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The Hunted (DM: IronSky, Judge: ???)
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<blockquote data-quote="Iron Sky" data-source="post: 5486076" data-attributes="member: 60965"><p><strong>The Hunted: Demons Rifts, Round 4</strong></p><p><strong></strong></p><p>Mab manipulates one of the smaller portals and it crackles and roars as it swirls shut, reality shimmering where it once was.</p><p></p><p>Devinihm tears apart the demonling attacking him, then moves to the other nearby, hoping to draw its attention. Xander, meanwhile, circles around after the group, </p><p></p><p><strong>---</strong></p><p><strong></strong></p><p>When Earth hits the demon, the beast flies into a rage and the smaller demons seem to grow more excited and agitated.</p><p></p><p>The Demonling Illarion is attacking clomps onto his arm a second before the sorcerer blows it apart.</p><p></p><p>The big demon roars in rage and claws at Earth to little noticeable effect. The demonling does likewise against Devinihm.</p><p></p><p>[sblock=Player actions]<strong>Devinihm</strong></p><p><strong>Standard</strong>: <strong>Savage Rend</strong>: 1d20+7=25 Reflex vs Demonling 6, hit, dead.</p><p><strong>Move</strong>: Move to O21.</p><p></p><p><strong>Xander</strong></p><p><strong>Move</strong>: Move to F11.</p><p><strong>Standard</strong>: <strong>Astral Seal</strong>: 1d20+9=19 Reflex vs Horned Demon 1, hit, -2 Defenses and next ally to hit it heals 5 hp.[/sblock]</p><p></p><p>[GM]Earth's form does 4 thunder damage to the Demon each turn. Of course, the first time this happened, the Demon's Variable resist would have triggered so it's a wash.[/GM]</p><p></p><p>[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Horned Demon 1</strong>: <strong>Dangerous Foe</strong>(when hit by Earth): <strong>Spined Fist</strong>: 12 AC vs Earth, miss. <strong>Demon Rage</strong>(when bloodied): A Demons in the aura do +1d6 damage if two or more are adjacent to the target. The Horned Demon gains +2 to attack and damage. <strong>Spined Fist</strong>(+2 <strong>Demon Rage</strong>): 16 AC vs Earth, miss, Earth takes 5 ongoing damage and the Horned Demon takes 5 damage.</p><p></p><p><strong>Hunter Demonling 7</strong>: <strong>Claws</strong>: 12 AC vs Devinihm, miss.</p><p></p><p><strong>Small Rift 3</strong>: <strong>Hunter Demonlings 8 </strong>and <strong>9</strong> appear adjacent. <strong></strong></p><p><strong>Large Rift</strong>: <strong>Horned Demon 2</strong> visible. Will emerge in 1 round.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">J12</span>, <span style="color: DarkOrange">3 THP</span>, <span style="color: Yellow">5 ongoing damage(save ends)</span>, <span style="color: DarkSlateGray">Form of the Mountain's Thunder</span></p><p><strong>Xander</strong>: <span style="color: Silver">F11</span></p><p><span style="color: Silver"></span><strong>Mab</strong>: <span style="color: Silver">E13</span><span style="color: Silver"><span style="color: White">, <span style="color: Gray">Stealth 36</span></span></span></p><p><strong>*Hand of Salzacas</strong>: <span style="color: Silver">G20</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">O21</span>, <span style="color: DarkOrange">1 THP</span>, <span style="color: Red">5 damage taken</span>, <span style="color: DarkSlateGray">DR4</span></p><p><strong>Illarion</strong>: <span style="color: Silver">D13</span>, <span style="color: Red">6 damage taken</span>, <span style="color: Gray">+1 AC</span></p><p><strong>Raijin</strong>: <span style="color: Silver">C11</span>, <span style="color: Red">5 damage taken</span></p><p></p><p><strong>Horned Demon</strong> <strong>1</strong>: <span style="color: Silver">H12-I13</span><span style="color: Silver"><span style="color: White">, <span style="color: Red">104 damage taken</span></span></span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">-2 defenses</span>, <span style="color: Gray">marked(Earth)</span>, <span style="color: Gray">next PC to hit heals 5 hp</span>, <span style="color: DarkSlateGray">2 shrouds(Illarion)</span></p><p><span style="color: Silver"> <span style="color: White">Horned Demon: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 17 Will, Resist 10 Thunder. <strong>MBA</strong>: <span style="color: Green"><strong>Spined Strike</strong></span></span></span><span style="color: Silver"><span style="color: White">: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. <strong>Demon Rage</strong>(Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. <strong>Dangerous Foe</strong>(Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.</span></span><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><strong>Hunter Demonling</strong> <strong>7</strong>: <span style="color: Silver">N21</span></p><p><strong>Hunter Demonling</strong> <strong>8</strong>: <span style="color: Silver">L2</span></p><p><strong>Hunter Demonling</strong> <strong>9</strong>: <span style="color: Silver">M2</span></p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: ?? Max HP, ?? AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><span style="color: Silver"><span style="color: White"><em>Hunter Demonlings destroyed</em>: <strong>6</strong></span></span></p><p><span style="color: Silver"><span style="color: White"></span></span></p><p><span style="color: Silver"><span style="color: White"></span></span><span style="color: Silver"><span style="color: White">Spinetail Demonling: Minion, 17 AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. <strong>MBA</strong>: ??