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<blockquote data-quote="pacdidj" data-source="post: 5523336" data-attributes="member: 86793"><p>Auntie Mab tries to brace herself against the storm's impact, but the flash of the abyssal lightning steals the air from her lungs, knocking the elderly woman fully unconscious. As Mab lies crumpled on the floor, her cloak smoldering, Tristram scampers out of her pocket to try to revive her, prodding her face and voicing a concerned <span style="color: Indigo"><em>*Squeak!*</em></span> But without his mistress' guidance his efforts prove fruitless.</p><p></p><p>[sblock=Auntie Mab actions and stats]<u>End</u>= Save vs. death = <a href="http://invisiblecastle.com/roller/view/2971979/" target="_blank"><em>success</em></a></p><p><a href="http://invisiblecastle.com/roller/view/2971979/" target="_blank"></a> </p><p>[sblock=stat block]<span style="color: Pink"><u><strong>Auntie Mab</strong></u></span> - <em>Human Rogue 4</em></p><p><a href="http://l4w.wikia.com/wiki/L4W:PC:Auntie_Mab_%28pacdidj%29" target="_blank">http://l4w.wikia.com/wiki/L4W<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />C:Auntie_Mab_(pacdidj)</a></p><p><strong>Conditions:</strong> <span style="color: Red">bloodied,</span> <span style="color: DimGray">prone,</span> <span style="color: Red">dying</span>: 0 failed death saves</p><p><strong>Passive Perception:</strong> 18, <strong>Passive Insight:</strong> 18, <strong>Init:</strong> +6</p><p><strong>AC:</strong> 20, <strong>Fort:</strong> 16, <strong>Reflex:</strong> 20, <strong>Will:</strong> 17</p><p><strong>Speed:</strong> 6</p><p><strong>HP:</strong> <span style="color: Red">-9</span>/41, <strong>Bloodied:</strong> 20, <strong>Surge Value:</strong> 10, <strong>Surges left:</strong> 7/8</p><p><strong>Action Points:</strong> 0, <strong>Second Wind:</strong> not used, <strong>Milestones: </strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Basic Atk: Dagger +6 vs AC, 1d4 dmg</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" />Ranged Basic Atk: Throw Dagger +11 vs AC, 1d4+5 dmg, Range 5/10 </p><p><strong><u>Powers-</u></strong></p><p><span style="color: Green">Preparatory Shot, Gloaming Cut, Sly Flourish, Fast Hands</span></p><p><span style="color: red">Eyebite, Shadow Strike, <s>Fleeting Spirit Strike</s></span></p><p><span style="color: gray">Twilight Menace</span></p><p><span style="color: orange">Prison of Salzacas, Cloak of Resistance</span></p><p><u><strong>Combat notes:</strong></u></p><p></p><p><span style="color: Indigo"><u><strong>Tristram</strong></u></span> - <em>Rat Familiar</em></p><p><strong>HP:</strong> 1/1; <strong>AC: </strong>20, <strong>Fort:</strong> 16, <strong>Ref: </strong>20, <strong>Will: </strong>17</p><p><strong>Skills: </strong>+17 Thievery, +21 Stealth</p><p><strong>Status: </strong>Passive Mode[/sblock][/sblock]</p><p></p><p>[OOC]So, here's a rules question: I'm thinking that if I had switched Tristram to active mode before Mab was knocked out (and if the storm hadn't destroyed Tristram) he could have fed Mab a healing potion to revive her. Rats can manipulate 2 pound objects, and the familiar rules don't say anything about familiars switching modes or disappearing when their owners go unconscious. Does this sound right?</p><p></p><p>Only problem is, switching modes is a minor action, which isn't an option now since Mab is already knocked out. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> But, it's a good lesson for future combats: Always switch Tristram to active and carry a healing potion.[/OOC]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5523336, member: 86793"] Auntie Mab tries to brace herself against the storm's impact, but the flash of the abyssal lightning steals the air from her lungs, knocking the elderly woman fully unconscious. As Mab lies crumpled on the floor, her cloak smoldering, Tristram scampers out of her pocket to try to revive her, prodding her face and voicing a concerned [COLOR=Indigo][I]*Squeak!*[/I][/COLOR] But without his mistress' guidance his efforts prove fruitless. [sblock=Auntie Mab actions and stats][U]End[/U]= Save vs. death = [URL="http://invisiblecastle.com/roller/view/2971979/"][I]success[/I] [/URL] [sblock=stat block][COLOR=Pink][U][B]Auntie Mab[/B][/U][/COLOR] - [I]Human Rogue 4[/I] [URL="http://l4w.wikia.com/wiki/L4W:PC:Auntie_Mab_%28pacdidj%29"]http://l4w.wikia.com/wiki/L4W:PC:Auntie_Mab_(pacdidj)[/URL] [B]Conditions:[/B] [COLOR=Red]bloodied,[/COLOR] [COLOR=DimGray]prone,[/COLOR] [COLOR=Red]dying[/COLOR]: 0 failed death saves [B]Passive Perception:[/B] 18, [B]Passive Insight:[/B] 18, [B]Init:[/B] +6 [B]AC:[/B] 20, [B]Fort:[/B] 16, [B]Reflex:[/B] 20, [B]Will:[/B] 17 [B]Speed:[/B] 6 [B]HP:[/B] [COLOR=Red]-9[/COLOR]/41, [B]Bloodied:[/B] 20, [B]Surge Value:[/B] 10, [B]Surges left:[/B] 7/8 [B]Action Points:[/B] 0, [B]Second Wind:[/B] not used, [B]Milestones: [/B] :bmelee:Basic Atk: Dagger +6 vs AC, 1d4 dmg :branged:Ranged Basic Atk: Throw Dagger +11 vs AC, 1d4+5 dmg, Range 5/10 [B][U]Powers-[/U][/B] [COLOR=Green]Preparatory Shot, Gloaming Cut, Sly Flourish, Fast Hands[/COLOR] [COLOR=red]Eyebite, Shadow Strike, [s]Fleeting Spirit Strike[/s][/COLOR] [COLOR=gray]Twilight Menace[/COLOR] [COLOR=orange]Prison of Salzacas, Cloak of Resistance[/COLOR] [U][B]Combat notes:[/B][/U] [COLOR=Indigo][U][B]Tristram[/B][/U][/COLOR] - [I]Rat Familiar[/I] [B]HP:[/B] 1/1; [B]AC: [/B]20, [B]Fort:[/B] 16, [B]Ref: [/B]20, [B]Will: [/B]17 [B]Skills: [/B]+17 Thievery, +21 Stealth [B]Status: [/B]Passive Mode[/sblock][/sblock] [OOC]So, here's a rules question: I'm thinking that if I had switched Tristram to active mode before Mab was knocked out (and if the storm hadn't destroyed Tristram) he could have fed Mab a healing potion to revive her. Rats can manipulate 2 pound objects, and the familiar rules don't say anything about familiars switching modes or disappearing when their owners go unconscious. Does this sound right? Only problem is, switching modes is a minor action, which isn't an option now since Mab is already knocked out. :-S But, it's a good lesson for future combats: Always switch Tristram to active and carry a healing potion.[/OOC] [/QUOTE]
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