Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Hunted (DM: IronSky, Judge: ???)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5521526" data-attributes="member: 60965"><p><strong>The Final Chamber, Round 1</strong></p><p></p><p>When Mab slays the first demonling, the Voidwalker's contraption glows, the skeletal mouth on the front letting forth a wail as it visibly swollows the demonling's shrieking soul. As it does so, the Voidwalker shimmers and seems to phase half-way out of reality.</p><p></p><p>The Silver Demon fixes its burning glare on Mab, a weave of silver sigils summoned from abyssal magics at its very glance. It approaches, the sharp edges of its presence slicing the very fabric of reality as it tears into the old woman again and again. It attacks in silence and, as the woman falls, it leaps with almost supernatural agility in an instant to assail Earth, its claws raking across his shield.</p><p></p><p>Further back in the chamber, the Voidwalker demon's unnatural, malevolent allure focuses on Illarion and suddenly the changling's body contorts to a demonic shape, his eyes glowing red as he turns towards the rest of the group...</p><p></p><p>As he does so, the Voidwalker blurs and a tear forms in the fabric of reality between the platform it is on and the next one down. When the tear heals, there are two Voidwalkers, at least until the metal contraptions in which they stand lift and float into the solid rock of the walls.</p><p></p><p>The Demonlings try to make a run for it with their relics, even though the objects seem to assume an unnatural weight, slowing the demonlings even as the wardings on them burn the lesser demon's hands. A few of them lash out at whomever gets in their way while the others try to slip past.</p><p></p><p>[sblock=Neurotic]On your turn, since you are dominated you get 1 standard action and can only use at-will powers. The Voidwalker commands you to do as much damage to your companions as possible. I'll leave that attack up to you.[/sblock]</p><p></p><p>[sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely keeping the void intact. You can disable one by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Silver Demon</strong>: <strong>Rending Curse</strong>: Mab takes ongoing 5 damage(save ends) if she is hit by and attack from the Silver Demon. Move to I6. <strong>Rending Claws</strong>: 10 AC vs Mab, miss, 21 AC vs Mab, hit, 21 damage and ongoing 5 damage(save ends). <strong>AP</strong>: <strong>Rending Claws</strong>: 24 AC vs Mab, hit, 14 damage, 24 AC vs Mab, hit, 17 damage, <strong>Rending Leap</strong>(when Mab reduced to 0 hp), jump to F9-G10, 13 AC vs Earth, miss.</p><p></p><p><strong>Voidwalker</strong>: <strong>Soul Harvest</strong>(when Demonling 1 kill): The Voidwalker becomes insubstantial and phasing. <strong>Void Thrall</strong>(-2 cover): 23 Will vs Illarion, hit, Illarion is dominated(save ends). <strong>Fracture</strong>: The Voidwalker splits and becomes two Voidwalkers. Move into the wall.</p><p></p><p><strong>Hunter Demonling 2</strong>: Move, charge to D8, <strong>Claws</strong>(+1 charge): 22 AC vs Illarion, hit, 5 damage</p><p><strong>Hunter Demonling 3</strong>: Double move to E9.</p><p><strong>Hunter Demonling 4</strong>: Move, charge to D13, <strong>Claws</strong>(+1 charge): 15 AC vs Devinihm, miss.</p><p><strong>Hunter Demonling 5</strong>: Move, charge to D16, <strong>Claws</strong>(+1 charge): 22 AC vs Raijin, hit, triggers <strong>Dragonflame Mantle</strong>, killing it, triggering <strong>Elemental Reflection</strong>, dealing 5 fire damage to Raijin.