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<blockquote data-quote="Iron Sky" data-source="post: 5520502" data-attributes="member: 60965"><p><strong>The Final Chamber, Round 0</strong></p><p></p><p>As the group enters, the rift flickers shut, ripping apart half-a-dozen demonlings that were standing near it, though swirling black energies still fill the pit it was in.</p><p></p><p>The Silver Demon glares at you with a malevolent intelligence while the other demon's contraption flickers out of existence and reappears at the top of a stairway at the back of the room. On the stairs, red orbs glow and flicker with chaotic energies.</p><p></p><p>The rest of the demonlings grab up fallen objects - random bits of ancient art and treasure that bear remarkable similarities to the bowl you saw in the painting back on Hill Lane. They look at the group, then the Voidwalker gestures with an empty sleeve past the group and the Demonlings begin moving as though to run past the group...</p><p></p><p>[GM]The skill challenge was a milestone, so APs for everyone!</p><p></p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=51271" target="_blank">Voda Vosa</a></u> , you never said if Earth was healing up after the last fight. You can retroactively spend as many surges+2d6+4 as you need, just be sure you do by the end of your first round.</p><p></p><p>Also, as a concession to Xander leaving, I'm changing that last treasure parcel(120gp) to 5 <strong>Healing Potions</strong>, one for everyone.[/GM]</p><p></p><p>[sblock=Initiative]Masterplan always rolls really well for my monsters. They go at 21.</p><p></p><p>Mab is up.[/sblock]</p><p></p><p>[sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely holding it open. You can disable one by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">D11</span>, <span style="color: Red">44 damage taken</span>?</p><p><strong>Mab</strong>: <span style="color: Silver">B9</span></p><p><strong>Raijin</strong>: <span style="color: Silver">C15</span>, <span style="color: Red">2 damage taken</span></p><p><strong>Illarion</strong>: <span style="color: Silver">C7</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">C13</span></p><p></p><p><strong>Silver Demon</strong>: <span style="color: Silver">J6-K7</span></p><p>Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. <strong>MBA</strong>: ??</p><p></p><p><strong>Voidwalker Demon</strong>: <span style="color: Silver">N4</span></p><p>Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. <strong>MBA</strong>: ??</p><p></p><p><strong>Hunter Demonling 1</strong>: <span style="color: Silver">H7</span></p><p><strong>Hunter Demonling 2</strong>: <span style="color: Silver">H9</span></p><p><strong>Hunter Demonling 3</strong>: <span style="color: Silver">I12</span></p><p><strong>Hunter Demonling 4</strong>: <span style="color: Silver">G14</span></p><p><strong>Hunter Demonling 5</strong>: <span style="color: Silver">H16</span></p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span>[/sblock]</p><p></p><p>[sblock=Terrain and Features]The red spheres are all at ground level for whichever level they are at. Each platform it 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.</p><p></p><p>The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5520502, member: 60965"] [B]The Final Chamber, Round 0[/B] As the group enters, the rift flickers shut, ripping apart half-a-dozen demonlings that were standing near it, though swirling black energies still fill the pit it was in. The Silver Demon glares at you with a malevolent intelligence while the other demon's contraption flickers out of existence and reappears at the top of a stairway at the back of the room. On the stairs, red orbs glow and flicker with chaotic energies. The rest of the demonlings grab up fallen objects - random bits of ancient art and treasure that bear remarkable similarities to the bowl you saw in the painting back on Hill Lane. They look at the group, then the Voidwalker gestures with an empty sleeve past the group and the Demonlings begin moving as though to run past the group... [GM]The skill challenge was a milestone, so APs for everyone! @[U][URL="http://www.enworld.org/forum/member.php?u=51271"]Voda Vosa[/URL][/U] , you never said if Earth was healing up after the last fight. You can retroactively spend as many surges+2d6+4 as you need, just be sure you do by the end of your first round. Also, as a concession to Xander leaving, I'm changing that last treasure parcel(120gp) to 5 [B]Healing Potions[/B], one for everyone.[/GM] [sblock=Initiative]Masterplan always rolls really well for my monsters. They go at 21. Mab is up.[/sblock] [sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely holding it open. You can disable one by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]D11[/COLOR], [COLOR=Red]44 damage taken[/COLOR]? [B]Mab[/B]: [COLOR=Silver]B9[/COLOR] [B]Raijin[/B]: [COLOR=Silver]C15[/COLOR], [COLOR=Red]2 damage taken[/COLOR] [B]Illarion[/B]: [COLOR=Silver]C7[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]C13[/COLOR] [B]Silver Demon[/B]: [COLOR=Silver]J6-K7[/COLOR] Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. [B]MBA[/B]: ?? [B]Voidwalker Demon[/B]: [COLOR=Silver]N4[/COLOR] Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. [B]MBA[/B]: ?? [B]Hunter Demonling 1[/B]: [COLOR=Silver]H7[/COLOR] [B]Hunter Demonling 2[/B]: [COLOR=Silver]H9[/COLOR] [B]Hunter Demonling 3[/B]: [COLOR=Silver]I12[/COLOR] [B]Hunter Demonling 4[/B]: [COLOR=Silver]G14[/COLOR] [B]Hunter Demonling 5[/B]: [COLOR=Silver]H16[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.[/COLOR][/COLOR][/sblock] [sblock=Terrain and Features]The red spheres are all at ground level for whichever level they are at. Each platform it 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb. The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock] [/QUOTE]
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