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The Hunted (DM: IronSky, Judge: ???)
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<blockquote data-quote="Iron Sky" data-source="post: 5499284" data-attributes="member: 60965"><p><strong>The Hunted: Demons Rifts, Round 9</strong></p><p></p><p>Xander says a word and Illarion is healed. He then turns and blasts away one of the spinetails as he moves out of the thick of things.</p><p></p><p>---</p><p></p><p>The horned demon goes berserk as everyone hammers, tears, and blasts it, the smaller demons around it flying into bloodlust as well.</p><p></p><p>Fortunately, their zealousness doesn't result in much damage, the group fending them off with only minor wounds.</p><p></p><p>More continue to pour from the rifts however, even though the main rift is now only a small tear...</p><p></p><p>[sblock=Xander's turn]<strong>Minor</strong>: 2nd Healing Word on Illarion. Illarion heals surge +1d6+6(17 total counting surge) and gains +2 defenses TENT.</p><p><strong>Move</strong>: Move to D11.</p><p><strong>Standard</strong>: <strong>Sacred Flame</strong>: 1d20+7=26 Reflex vs Spintail Demonling 2, hit, dead, Illarion gains 3 THP.[/sblock]</p><p></p><p>[GM]On Earth's sheet it says Wellspring Strike does half damage on a miss, but doesn't say anything about ongoing on a miss. Vulnerablity/resistance is factored in before damage, so Earth did 13 damage.[/GM]</p><p></p><p>[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away. Aid another checks may be made, but only if the aiding PC is within range of the portal they are aiding against.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Horned Demon 2</strong>: <strong>Dangerous Foe</strong>(when attacked by Earth): <strong>Spined Fist</strong>: 23 AC on Earth, miss. <strong>Demon Fury</strong>(when bloodied): Demons in his aura gain +1d6 damage if the target is adjacent to 2 or more demons, he gains +2 attack and damage. Shift to B14-C15. <strong>Spined Fist</strong>(+2 attack/damage <strong>Demon Fury</strong>): 26 AC vs Earth, hit, 8 damage. <strong>AP</strong>: <strong>Tearing Swipe</strong>: Nat1 vs Earth. <strong>Save vs Slowed</strong>: 18, saved.</p><p></p><p><span style="color: Silver"><span style="color: White"><strong>Spinetail Demonling 4</strong>: <strong>Unbalancing Flyby</strong>: Move to E17(1 squares up)</span></span>, <strong>Spinetail</strong>: 12 AC vs Mab, miss. Shift to D18(2 squares up).</p><p></p><p><strong>Hunter Demonling 12</strong>: <strong>Unnatural Leap</strong>: Jump to E12(ignoring OAs). <strong>Claw</strong>(+2 CA, +1d6+2 damage <strong>Demon Fury</strong>): 24 AC vs Earth, miss.</p><p><strong>Hunter Demonling 13</strong>: Move, <strong>Unnatural Leap</strong>: to F12 and make MBA, <strong>Claw</strong>(+2 CA, +1d6+2 damage <strong>Demon Fury</strong>): 12 AC vs Illarion, miss.</p><p></p><p><strong>Large Rift</strong>: <strong>Hunter Demonling 14 </strong>and <strong>15</strong> appear adjacent.</p><p><strong>Small Rift 4</strong>: <strong>Hunter Demonling 16</strong> appears adjacent.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">C13</span>, <span style="color: DarkOrange">1 THP</span>, <span style="color: Red">25 damage taken</span>, <span style="color: DarkSlateGray">Form of the Mountain's Thunder</span>, <span style="color: DarkSlateGray">regen 5 bloodied</span></p><p><strong>Xander</strong>: <span style="color: Silver">D11</span>, <span style="color: DarkOrange">1 THP</span></p><p><strong>Mab</strong>: <span style="color: Silver">F16</span><span style="color: Silver"><span style="color: White">, <span style="color: Orange">5 THP</span>, <span style="color: Gray">Stealth 22</span></span></span></p><p><strong>*Hand of Salzacas</strong>: <span style="color: Silver">D17</span></p><p><strong>*Tristram</strong>: <span style="color: Silver">J22</span>, <span style="color: Silver"><span style="color: White"><span style="color: Gray">Stealth 41</span></span></span></p><p><strong>Devinihm</strong>: <span style="color: Silver">G13</span>, <span style="color: DarkOrange">1 THP</span>, <span style="color: Red">5 damage taken</span></p><p>*<strong>Giant Toad</strong>: <span style="color: Silver">D16</span></p><p><strong>Illarion</strong>: <span style="color: Silver">E12</span>, <span