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Earth</strong>: <span style="color: Silver">E11</span>, <span style="color: DarkSlateGray">vulnerable 5(Silver Skein Aura)</span></p><p><strong>Mab</strong>: <span style="color: Silver">H5</span>, <span style="color: Red">52 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">dying</span>, <span style="color: Yellow">ongoing 5 damage(save ends)</span>, <span style="color: DarkSlateGray">unconscious</span>, <span style="color: DarkSlateGray">Rending Curse</span>, <span style="color: DarkSlateGray">prone</span></p><p><strong>Raijin</strong>: <span style="color: Silver">C15</span>, <span style="color: Red">7 damage taken</span></p><p><strong>Illarion</strong>: <span style="color: Silver">C7</span>, <span style="color: Yellow">dominated(save ends)</span></p><p><strong>Devinihm</strong>: <span style="color: Silver">C13</span></p><p></p><p><strong>Silver Demon</strong>: <span style="color: Silver">J6-K7</span></p><p>Silver Demon, ?? Max HP, 19 AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. <strong>MBA</strong>: <strong>Rending Claws</strong>: +8 vs AC, 1d12+7 damage. <strong>Silver Skein Aura</strong>: All creatures adjacent to the Demon gain vulnerable 5 to all damage.</p><p></p><p><strong>Voidwalker Demon</strong>: <span style="color: Silver">??</span>, <span style="color: Gray">insubstantial</span>, <span style="color: Gray">phasing</span></p><p>Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. </p><p></p><p><strong>Hunter Demonling 2</strong>: <span style="color: Silver">H8</span>, <span style="color: DarkSlateGray">slowed</span></p><p><strong>Hunter Demonling 3</strong>: <span style="color: Silver">E9</span>, <span style="color: DarkSlateGray">slowed</span></p><p><strong>Hunter Demonling 4</strong>: <span style="color: Silver">D13</span>, <span style="color: DarkSlateGray">slowed</span></p><p><span style="color: Silver"><span style="color: White">Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. <strong>MBA</strong>: <span style="color: Green"><strong>Claws</strong></span>: +8 vs AC, 5 damage. <strong>Elemental Reflection</strong>(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.</span></span></p><p><em>Hunter Demonlings destroyed</em>: <strong>2</strong>[/sblock]</p><p></p><p>[sblock=Terrain, Lighting, and Features - UPDATED]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them.</p><p></p><p>*Each platform it 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.<span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"></span></p><p><span style="color: White">*Within 2 squares of the void <em>all</em> light is reduced to dim, even if it would otherwise be bright.</span></p><p> <span style="color: White"></span></p><p><span style="color: White">*D6, D10, D11, and D14 are the bases of the arches and are treated as walls.</span></p><p></p><p>*The blue lights provide bright 5 light.</p><p></p><p>*The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5521526, member: 60965"] [B]The Final Chamber, Round 1[/B] When Mab slays the first demonling, the Voidwalker's contraption glows, the skeletal mouth on the front letting forth a wail as it visibly swollows the demonling's shrieking soul. As it does so, the Voidwalker shimmers and seems to phase half-way out of reality. The Silver Demon fixes its burning glare on Mab, a weave of silver sigils summoned from abyssal magics at its very glance. It approaches, the sharp edges of its presence slicing the very fabric of reality as it tears into the old woman again and again. It attacks in silence and, as the woman falls, it leaps with almost supernatural agility in an instant to assail Earth, its claws raking across his shield. Further back in the chamber, the Voidwalker demon's unnatural, malevolent allure focuses on Illarion and suddenly the changling's body contorts to a demonic shape, his eyes glowing red as he turns towards the rest of the group... As he does so, the Voidwalker blurs and a tear forms in the fabric of reality between the platform it is on and the next one down. When the tear heals, there are two Voidwalkers, at least until the metal contraptions in which they stand lift and float into the solid rock of the walls. The Demonlings try to make a run for it with their relics, even though the objects seem to assume an unnatural weight, slowing the demonlings even as the wardings on them burn the lesser demon's hands. A few of them lash out at whomever gets in their way while the others try to slip past. [sblock=Neurotic]On your turn, since you are dominated you get 1 standard action and can only use at-will powers. The Voidwalker commands you to do as much damage to your companions as possible. I'll leave that attack up to you.