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<blockquote data-quote="Iron Sky" data-source="post: 5463834" data-attributes="member: 60965"><p><strong>The Hunted: Day 4, Hour 9, Minute 20</strong></p><p><strong></strong></p><p><strong></strong>The group piles into a rowboat - that almost tips when Earth climbs into it - and makes their way ashore, wading up the beach towards the ship.</p><p></p><p>When the group arrives, they find the ship tilted to its side, the hatches to the lower deck thrown open. A few bodies lie in the sand, crabs picking at their flesh as the rising tide washes up against them.</p><p></p><p>Getting into the ship will be tricky - it's six feet from the beach to the deck and then the deck is at a 45 degree angle...</p><p></p><p>[GM]<strong>Athletics DC 12</strong> to pull yourself onto the ship. Failure you get onto the ship but fall and injure yourself first taking 1d4 damage.</p><p></p><p><strong>Acrobatics DC 15</strong> to make it to either the hold or the aft cabin. Failure you eventually get where you are going, but slip and fall on the way, taking 1d6 damage.[/GM]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5463834, member: 60965"] [B]The Hunted: Day 4, Hour 9, Minute 20 [/B]The group piles into a rowboat - that almost tips when Earth climbs into it - and makes their way ashore, wading up the beach towards the ship. When the group arrives, they find the ship tilted to its side, the hatches to the lower deck thrown open. A few bodies lie in the sand, crabs picking at their flesh as the rising tide washes up against them. Getting into the ship will be tricky - it's six feet from the beach to the deck and then the deck is at a 45 degree angle... [GM][B]Athletics DC 12[/B] to pull yourself onto the ship. Failure you get onto the ship but fall and injure yourself first taking 1d4 damage. [B]Acrobatics DC 15[/B] to make it to either the hold or the aft cabin. Failure you eventually get where you are going, but slip and fall on the way, taking 1d6 damage.[/GM] [/QUOTE]
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