</span></span></p><p><em>Spinetail Demonlings destroyed</em>: <strong>1</strong></p><p></p><p><strong>Large Rift</strong>: <span style="color: Silver">A14-B15</span>, <strong>Horned Demon 2</strong> emerges in 1 round.</p><p><strong>Small Rift 1</strong>: <span style="color: Silver">A7(4 squares up on cliff)</span></p><p><strong>Small Rift 3</strong>: <span style="color: Silver">O22</span></p><p><strong>Small Rift 4</strong>: <span style="color: Silver">M1</span></p><p><em>Small Rifts closed</em>: <strong>1</strong>[/sblock]</p><p></p><p>[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.</p><p></p><p>The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5486076, member: 60965"] [B]The Hunted: Demons Rifts, Round 4 [/B] Mab manipulates one of the smaller portals and it crackles and roars as it swirls shut, reality shimmering where it once was. Devinihm tears apart the demonling attacking him, then moves to the other nearby, hoping to draw its attention. Xander, meanwhile, circles around after the group, [B]--- [/B] When Earth hits the demon, the beast flies into a rage and the smaller demons seem to grow more excited and agitated. The Demonling Illarion is attacking clomps onto his arm a second before the sorcerer blows it apart. The big demon roars in rage and claws at Earth to little noticeable effect. The demonling does likewise against Devinihm. [sblock=Player actions][B]Devinihm[/B] [B]Standard[/B]: [B]Savage Rend[/B]: 1d20+7=25 Reflex vs Demonling 6, hit, dead. [B]Move[/B]: Move to O21. [B]Xander[/B] [B]Move[/B]: Move to F11. [B]Standard[/B]: [B]Astral Seal[/B]: 1d20+9=19 Reflex vs Horned Demon 1, hit, -2 Defenses and next ally to hit it heals 5 hp.[/sblock] [GM]Earth's form does 4 thunder damage to the Demon each turn. Of course, the first time this happened, the Demon's Variable resist would have triggered so it's a wash.[/GM] [sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock] [sblock=Enemy Actions][B]Horned Demon 1[/B]: [B]Dangerous Foe[/B](when hit by Earth): [B]Spined Fist[/B]: 12 AC vs Earth, miss. [B]Demon Rage[/B](when bloodied): A Demons in the aura do +1d6 damage if two or more are adjacent to the target. The Horned Demon gains +2 to attack and damage. [B]Spined Fist[/B](+2 [B]Demon Rage[/B]): 16 AC vs Earth, miss, Earth takes 5 ongoing damage and the Horned Demon takes 5 damage. [B]Hunter Demonling 7[/B]: [B]Claws[/B]: 12 AC vs Devinihm, miss. [B]Small Rift 3[/B]: [B]Hunter Demonlings 8 [/B]and [B]9[/B] appear adjacent. [B] Large Rift[/B]: [B]Horned Demon 2[/B] visible. Will emerge in 1 round.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]J12[/COLOR], [COLOR=DarkOrange]3 THP[/COLOR][COLOR=Red][/COLOR], [COLOR=Yellow]5 ongoing damage(save ends)[/COLOR], [COLOR=DarkSlateGray]Form of the Mountain's Thunder[/COLOR] [B]Xander[/B]: [COLOR=Silver]F11 [/COLOR][B]Mab[/B]: [COLOR=Silver]E13[/COLOR][COLOR=Silver][COLOR=White], [COLOR=Gray]Stealth 36[/COLOR][/COLOR][/COLOR] [B]*Hand of Salzacas[/B]: [COLOR=Silver]G20[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]O21[/COLOR], [COLOR=DarkOrange]1 THP[/COLOR], [COLOR=Red]5 damage taken[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [B]Illarion[/B]: [COLOR=Silver]D13[/COLOR], [COLOR=Red]6 damage taken[/COLOR], [COLOR=Gray]+1 AC[/COLOR] [B]Raijin[/B]: [COLOR=Silver]C11[/COLOR], [COLOR=Red]5 damage taken[/COLOR] [B]Horned Demon[/B] [B]1[/B]: [COLOR=Silver]H12-I13[/COLOR][COLOR=Silver][COLOR=White], [COLOR=Red]104 damage taken[/COLOR][/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]-2 defenses[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR], [COLOR=Gray]next PC to hit heals 5 hp[/COLOR], [COLOR=DarkSlateGray]2 shrouds(Illarion)[/COLOR] [COLOR=Silver] [COLOR=White]Horned Demon: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 17 Will, Resist 10 Thunder. [B]MBA[/B]: [COLOR=Green][B]Spined Strike[/B][/COLOR][/COLOR][/COLOR][COLOR=Silver][COLOR=White]: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. [B]Demon Rage[/B](Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. [B]Dangerous Foe[/B](Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.[/COLOR][/COLOR][COLOR=Silver] [/COLOR] [B]Hunter Demonling[/B] [B]7[/B]: [COLOR=Silver]N21[/COLOR] [B]Hunter Demonling[/B] [B]8[/B]: [COLOR=Silver]L2[/COLOR] [B]Hunter Demonling[/B] [B]9[/B]: [COLOR=Silver]M2[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: ?? Max HP, ?? AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker. [I]Hunter Demonlings destroyed[/I]: [B]6[/B] [/COLOR][/COLOR][COLOR=Silver][COLOR=White]Spinetail Demonling: Minion, 17 AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. [B]MBA[/B]: ??[/COLOR][/COLOR] [I]Spinetail Demonlings destroyed[/I]: [B]1[/B] [B]Large Rift[/B]: [COLOR=Silver]A14-B15[/COLOR], [B]Horned Demon 2[/B] emerges in 1 round. [B]Small Rift 1[/B]: [COLOR=Silver]A7(4 squares up on cliff)[/COLOR] [B]Small Rift 3[/B]: [COLOR=Silver]O22[/COLOR] [B]Small Rift 4[/B]: [COLOR=Silver]M1[/COLOR] [I]Small Rifts closed[/I]: [B]1[/B][/sblock] [sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover. The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend.[/sblock] [/QUOTE]
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