[/sblock] [sblock=Arcana 19, Minor Action]The central rift seems to be closed for the moment. The red spheres sticking out of the walls have something to do with it and your pretty sure the objects the demonlings are trying to get away with have something to do with it too... [sblock=Arcana 24]The red spheres are definitely keeping the void intact. You can disable one by getting adjacent to it and making a DC 20 Arcana check. If you fail the check, however, you'll take damage equal to the amount you failed it by.[/sblock][/sblock] [sblock=Enemy Actions][B]Silver Demon[/B]: [B]Rending Curse[/B]: Mab takes ongoing 5 damage(save ends) if she is hit by and attack from the Silver Demon. Move to I6. [B]Rending Claws[/B]: 10 AC vs Mab, miss, 21 AC vs Mab, hit, 21 damage and ongoing 5 damage(save ends). [B]AP[/B]: [B]Rending Claws[/B]: 24 AC vs Mab, hit, 14 damage, 24 AC vs Mab, hit, 17 damage, [B]Rending Leap[/B](when Mab reduced to 0 hp), jump to F9-G10, 13 AC vs Earth, miss. [B]Voidwalker[/B]: [B]Soul Harvest[/B](when Demonling 1 kill): The Voidwalker becomes insubstantial and phasing. [B]Void Thrall[/B](-2 cover): 23 Will vs Illarion, hit, Illarion is dominated(save ends). [B]Fracture[/B]: The Voidwalker splits and becomes two Voidwalkers. Move into the wall. [B]Hunter Demonling 2[/B]: Move, charge to D8, [B]Claws[/B](+1 charge): 22 AC vs Illarion, hit, 5 damage [B]Hunter Demonling 3[/B]: Double move to E9. [B]Hunter Demonling 4[/B]: Move, charge to D13, [B]Claws[/B](+1 charge): 15 AC vs Devinihm, miss. [B]Hunter Demonling 5[/B]: Move, charge to D16, [B]Claws[/B](+1 charge): 22 AC vs Raijin, hit, triggers [B]Dragonflame Mantle[/B], killing it, triggering [B]Elemental Reflection[/B], dealing 5 fire damage to Raijin.[/sblock] [sblock=Combatants][B]Earth[/B]: [COLOR=Silver]E11[/COLOR], [COLOR=DarkSlateGray]vulnerable 5(Silver Skein Aura)[/COLOR] [B]Mab[/B]: [COLOR=Silver]H5[/COLOR], [COLOR=Red]52 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=Yellow]ongoing 5 damage(save ends)[/COLOR], [COLOR=DarkSlateGray]unconscious[/COLOR], [COLOR=DarkSlateGray]Rending Curse[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [B]Raijin[/B]: [COLOR=Silver]C15[/COLOR], [COLOR=Red]7 damage taken[/COLOR] [B]Illarion[/B]: [COLOR=Silver]C7[/COLOR], [COLOR=Yellow]dominated(save ends)[/COLOR] [B]Devinihm[/B]: [COLOR=Silver]C13[/COLOR] [B]Silver Demon[/B]: [COLOR=Silver]J6-K7[/COLOR] Silver Demon, ?? Max HP, 19 AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. [B]MBA[/B]: [B]Rending Claws[/B]: +8 vs AC, 1d12+7 damage. [B]Silver Skein Aura[/B]: All creatures adjacent to the Demon gain vulnerable 5 to all damage. [B]Voidwalker Demon[/B]: [COLOR=Silver]??[/COLOR], [COLOR=Gray]insubstantial[/COLOR], [COLOR=Gray]phasing[/COLOR] Silver Demon, ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, Resist ??, Vulnerable ??. [B]Hunter Demonling 2[/B]: [COLOR=Silver]H8[/COLOR], [COLOR=DarkSlateGray]slowed[/COLOR] [B]Hunter Demonling 3[/B]: [COLOR=Silver]E9[/COLOR], [COLOR=DarkSlateGray]slowed[/COLOR] [B]Hunter Demonling 4[/B]: [COLOR=Silver]D13[/COLOR], [COLOR=DarkSlateGray]slowed[/COLOR] [COLOR=Silver][COLOR=White]Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. [B]MBA[/B]: [COLOR=Green][B]Claws[/B][/COLOR]: +8 vs AC, 5 damage. [B]Elemental Reflection[/B](Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.[/COLOR][/COLOR] [I]Hunter Demonlings destroyed[/I]: [B]2[/B][/sblock] [sblock=Terrain, Lighting, and Features - UPDATED]*The red spheres are all 1 square above ground level for whichever level they are at and provide dim 5 light. You may pass under them. *Each platform it 10' higher than the last (first one is 10', next is 20', last is 30'). The walls are smooth stone, DC 25 to climb.[COLOR=White] [/COLOR] [COLOR=White] *Within 2 squares of the void [I]all[/I] light is reduced to dim, even if it would otherwise be bright. *D6, D10, D11, and D14 are the bases of the arches and are treated as walls.[/COLOR] *The blue lights provide bright 5 light. *The dark swirling void area is... icky. You're pretty sure you don't want to go in there.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Hunted (DM: IronSky, Judge: ???)
Top