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<blockquote data-quote="jkason" data-source="post: 5503179" data-attributes="member: 2710"><p><strong>Devinihm, wilden druid</strong></p><p></p><p>[ooc]It's my understanding that summoned creatures have HP equal to the summoner's bloodied value. That should be 20, so the toad's nearly dead, but not quite yet. When / if it takes its last 3 points of damage, Devinihm loses another surge[/ooc]</p><p></p><p>The decimated swarm contracts in on itself, feeding off its dead members to bolster its remaining strength.</p><p></p><p><span style="color: olive">"Protect Auntiemab,"</span> sounds the buzzing command from the swarm, and against what one might expect to be the natural order of things, the giant toad obeys the insects, hopping south, leaving a pool of blood from its massive wounds as it moves. Positioned nearly below the spinetail, the creature's tongue lashes out, but the spinetail proves too spry for the badly wounded toad. </p><p></p><p>[sblock=Actions]Standard: Devinihm Second Wind. Spend a surge, heal 10hp, +2 all defenses</p><p></p><p>Move: Toad to g17</p><p></p><p>Action Point: Standard: Toad attack Spinetail, miss:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2946395/" target="_blank">Giant Toad attack vs. Spinetail Reflex (1d20+7=14, 1d8+8=10)</a></p><p></p><p>Save vs. ongoing damage for Toad, success:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2946399/" target="_blank">Save vs. ongoing (1d20=17)</a>[/sblock]</p><p></p><p></p><p>[sblock=resources used]Encounter: Flowing Swarm, Call Forth the Spirit Pack, Wrath of the Destroyer, Action Point, Second Wind</p><p>Daily: Summon Giant Toad</p><p>Healing Surges remaining: 10/11 [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5503179, member: 2710"] [b]Devinihm, wilden druid[/b] [ooc]It's my understanding that summoned creatures have HP equal to the summoner's bloodied value. That should be 20, so the toad's nearly dead, but not quite yet. When / if it takes its last 3 points of damage, Devinihm loses another surge[/ooc] The decimated swarm contracts in on itself, feeding off its dead members to bolster its remaining strength. [color=olive]"Protect Auntiemab,"[/color] sounds the buzzing command from the swarm, and against what one might expect to be the natural order of things, the giant toad obeys the insects, hopping south, leaving a pool of blood from its massive wounds as it moves. Positioned nearly below the spinetail, the creature's tongue lashes out, but the spinetail proves too spry for the badly wounded toad. [sblock=Actions]Standard: Devinihm Second Wind. Spend a surge, heal 10hp, +2 all defenses Move: Toad to g17 Action Point: Standard: Toad attack Spinetail, miss: [url=http://invisiblecastle.com/roller/view/2946395/]Giant Toad attack vs. Spinetail Reflex (1d20+7=14, 1d8+8=10)[/url] Save vs. ongoing damage for Toad, success: [url=http://invisiblecastle.com/roller/view/2946399/]Save vs. ongoing (1d20=17)[/url][/sblock] [sblock=resources used]Encounter: Flowing Swarm, Call Forth the Spirit Pack, Wrath of the Destroyer, Action Point, Second Wind Daily: Summon Giant Toad Healing Surges remaining: 10/11 [/sblock] [/QUOTE]
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