style="color: DarkOrange">3 THP</span>, <span style="color: Red">3 damage taken</span>, <span style="color: Gray">+1 AC</span>, <span style="color: Gray">+2 defenses</span></p><p><strong>Raijin</strong>: <span style="color: Silver">C11</span>, <span style="color: Orange">3 THP</span>, <span style="color: Red">7 damage taken</span></p><p></p><p><strong>Horned Demon 2</strong>: <span style="color: Silver">C14-C15</span>, <span style="color: Red">105 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">marked(Earth)</span>, <span style="color: DarkSlateGray">10 thunder resist</span></p><p><span style="color: Silver"><span style="color: White">Horned Demon: 160 Max HP, 17 AC, 18 Fort, 16 Ref, 17 Will, Resist 10 Thunder. <strong>MBA</strong>: <span style="color: Green"><strong>Spined Strike</strong></span></span></span><span style="color: Silver"><span style="color: White">: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. <strong>Demon Rage</strong>(Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. <strong>Dangerous Foe</strong>(Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.</span></span><span style="color: Silver"></span></p><p><span style="color: Silver"></span><em>Horned Demons destroyed</em>: <strong>1</strong></p><p></p><p><span style="color: Silver"><span style="color: White"><strong>Spinetail Demonling 4</strong>:</span></span> <span style="color: Silver">D18(2 squares up)</span></p><p><span style="color: Silver"><span style="color: White">Spinetail Demonling: Minion, 17 AC, ?? Fort, 17 Ref, ?? Will, ?? Resist, ?? Vulnerability. <strong>MBA</strong>: <strong>Spinetail</strong>: +8 vs AC, 3 ongoing poison damage(save ends), if the target already has ongoing poison damage, it increases by 2.</span></span></p><p><em>Spinetail Demonlings destroyed</em>: <strong>3</strong></p><p></p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 12</strong>:</span></span> <span style="color: Silver">D12</span>, <span style="color: Gray">marked(Earth)</span></p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 13</strong>:</span> F12</span> </p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 14</strong>:</span> B13</span> </p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 15</strong>:</span> C16</span> </p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 16</strong>:</span> N21</span> </p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><span style="color: Silver"><span style="color: White"><em>Hunter Demonlings destroyed</em>: <strong>11</strong></span></span></p><p><span style="color: Silver"><span style="color: White"></span></span></p><p><strong>Large Rift</strong>: <span style="color: Silver">A14-B15</span>, <span style="color: Lime">4/5 closed</span></p><p><strong>Small Rift 3</strong>: <span style="color: Silver">O22</span></p><p><strong>Small Rift 4</strong>: <span style="color: Silver">M1</span></p><p><em>Small Rifts closed</em>: <strong>2</strong>[/sblock]</p><p></p><p>[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.</p><p></p><p>The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5499284, member: 60965"] [B]The Hunted: Demons Rifts, Round 9[/B] Xander says a word and Illarion is healed. He then turns and blasts away one of the spinetails as he moves out of the thick of things. --- The horned demon goes berserk as everyone hammers, tears, and blasts it, the smaller demons around it flying into bloodlust as well. Fortunately, their zealousness doesn't result in much damage, the group fending them off with only minor wounds. More continue to pour from the rifts however, even though the main rift is now only a small tear... [sblock=Xander's turn][B]Minor[/B]: 2nd Healing Word on Illarion. Illarion heals surge +1d6+6(17 total counting surge) and gains +2 defenses TENT. [B]Move[/B]: Move to D11. [B]Standard[/B]: [B]Sacred Flame[/B]: 1d20+7=26 Reflex vs Spintail Demonling 2, hit, dead, Illarion gains 3 THP.[/sblock] [GM]On Earth's sheet it says Wellspring Strike does half damage on a miss, but doesn't say anything about ongoing on a miss. Vulnerablity/resistance is factored in before damage, so Earth did 13 damage.[/GM] [sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away. Aid another checks may be made, but only if the aiding PC is within range of the portal they are aiding against.