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<blockquote data-quote="Iron Sky" data-source="post: 5489587" data-attributes="member: 60965"><p><strong>The Hunted: Demons Rifts, Round 6</strong></p><p></p><p>The Horned Demon lashes out at Earth as the warden hammers it into the ground again. It is bleeding from two-dozen wounds when part of the swarm that is Devinihm detaches and burrows into the wounds, taking the beast down for good.</p><p></p><p>Its fellow in the rift roars again in rage as the efforts of the group close the rift even more and leave the demon further from reality yet again.</p><p></p><p>The remaining nearby demonling pounces on Xander, apparently having acquired a taste for cleric-flesh and takes another bite while the newer demonling tackles Earth.</p><p></p><p>Up on the cliff, the spinetail lashes out at Raijin, injecting poison into the sorcerer. Another one floats out of the rift as well while another Demonling springs from the small portal near the floating hand Mab summoned.</p><p></p><p>[GM]Raijin can't shift since he's currently on the side of a cliff(the cliff keeps going up off the map), so technically he's currently climbing - which grants CA now that I think of it. He also has to make a climb check to keep holding onto the wall when he takes damage. That will be when the ongoing damage "ticks" at the start of his turn.</p><p></p><p>Devinihm hit thank's to Xander reducing the Demon's defenses. Thanks to the demon hurting itself trying to hurt Earth, it also kills it.</p><p></p><p>A note about Mab's stealth, I left it there since it applies to creatures she has cover against, but it doesn't mean that creatures she <em>doesn't</em> have cover or concealment from can't see her.</p><p></p><p></p><p></p><p>Just remembered all these too. I reduced Xander and Raijin's damage and gave them the number of THP they should have had left over. The rest is up to you guys to keep track of.[/GM]</p><p></p><p>[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Horned Demon 1</strong>: <strong>Dangerous Foe</strong>(when hit by Earth): <strong>Spined Fist</strong>(-2 prone): 20 AC vs Earth, miss, 5 ongoing damage(save ends) and the Horned Demon takes 5 damage.</p><p></p><p><strong>Hunter Demonling 9</strong>: Move, charge, <strong>Claws</strong>(+1 charge): 18 AC vs Xander, 13 damage.</p><p><strong>Hunter Demonling 10</strong>: Move, <strong>Unnatural Leap</strong>: Jump to J11 and make MBA, <strong>Claws</strong>: 26 AC vs Earth, hit, 5 damage.</p><p></p><p><span style="color: Silver"><span style="color: White"><strong>Spinetail Demonling 2</strong>: <strong>Spinetail</strong>(+2 CA): 19 AC vs Raijin, hit, 3 ongoing poison damage(save ends).</span></span></p><p></p><p><strong>Small Rift 1</strong>: <strong>Spinetail Demonling 3</strong> appears adjacent. </p><p><strong>Small Rift 4</strong>: <strong>Hunter Demonling 11 </strong>appears adjacent. <strong></strong></p><p><strong>Large Rift</strong>: <strong>Flux</strong>(when successful <strong>Arcana</strong> check made against it in a round): delays demon emergence for 1 round. <strong>Horned Demon 2</strong> visible, will emerge in 1 round.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">J12</span>, <span style="color: Red">16 damage taken</span>, <span style="color: Yellow">5 ongoing damage(save ends)</span>, <span style="color: DarkSlateGray">Form of the Mountain's Thunder</span></p><p><strong>Xander</strong>: <span style="color: Silver">D12</span>, <span style="color: Orange">1 THP</span></p><p><strong>Mab</strong>: <span style="color: Silver">E13</span><span style="color: Silver"><span style="color: White">, <span style="color: Orange">5 THP</span>, <span style="color: Gray">Stealth 36</span></span></span></p><p><strong>*Hand of Salzacas</strong>: <span style="color: Silver">N22</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">H16</span>, <span style="color: DarkOrange">1 THP</span>, <span style="color: Red">5 damage taken</span>, <span style="color: DarkSlateGray">DR4</span></p><p><strong>Illarion</strong>: <span style="color: