Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Hunted (DM: IronSky, Judge: ???)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5505170" data-attributes="member: 60965"><p><strong>The Hunted: Demons Rifts, Round 11</strong></p><p></p><p>Xander wipes out the last demon, though the portals yet remain.</p><p></p><p>---</p><p></p><p>Though all the demons are dead, two more demonlings appear near one of the portals.</p><p></p><p>[sblock=Xander's turn]<strong>Move</strong>: Move to C13.</p><p><strong>Standard</strong>: <strong>Sacred Flame</strong>: 1d20+7=22 Reflex vs Spinetail Demonling, hit, Earth gets 3 THP.[/sblock]</p><p></p><p>[GM]Earth's start of turn save: 1d20+2=7, fail. End of turn save: 1d20+2=18, saved.</p><p></p><p>No worries DMDanW, RL > RP.</p><p></p><p>[MENTION=73730]johnmeier1[/MENTION], in the future could you list the type of damage Raijin is dealing with his attacks? Saves me a couple minutes looking it up.[/GM]</p><p></p><p>[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. Aid another checks may be made, but only if the aiding PC is within range of the portal they are aiding against.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Small Rift 4</strong>: <strong>Hunter Demonlings 18</strong> and <strong>19</strong> appear adjacent.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">D14</span>, <span style="color: DarkOrange">3 THP</span>, <span style="color: Red">44 damage taken</span>, <span style="color: DarkSlateGray">Form of the Mountain's Thunder</span>, <span style="color: DarkSlateGray">regen 5 bloodied</span></p><p><strong>Xander</strong>: <span style="color: Silver">C13</span>, <span style="color: DarkOrange">1 THP</span></p><p><strong>Mab</strong>: <span style="color: Silver">F10</span><span style="color: Silver"><span style="color: White">, <span style="color: Orange">5 THP</span>, <span style="color: Gray">-5 attacks</span>, <span style="color: Gray">grants CA</span>, <span style="color: Gray">Stealth 18</span></span></span></p><p><strong>*Hand of Salzacas</strong>: <span style="color: Silver">D17</span></p><p><strong>*Tristram</strong>: <span style="color: Silver">P23</span>, <span style="color: Silver"><span style="color: White"><span style="color: Gray">Stealth 27</span></span></span></p><p><strong>Devinihm</strong>: <span style="color: Silver">D13</span>, <span style="color: Red">11 damage taken</span>, <span style="color: Gray">+2 defenses</span>, <span style="color: DarkSlateGray">DR4</span></p><p>*<strong>Giant Toad</strong>: <span style="color: Silver">D16</span>, <span style="color: Red">17 damage taken</span></p><p><strong>Illarion</strong>: <span style="color: Silver">D12</span>, <span style="color: DarkOrange">3 THP</span>, <span style="color: Red">3 damage taken</span>, <span style="color: Gray">+1 AC</span>, <span style="color: Gray">+2 defenses</span></p><p><strong>Raijin</strong>: <span style="color: Silver">G9</span>, <span style="color: Red">21 damage taken</span>, <span style="color: Red">bloodied</span></p><p></p><p><em>Horned Demons destroyed</em>: <strong>2</strong></p><p></p><p><em>Spinetail Demonlings destroyed</em>: <strong>4</strong></p><p></p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 18</strong>:</span> N21</span> </p><p><span style="color: Silver"><span style="color: White"><strong>Hunter Demonling 19</strong>:</span> N22</span> </p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><span