[/sblock] [sblock=Enemy Actions][B]Horned Demon 2[/B]: [B]Dangerous Foe[/B](when attacked by Earth): [B]Spined Fist[/B]: 23 AC on Earth, miss. [B]Demon Fury[/B](when bloodied): Demons in his aura gain +1d6 damage if the target is adjacent to 2 or more demons, he gains +2 attack and damage. Shift to B14-C15. [B]Spined Fist[/B](+2 attack/damage [B]Demon Fury[/B]): 26 AC vs Earth, hit, 8 damage. [B]AP[/B]: [B]Tearing Swipe[/B]: Nat1 vs Earth. [B]Save vs Slowed[/B]: 18, saved. [COLOR=Silver][COLOR=White][B]Spinetail Demonling 4[/B]: [B]Unbalancing Flyby[/B]: Move to E17(1 squares up)[/COLOR][/COLOR], [B]Spinetail[/B]: 12 AC vs Mab, miss. Shift to D18(2 squares up). [B]Hunter Demonling 12[/B]: [B]Unnatural Leap[/B]: Jump to E12(ignoring OAs). [B]Claw[/B](+2 CA, +1d6+2 damage [B]Demon Fury[/B]): 24 AC vs Earth, miss. [B]Hunter Demonling 13[/B]: Move, [B]Unnatural Leap[/B]: to F12 and make MBA, [B]Claw[/B](+2 CA, +1d6+2 damage [B]Demon Fury[/B]): 12 AC vs Illarion, miss. [B]Large Rift[/B]: [B]Hunter Demonling 14 [/B]and [B]15[/B] appear adjacent. [B]Small Rift 4[/B]: [B]Hunter Demonling 16[/B] appears adjacent.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]C13[/COLOR], [COLOR=DarkOrange]1 THP[/COLOR], [COLOR=Red]25 damage taken[/COLOR][COLOR=Yellow][/COLOR], [COLOR=DarkSlateGray]Form of the Mountain's Thunder[/COLOR], [COLOR=DarkSlateGray]regen 5 bloodied[/COLOR] [B]Xander[/B]: [COLOR=Silver]D11[/COLOR], [COLOR=DarkOrange]1 THP[/COLOR] [B]Mab[/B]: [COLOR=Silver]F16[/COLOR][COLOR=Silver][COLOR=White], [COLOR=Orange]5 THP[/COLOR], [COLOR=Gray]Stealth 22[/COLOR][/COLOR][/COLOR] [B]*Hand of Salzacas[/B]: [COLOR=Silver]D17[/COLOR] [B]*Tristram[/B]: [COLOR=Silver]J22[/COLOR], [COLOR=Silver][COLOR=White][COLOR=Gray]Stealth 41[/COLOR][/COLOR][/COLOR] [B]Devinihm[/B]: [COLOR=Silver]G13[/COLOR], [COLOR=DarkOrange]1 THP[/COLOR], [COLOR=Red]5 damage taken[/COLOR] *[B]Giant Toad[/B]: [COLOR=Silver]D16[/COLOR] [B]Illarion[/B]: [COLOR=Silver]E12[/COLOR], [COLOR=DarkOrange]3 THP[/COLOR], [COLOR=Red]3 damage taken[/COLOR][COLOR=Red][/COLOR], [COLOR=Gray]+1 AC[/COLOR], [COLOR=Gray]+2 defenses[/COLOR] [B]Raijin[/B]: [COLOR=Silver]C11[/COLOR], [COLOR=Orange]3 THP[/COLOR], [COLOR=Red]7 damage taken[/COLOR] [B]Horned Demon 2[/B]: [COLOR=Silver]C14-C15[/COLOR], [COLOR=Red]105 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR], [COLOR=DarkSlateGray]10 thunder resist[/COLOR] [COLOR=Silver][COLOR=White]Horned Demon: 160 Max HP, 17 AC, 18 Fort, 16 Ref, 17 Will, Resist 10 Thunder. [B]MBA[/B]: [COLOR=Green][B]Spined Strike[/B][/COLOR][/COLOR][/COLOR][COLOR=Silver][COLOR=White]: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. [B]Demon Rage[/B](Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. [B]Dangerous Foe[/B](Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.[/COLOR][/COLOR][COLOR=Silver] [/COLOR][I]Horned Demons destroyed[/I]: [B]1[/B] [COLOR=Silver][COLOR=White][B]Spinetail Demonling 4[/B]:[/COLOR][/COLOR] [COLOR=Silver]D18(2 squares up)[/COLOR] [COLOR=Silver][COLOR=White]Spinetail Demonling: Minion, 17 AC, ?? Fort, 17 Ref, ?? Will, ?? Resist, ?? Vulnerability. [B]MBA[/B]: [B]Spinetail[/B]: +8 vs AC, 3 ongoing poison damage(save ends), if the target already has ongoing poison damage, it increases by 2.[/COLOR][/COLOR] [I]Spinetail Demonlings destroyed[/I]: [B]3[/B] [COLOR=Silver][COLOR=White][B]Hunter Demonling 12[/B]:[/COLOR][/COLOR] [COLOR=Silver]D12[/COLOR], [COLOR=Gray]marked(Earth)[/COLOR] [COLOR=Silver][COLOR=White][B]Hunter Demonling 13[/B]:[/COLOR] F12[/COLOR] [COLOR=Silver][COLOR=White][B]Hunter Demonling 14[/B]:[/COLOR] B13[/COLOR] [COLOR=Silver][COLOR=White][B]Hunter Demonling 15[/B]:[/COLOR] C16[/COLOR] [COLOR=Silver][COLOR=White][B]Hunter Demonling 16[/B]:[/COLOR] N21[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker. [I]Hunter Demonlings destroyed[/I]: [B]11[/B] [/COLOR][/COLOR] [B]Large Rift[/B]: [COLOR=Silver]A14-B15[/COLOR], [COLOR=Lime]4/5 closed[/COLOR] [B]Small Rift 3[/B]: [COLOR=Silver]O22[/COLOR] [B]Small Rift 4[/B]: [COLOR=Silver]M1[/COLOR] [I]Small Rifts closed[/I]: [B]2[/B][/sblock] [sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover. The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock] [/QUOTE]
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