Silver">E12</span>, <span style="color: Orange">5 THP</span>, <span style="color: Red">6 damage taken</span></p><p><strong>Raijin</strong>: <span style="color: Silver">A8(3 squares up)</span>, <span style="color: Orange">5 THP</span>, <span style="color: Yellow">3 ongoing poison damage(save ends)</span></p><p></p><p><span style="color: Silver"><span style="color: White">Horned Demon: 160 Max HP, 17 AC, 18 Fort, 16 Ref, 17 Will, Resist 10 Thunder. <strong>MBA</strong>: <span style="color: Green"><strong>Spined Strike</strong></span></span></span><span style="color: Silver"><span style="color: White">: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. <strong>Demon Rage</strong>(Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. <strong>Dangerous Foe</strong>(Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.</span></span><span style="color: Silver"></span></p><p><span style="color: Silver"></span><em>Horned Demons destroyed</em>: <strong>1</strong></p><p></p><p><strong>Hunter Demonling</strong> <strong>9</strong>: <span style="color: Silver">E11</span></p><p><strong>Hunter Demonling</strong> <strong>10</strong>: <span style="color: Silver">J11</span></p><p><strong>Hunter Demonling</strong> <strong>11</strong>: <span style="color: Silver">N21</span></p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, ?? AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><span style="color: Silver"><span style="color: White"><em>Hunter Demonlings destroyed</em>: <strong>8</strong></span></span></p><p><span style="color: Silver"><span style="color: White"></span></span></p><p><span style="color: Silver"><span style="color: White"></span></span><span style="color: Silver"><span style="color: White"><strong>Spinetail Demonling 2</strong>:</span></span> <span style="color: Silver">B7(4 squares up)</span></p><p><span style="color: Silver"><span style="color: White"><strong>Spinetail Demonling 3</strong>:</span></span> <span style="color: Silver">B8(4 squares up)</span></p><p><span style="color: Silver"><span style="color: White">Spinetail Demonling: Minion, 17 AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. <strong>MBA</strong>: ??</span></span></p><p><em>Spinetail Demonlings destroyed</em>: <strong>1</strong></p><p></p><p><strong>Large Rift</strong>: <span style="color: Silver">A14-B15</span>, <span style="color: Lime">2/5 closed</span>, <strong>Horned Demon 2</strong> emerges in 1 round</p><p><strong>Small Rift 1</strong>: <span style="color: Silver">A7(4 squares up on cliff)</span></p><p><strong>Small Rift 3</strong>: <span style="color: Silver">O22</span></p><p><strong>Small Rift 4</strong>: <span style="color: Silver">M1</span></p><p><em>Small Rifts closed</em>: <strong>1</strong>[/sblock]</p><p></p><p>[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.</p><p></p><p>The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5489587, member: 60965"] [B]The Hunted: Demons Rifts, Round 6[/B] The Horned Demon lashes out at Earth as the warden hammers it into the ground again. It is bleeding from two-dozen wounds when part of the swarm that is Devinihm detaches and burrows into the wounds, taking the beast down for good. Its fellow in the rift roars again in rage as the efforts of the group close the rift even more and leave the demon further from reality yet again. The remaining nearby demonling pounces on Xander, apparently having acquired a taste for cleric-flesh and takes another bite while the newer demonling tackles Earth. Up on the cliff, the spinetail lashes out at Raijin, injecting poison into the sorcerer. Another one floats out of the rift as well while another Demonling springs from the small portal near the floating hand Mab summoned. [GM]Raijin can't shift since he's currently on the side of a cliff(the cliff keeps going up off the map), so technically he's currently climbing - which grants CA now that I think of it. He also has to make a climb check to keep holding onto the wall when he takes damage. That will be when the ongoing damage "ticks" at the start of his turn. Devinihm hit thank's to Xander reducing the Demon's defenses. Thanks to the demon hurting itself trying to hurt Earth, it also kills it. A note about Mab's stealth, I left it there since it applies to creatures she has cover against, but it doesn't mean that creatures she [I]doesn't[/I] have cover or concealment from can't see her. Just remembered all these too. I reduced Xander and Raijin's damage and gave them the number of THP they should have had left over. The rest is up to you guys to keep track of.