style="color: Silver"><span style="color: White"><em>Hunter Demonlings destroyed</em>: <strong>17</strong></span></span></p><p><span style="color: Silver"><span style="color: White"></span></span></p><p><em>Large Rifts closed</em>: <strong>1</strong></p><p></p><p><strong>Small Rift 3</strong>: <span style="color: Silver">O22</span></p><p><strong>Small Rift 4</strong>: <span style="color: Silver">M1</span></p><p><em>Small Rifts closed</em>: <strong>2</strong>[/sblock]</p><p></p><p>[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.</p><p></p><p>The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5505170, member: 60965"] [B]The Hunted: Demons Rifts, Round 11[/B] Xander wipes out the last demon, though the portals yet remain. --- Though all the demons are dead, two more demonlings appear near one of the portals. [sblock=Xander's turn][B]Move[/B]: Move to C13. [B]Standard[/B]: [B]Sacred Flame[/B]: 1d20+7=22 Reflex vs Spinetail Demonling, hit, Earth gets 3 THP.[/sblock] [GM]Earth's start of turn save: 1d20+2=7, fail. End of turn save: 1d20+2=18, saved. No worries DMDanW, RL > RP. [MENTION=73730]johnmeier1[/MENTION], in the future could you list the type of damage Raijin is dealing with his attacks? Saves me a couple minutes looking it up.[/GM] [sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. Aid another checks may be made, but only if the aiding PC is within range of the portal they are aiding against.[/sblock] [sblock=Enemy Actions][B]Small Rift 4[/B]: [B]Hunter Demonlings 18[/B] and [B]19[/B] appear adjacent.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]D14[/COLOR], [COLOR=DarkOrange]3 THP[/COLOR], [COLOR=Red]44 damage taken[/COLOR], [COLOR=DarkSlateGray]Form of the Mountain's Thunder[/COLOR], [COLOR=DarkSlateGray]regen 5 bloodied[/COLOR] [B]Xander[/B]: [COLOR=Silver]C13[/COLOR], [COLOR=DarkOrange]1 THP[/COLOR] [B]Mab[/B]: [COLOR=Silver]F10[/COLOR][COLOR=Silver][COLOR=White], [COLOR=Orange]5 THP[/COLOR], [COLOR=Gray]-5 attacks[/COLOR], [COLOR=Gray]grants CA[/COLOR], [COLOR=Gray]Stealth 18[/COLOR][/COLOR][/COLOR] [B]*Hand of Salzacas[/B]: [COLOR=Silver]D17[/COLOR] [B]*Tristram[/B]: [COLOR=Silver]P23[/COLOR], [COLOR=Silver][COLOR=White][COLOR=Gray]Stealth 27[/COLOR][/COLOR][/COLOR] [B]Devinihm[/B]: [COLOR=Silver]D13[/COLOR], [COLOR=Red]11 damage taken[/COLOR][COLOR=Red][/COLOR], [COLOR=Gray]+2 defenses[/COLOR], [COLOR=DarkSlateGray]DR4[/COLOR] *[B]Giant Toad[/B]: [COLOR=Silver]D16[/COLOR], [COLOR=Red]17 damage taken[/COLOR] [B]Illarion[/B]: [COLOR=Silver]D12[/COLOR], [COLOR=DarkOrange]3 THP[/COLOR], [COLOR=Red]3 damage taken[/COLOR], [COLOR=Gray]+1 AC[/COLOR], [COLOR=Gray]+2 defenses[/COLOR] [B]Raijin[/B]: [COLOR=Silver]G9[/COLOR], [COLOR=Red]21 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR] [I]Horned Demons destroyed[/I]: [B]2[/B] [I]Spinetail Demonlings destroyed[/I]: [B]4[/B] [COLOR=Silver][COLOR=White][B]Hunter Demonling 18[/B]:[/COLOR] N21[/COLOR] [COLOR=Silver][COLOR=White][B]Hunter Demonling 19[/B]:[/COLOR] N22[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker. [I]Hunter Demonlings destroyed[/I]: [B]17[/B] [/COLOR][/COLOR] [I]Large Rifts closed[/I]: [B]1[/B] [B]Small Rift 3[/B]: [COLOR=Silver]O22[/COLOR] [B]Small Rift 4[/B]: [COLOR=Silver]M1[/COLOR] [I]Small Rifts closed[/I]: [B]2[/B][/sblock] [sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover. The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Hunted (DM: IronSky, Judge: ???)
Top