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The Hunted (DM: IronSky, Judge: ???)
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<blockquote data-quote="Iron Sky" data-source="post: 5387397" data-attributes="member: 60965"><p><strong>Under the Chipped Flask, Round 3</strong></p><p></p><p>Mab slips through Devinihm's moths, ready to strike down the thug that badly burned himself on Raijin. Unfortunately, a moth flies in her ear as she's about to swing, and the deafening flutter against her eardrum throws her off balance.</p><p></p><p>One of the thugs takes advantage of her disorientation and slips his blade under her guard, dropping the old woman.</p><p></p><p>As the druid skitters away, the other thug chases after, swinging wildly through the swirling mass of bugs.</p><p></p><p>On the other side of the room, the Ogre flies into a rage as Earth smashes his foot, battering the elemental across the room, then grabbing him and slamming him into the tile floor.</p><p></p><p>The last thug pins Xander in the room, cutting the cleric's arm as Xander backs away.</p><p></p><p>[sblock=Mab's Actions]<strong>Move</strong>: Shift to M10</p><p><strong>Standard</strong>: <strong>Sly Flourish</strong>: 1d20+9+2(CA)=NAT1 vs Thug 2.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Ogre Boss</strong>: <strong>Huge Clubba</strong>(+2 Aura): 30 AC vs Earth, hit, 21 damage vs Earth, push to M23 and knock prone. Move to N22. <strong>Punch and Grab 'em</strong>(+2 CA, +2 Aura): 28 AC vs Earth, hit, 12 damage and Earth is grabbed. </p><p><strong></strong></p><p><strong>Thug Swordsman 1</strong>: Delay until after Thug 2. Move, charge, <strong>Blade</strong>(+1 Charge): 16 AC vs Devinihm, 10 damage reduced to 6.</p><p><strong>Thug Swordsman 2</strong>: Shift to N10. <strong>Blade</strong>(+2 CA): 24 AC vs Mab, hit, 18 damage.</p><p><strong>Thug Swordsman 3</strong>: Shift to P24. <strong>Blade</strong>: 23 AC vs Xander, hit, 11 damage.</p><p></p><p>The amazing rolling continues; only one roll below 15 and it still hit...[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Ogre Boss</strong>: <span style="color: Silver">N21</span>, <span style="color: Red">99 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">marked(Earth)</span>, <span style="color: Gray">4 damage and prone if moves from zone</span></p><p>Ogre Boss Stats: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 15 Will, MBA: <strong>Ogre Smash</strong>: +7 vs AC, 1d12+7 damage and push 2. <strong>Get 'da One on Me</strong>: Aura 2 - the Ogre Boss's allies get +2 to hit and damage against targets in the aura. <strong>'Da Fury!</strong>(bloodied): The Ogre's Aura increases to 2 and the Boss benefits from its effects.</p><p></p><p><strong>Thug Swordsman 1</strong>: <span style="color: Silver">P11</span></p><p><strong>Thug Swordsman 2</strong>: <span style="color: Silver">N10</span>, <span style="color: Red">24 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">+1d6 damage against(Devinihm)</span></p><p><strong>Thug Swordsman 3</strong>: <span style="color: Silver">P24</span></p><p>Thug Swordsman Stats: 35 Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA: <strong>Blade</strong>: +7 vs AC, 1d8+5 damage; the Swordsman may shift 1 before or after the attack. <strong>Thug</strong>: Thugs deal +1d6 damage when they have CA.</p><p><em>Thug Swordsmen killed</em>: <strong>2</strong></p><p></p><p><strong>Earth</strong>: <span style="color: Silver">M23</span>, <span style="color: Red">33 damage taken</span>, <span style="color: Gray">+2 defenses</span>,<span style="color: DarkSlateGray"> grabbed(Ogre Boss)</span>, <span style="color: DarkSlateGray">prone</span></p><p><strong>Illarion</strong>: <span style="color: Silver">K27</span></p><p><strong>Mab</strong>: <span style="color: Silver">M10</span>, <span style="color: Red">29 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">dying</span>, <span style="color: Red">unconscious</span>, <span style="color: DarkSlateGray">prone</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">Q9</span>, <span style="color: Red">17 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">DR4</span></p><p><strong>Raijin</strong>: <span style="color: Silver">P7</span>, <span style="color: Red">36 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">dying</span>, <span style="color: Red">unconscious</span>, <span style="color: DarkSlateGray">prone</span>, <span style="color: DarkSlateGray">+2 AC</span></p><p><strong>Xander</strong>: <span style="color: Silver">Q25</span>, <span style="color: Red">11</span> <span style="color: Red">damage taken</span></p><p><span style="color: Silver"> </span></p><p><span style="color: Silver"><span style="color: White"><strong>Status Key</strong></span></span></p><p><span style="color: Silver"><span style="color: White"><strong>Combatant</strong>: <span style="color: Silver">Location</span>, <span style="color: Red">damage effects</span>, <span style="color: Gray">EONT/SONT effects</span>, <span style="color: DarkSlateGray">encounter effects</span></span></span>[/sblock]</p><p></p><p>[sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness.