray]Shroud(Illarion)[/COLOR] Ogre Boss Stats: ?? Max HP, ?? AC, 18 Fort, ?? Ref, 15 Will, MBA: ?? [B]Thug Swordsman 1[/B]: [COLOR=Silver]O12[/COLOR] [B]Thug Swordsman 2[/B]: [COLOR=Silver]P11[/COLOR] [B]Thug Swordsman 3[/B]: [COLOR=Silver]Q14[/COLOR] [B]Thug Swordsman 4[/B]: [COLOR=Silver]O20[/COLOR], [COLOR=Red]31 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR] [B]Thug Swordsman 5[/B]: [COLOR=Silver]Q19[/COLOR], [COLOR=Red]9 damage taken[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR] Thug Swordsman Stats: ?? Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA: ?? [B]Earth[/B]: [COLOR=Silver]P20[/COLOR] [B]Illarion[/B]: [COLOR=Silver]M21[/COLOR] [B]Mab[/B]: [COLOR=Silver]Q6[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]M10[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [B]Raijin[/B]: [COLOR=Silver]P7[/COLOR] [B]Xander[/B]: [COLOR=Silver]Q25 [COLOR=White][B]Status Key Combatant[/B]: [COLOR=Silver]Location[/COLOR], [COLOR=Red]damage effects[/COLOR], [COLOR=Gray]EONT/SONT effects[/COLOR], [COLOR=DarkSlateGray]encounter effects[/COLOR][/COLOR][/COLOR][/sblock] [sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness. All the doors are open a crack so it's a free action to push them open. The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock] [/QUOTE]
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