[/GM] [sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock] [sblock=Enemy Actions][B]Horned Demon 1[/B]: [B]Dangerous Foe[/B](when hit by Earth): [B]Spined Fist[/B](-2 prone): 20 AC vs Earth, miss, 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. [B]Hunter Demonling 9[/B]: Move, charge, [B]Claws[/B](+1 charge): 18 AC vs Xander, 13 damage. [B]Hunter Demonling 10[/B]: Move, [B]Unnatural Leap[/B]: Jump to J11 and make MBA, [B]Claws[/B]: 26 AC vs Earth, hit, 5 damage. [COLOR=Silver][COLOR=White][B]Spinetail Demonling 2[/B]: [B]Spinetail[/B](+2 CA): 19 AC vs Raijin, hit, 3 ongoing poison damage(save ends).[/COLOR][/COLOR] [B]Small Rift 1[/B]: [B]Spinetail Demonling 3[/B] appears adjacent. [B]Small Rift 4[/B]: [B]Hunter Demonling 11 [/B]appears adjacent. [B] Large Rift[/B]: [B]Flux[/B](when successful [B]Arcana[/B] check made against it in a round): delays demon emergence for 1 round. [B]Horned Demon 2[/B] visible, will emerge in 1 round.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]J12[/COLOR], [COLOR=Red]16 damage taken[/COLOR], [COLOR=Yellow]5 ongoing damage(save ends)[/COLOR], [COLOR=DarkSlateGray]Form of the Mountain's Thunder[/COLOR] [B]Xander[/B]: [COLOR=Silver]D12[/COLOR], [COLOR=Orange]1 THP[/COLOR] [B]Mab[/B]: [COLOR=Silver]E13[/COLOR][COLOR=Silver][COLOR=White], [COLOR=Orange]5 THP[/COLOR], [COLOR=Gray]Stealth 36[/COLOR][/COLOR][/COLOR] [B]*Hand of Salzacas[/B]: [COLOR=Silver]N22[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]H16[/COLOR], [COLOR=DarkOrange]1 THP[/COLOR], [COLOR=Red]5 damage taken[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] [B]Illarion[/B]: [COLOR=Silver]E12[/COLOR], [COLOR=Orange]5 THP[/COLOR], [COLOR=Red]6 damage taken[/COLOR] [B]Raijin[/B]: [COLOR=Silver]A8(3 squares up)[/COLOR], [COLOR=Orange]5 THP[/COLOR], [COLOR=Yellow]3 ongoing poison damage(save ends)[/COLOR] [COLOR=Silver][COLOR=White]Horned Demon: 160 Max HP, 17 AC, 18 Fort, 16 Ref, 17 Will, Resist 10 Thunder. [B]MBA[/B]: [COLOR=Green][B]Spined Strike[/B][/COLOR][/COLOR][/COLOR][COLOR=Silver][COLOR=White]: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. [B]Demon Rage[/B](Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. [B]Dangerous Foe[/B](Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.[/COLOR][/COLOR][COLOR=Silver] [/COLOR][I]Horned Demons destroyed[/I]: [B]1[/B] [B]Hunter Demonling[/B] [B]9[/B]: [COLOR=Silver]E11[/COLOR] [B]Hunter Demonling[/B] [B]10[/B]: [COLOR=Silver]J11[/COLOR] [B]Hunter Demonling[/B] [B]11[/B]: [COLOR=Silver]N21[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, ?? AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker. [I]Hunter Demonlings destroyed[/I]: [B]8[/B] [/COLOR][/COLOR][COLOR=Silver][COLOR=White][B]Spinetail Demonling 2[/B]:[/COLOR][/COLOR] [COLOR=Silver]B7(4 squares up)[/COLOR] [COLOR=Silver][COLOR=White][B]Spinetail Demonling 3[/B]:[/COLOR][/COLOR] [COLOR=Silver]B8(4 squares up)[/COLOR] [COLOR=Silver][COLOR=White]Spinetail Demonling: Minion, 17 AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. [B]MBA[/B]: ??[/COLOR][/COLOR] [I]Spinetail Demonlings destroyed[/I]: [B]1[/B] [B]Large Rift[/B]: [COLOR=Silver]A14-B15[/COLOR], [COLOR=Lime]2/5 closed[/COLOR], [B]Horned Demon 2[/B] emerges in 1 round [B]Small Rift 1[/B]: [COLOR=Silver]A7(4 squares up on cliff)[/COLOR] [B]Small Rift 3[/B]: [COLOR=Silver]O22[/COLOR] [B]Small Rift 4[/B]: [COLOR=Silver]M1[/COLOR] [I]Small Rifts closed[/I]: [B]1[/B][/sblock] [sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover. The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock] [/QUOTE]
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