</p><p></p><p>All the doors are open a crack so it's a free action to push them open.</p><p></p><p>The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5387397, member: 60965"] [B]Under the Chipped Flask, Round 3[/B] Mab slips through Devinihm's moths, ready to strike down the thug that badly burned himself on Raijin. Unfortunately, a moth flies in her ear as she's about to swing, and the deafening flutter against her eardrum throws her off balance. One of the thugs takes advantage of her disorientation and slips his blade under her guard, dropping the old woman. As the druid skitters away, the other thug chases after, swinging wildly through the swirling mass of bugs. On the other side of the room, the Ogre flies into a rage as Earth smashes his foot, battering the elemental across the room, then grabbing him and slamming him into the tile floor. The last thug pins Xander in the room, cutting the cleric's arm as Xander backs away. [sblock=Mab's Actions][B]Move[/B]: Shift to M10 [B]Standard[/B]: [B]Sly Flourish[/B]: 1d20+9+2(CA)=NAT1 vs Thug 2.[/sblock] [sblock=Enemy Actions][B]Ogre Boss[/B]: [B]Huge Clubba[/B](+2 Aura): 30 AC vs Earth, hit, 21 damage vs Earth, push to M23 and knock prone. Move to N22. [B]Punch and Grab 'em[/B](+2 CA, +2 Aura): 28 AC vs Earth, hit, 12 damage and Earth is grabbed. [B] Thug Swordsman 1[/B]: Delay until after Thug 2. Move, charge, [B]Blade[/B](+1 Charge): 16 AC vs Devinihm, 10 damage reduced to 6. [B]Thug Swordsman 2[/B]: Shift to N10. [B]Blade[/B](+2 CA): 24 AC vs Mab, hit, 18 damage. [B]Thug Swordsman 3[/B]: Shift to P24. [B]Blade[/B]: 23 AC vs Xander, hit, 11 damage. The amazing rolling continues; only one roll below 15 and it still hit...[/sblock] [sblock=Combatants][B]Ogre Boss[/B]: [COLOR=Silver]N21[/COLOR], [COLOR=Red]99 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR], [COLOR=Gray]4 damage and prone if moves from zone[/COLOR] Ogre Boss Stats: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 15 Will, MBA: [B]Ogre Smash[/B]: +7 vs AC, 1d12+7 damage and push 2. [B]Get 'da One on Me[/B]: Aura 2 - the Ogre Boss's allies get +2 to hit and damage against targets in the aura. [B]'Da Fury: The Ogre's Aura increases to 2 and the Boss benefits from its effects. [B]Thug Swordsman 1[/B]: [COLOR=Silver]P11[/COLOR] [B]Thug Swordsman 2[/B]: [COLOR=Silver]N10[/COLOR], [COLOR=Red]24 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]+1d6 damage against(Devinihm)[/COLOR] [B]Thug Swordsman 3[/B]: [COLOR=Silver]P24[/COLOR] Thug Swordsman Stats: 35 Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA: [B]Blade[/B]: +7 vs AC, 1d8+5 damage; the Swordsman may shift 1 before or after the attack. [B]Thug[/B]: Thugs deal +1d6 damage when they have CA. [I]Thug Swordsmen killed[/I]: [B]2[/B] [B]Earth[/B]: [COLOR=Silver]M23[/COLOR], [COLOR=Red]33 damage taken[/COLOR], [COLOR=Gray]+2 defenses[/COLOR],[COLOR=DarkSlateGray] grabbed(Ogre Boss)[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [B]Illarion[/B]: [COLOR=Silver]K27[/COLOR] [B]Mab[/B]: [COLOR=Silver]M10[/COLOR], [COLOR=Red]29 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=Red]unconscious[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]Q9[/COLOR], [COLOR=Red]17 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [B]Raijin[/B]: [COLOR=Silver]P7[/COLOR], [COLOR=Red]36 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=Red]unconscious[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR], [COLOR=DarkSlateGray]+2 AC[/COLOR] [B]Xander[/B]: [COLOR=Silver]Q25[/COLOR], [COLOR=Red]11[/COLOR] [COLOR=Red]damage taken[/COLOR] [COLOR=Silver] [COLOR=White][B]Status Key Combatant[/B]: [COLOR=Silver]Location[/COLOR], [COLOR=Red]damage effects[/COLOR], [COLOR=Gray]EONT/SONT effects[/COLOR], [COLOR=DarkSlateGray]encounter effects[/COLOR][/COLOR][/COLOR][/sblock] [sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness. All the doors are open a crack so it's a free action to push them open. The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock] [/QUOTE]
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