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<blockquote data-quote="pacdidj" data-source="post: 5407502" data-attributes="member: 86793"><p>[sblock=ooc]Not necessarily advocating an extended rest here, but the Greys say they don't think we'll find anything here, and don't seem likely to let us search the place. By "standing guard" we may have the chance to sneak in, or browse around circumspectly if they let us stand guard inside, and maybe find something. Auntie Mab's allusion to sleep is more of a ruse than anything. But on the other hand, we're not likely to find a piece of the map here anyway, as Dartanian's cloak pocket was ripped open and empty.</p><p></p><p>Other than staying here and hoping for something interesting to develop, I think we've really only got two leads to pursue: Devinihm's suggestion of the port authority, which will likely have to wait till morning, unless we want to break in, and the vault door that we couldn't open and nearly killed Illarion and Mab. Not sure we want to take another crack at the door, but we could try. Can anyone else think of other loose ends we need to tackle? Maybe go try to find the Ogre and his last flunky again?[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5407502, member: 86793"] [sblock=ooc]Not necessarily advocating an extended rest here, but the Greys say they don't think we'll find anything here, and don't seem likely to let us search the place. By "standing guard" we may have the chance to sneak in, or browse around circumspectly if they let us stand guard inside, and maybe find something. Auntie Mab's allusion to sleep is more of a ruse than anything. But on the other hand, we're not likely to find a piece of the map here anyway, as Dartanian's cloak pocket was ripped open and empty. Other than staying here and hoping for something interesting to develop, I think we've really only got two leads to pursue: Devinihm's suggestion of the port authority, which will likely have to wait till morning, unless we want to break in, and the vault door that we couldn't open and nearly killed Illarion and Mab. Not sure we want to take another crack at the door, but we could try. Can anyone else think of other loose ends we need to tackle? Maybe go try to find the Ogre and his last flunky again?[/sblock] [/QUOTE]
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